Zoroark boasts an interesting concept that revolves around morphing into other characters to perform various attacks, which is most likely a nod to its ability from the source games; however, issues regarding bloated stats, many infinites and various bugs shatter any Illusions of this character being remotely balanced or workable.
Zoroark is a standard six-button character. Zoroark is a unique character since it can turn into other characters like Shadow Kouma by The None, but the character itself is not that good, as it has incredibly high stats and various bugs.
For example, when Zoroark throws the opponent using (Y), the sprite of the opponent disappears while being thrown regardless if the opponent has all the required sprites or not. In addition, if is held and (A) or (X) is pressed, a corner infinite can be achieved. However, this is hard to pull off, as Zoroark can walk through the opponent. Also, zoroark Strong Kung Fu Palm may not always activate.
Zoroark's bloated stats also pose a grand problem. Its two Hypers are capable of doing stupidly high damage, with zoroark Night Burst being an untrue One hit knockout. This can easily be fixed via the .cns file, but even then, the character is still lousy due to bugs and rather bland gameplay.
Zoroark has a rather spammy A.I. that prefers to get up close to the opponent, use crouching (A) and follow it up with zoroark Strong Kung Fu Palm. Coupled with its bloated stats make for a tedious battle.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
Yumi throws Shuruken 3
zoroark Strong Kung Fu Palm
zoroark super 1
Uses 1000 Power
zoroark Night Burst
Uses 3000 Power
This character does not have any victory quotes, meaning it uses the screenpack's default.