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A character with so many helpers, it doesn't even need to lift a proverbial finger. Spamming helpers and causing explosions are what this character does best, with all its elements inspired directly from the flash cartoon. Beware the Zeeky Words.

Zeeky H. Bomb
Zeekyport
Character portrait

Creator

NeoKamek

Download

MediaFire

Resolution

High

Gameplay

Blackzeeky

Zeeky uses Button-abc for every attack with the exception of his Hypers, where it uses Button-xyz. Zeeky is considered to be a cheap character due to his ability to constantly spam attacks to prevent the opponent from dealing any serious damage, not helped by the fact that most attacks that destroy Zeeky's strikers leave the attacker vulnerable to any other assists that Zeeky has summoned.

Playing as Zeeky is not particularly difficult Zeeky's normal kicks are now helpers that attack for him. These helpers do decent amounts of damage on their own, but when thrown in one big horde they can do a lot of damage. Although, Zeeky's helpers do not have a lot of priority and can be taken down by a strong priority move. Mr. Weight is one of Zeeky's command strikers that can track the opponent and incapacitate them periodically, this also works as a form of anti-aerial as Mr. Weight falls from the sky. Once one gets enough power to use one of Zeeky's Hypers, using the Fooby Striker will allow one to use either their Blah Guy Army or Mr. Big Shoe as they are OTG moves that will benefit from the knockdown from Fooby and make it nearly impossible for the opponent to avoid. The Random H-Bomb can counter any attack that is not a throw and OHKO the opponent in return. This OHKO can be triggered automatically by using The Zeeky Words, however it will cost more power.

Despite having a cheap moveset Zeeky still has quite a fair bit of vulnerabilities. Most of Zeeky's helpers can be super jumped over with the exception of Mr. Weight, which means that Zeeky is vulnerable to an aerial attack if he fails to hit the opponent with that Special. Another weakness Zeeky has is that he can be grabbed by an opponent while performing Random H-bomb which leaves him open to some Hypers. Grabbing Zeeky as soon as possible also helps as most characters are invincible while they are performing a throw, allowing you to not get hit by Zeeky's helpers as well as damaging Zeeky. When blocked or avoided, Mr. Big Shoe can leave Zeeky extremely vulnerable as Zeeky cannot move or block while performing this hyper. The Blah Guy Army can also be checked by a beam-like move or hyper, and The Zeeky Words can be cancelled if the opponent hits Zeeky while he is talking. Due to these weaknesses, characters that can get past his helper spam and not take much damage from them in the process is one of Zeeky's unfavorable matchups. When it comes to distancing himself from his foe however, Zeeky will excel due to his immense amount of stage control.

When it comes down to his A.I., Zeeky is extremely brutal and makes sure to jump back and forth constantly applying pressure onto the opponent. When it comes down to Hypers however, Zeeky will immediately use his Random H-Bomb when an attack is thrown while he has 2000 Power. Another AI tendency is that Zeeky will not use The Zeeky Words if he is under 50% life, this is so that Zeeky will not kill himself when using the words to prevent a double KO. If the opponent is able to take advantage of these tendencies they can take the bomb down, otherwise it will be a challenge.

Stats

Life
1000

Power
3000

Attack
80

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Name Command Input Properties
Fooby Striker QCF (A)Button-a ProjSoftknockdown
NKZeekyS1
Name Command Input Properties
Mr. Weight Striker Button-D Button-D (B)Button-b MidTrackingOtgicon
NKZeekyS2

Hypers

Name Command Input Properties
Blah Guy Army QCF (X)Button-x OtgiconHardknockdown
Uses 1000 Power
NKZeekyH1
Name Command Input Properties
Mr. Big Shoe Button-D Button-D (Y)Button-y MidTrackingOtgicon
Uses 1000 Power
NKZeekyH2
Name Command Input Properties
Random H-Bomb QCB (X)Button-x UnblockableFullscreenOHKOCounterProjcounterSoftknockdown
Uses 2000 Power
NKZeekyH3
Name Command Input Properties
The Zeeky Words QCB (Z)Button-z UnblockableFullscreenOHKOSoftknockdown
Deals 500 self-damage if nuclear explosion occurs
Uses 3000 Power
NKZeekyH4

Palette Gallery

Blackzeeky
Button-a
Whitezeeky
Button-b
Redzeeky
Button-c
Black White (Also appeared in the movie) Red
Bluezeeky
Button-x
Greenzeeky
Button-y
Purplezeeky
Button-z
Blue Green Purple
Invertzeeky
Button-s+Button-a
Yellowzeeky
Button-s+Button-b
Poopzeeky
Button-s+Button-c
Invert (Inverted colours) Yellow Poop
Orangezeeky
Button-s+Button-x
Linezeeky
Button-s+Button-y
Pinkzeeky
Button-s+Button-z
Orange Lime Pink

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Trivia

  • Unused coding in Zeeky H. Bomb's .cmd file suggests that should NeoKamek have worked on Zeeky further, new attacks would have been implemented; these attacks are listed as WheelGloing, EvilBlah, PogoStickGuy, GleegyWords and KamikazeCar. WheelGloing is listed as a Special, whereas the rest are listed as Hypers.

Edits

This character has been edited. For a full list of edits, see Edits.

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