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Carrying a parasol, a sadistic flair that invokes fear in her opponents and what might be a layer of body armour underneath her clothes, this Yuuka is a grappler with increased damage output and physical endurance, though at the cost of reduced mobility. Yuuka may have to do a bit of work in order to approach opponents, but the pay-off lies in being able to throw said opponents to the ground and pummel them into the dirt.

Yuuka Kazami (Yuuka_RP)
Character portrait




RicePigeon's MUGEN Spot




Yuuka Kazami/RicePigeon's Version


USC Yuuka Idle

Yuuka Kazami is technically a six-button character that plays like a standard three-button character, using the Button-xyz buttons for the vast majority of her moveset and the Button-abc buttons as shortcuts; (A)Button-a acts as a shortcut for the character's back and forward dashes when either Button-F or Button-B (respectively) is being held, (B)Button-b is used as a shortcut for the (Y)Button-y+(Z)Button-z input that's assigned to the character's standard standing and air throws, while (C)Button-c is used as a shortcut for the Button-xyz3 part of the command input that's used in the Level 3 Hypers. One of Yuuka's mutually exclusive level 3 Hypers has to be chosen at the beginning of every match, with "Original Master Spark" being a grab that functions as Yuuka's single most damaging attack, and "Twin Spark" being an unblockable melee attack that can be comboed into, but will only make contact with opponents that are airborne.

Uncharacteristic of a typical Touhou Project character, Yuuka forgoes projectiles in favor of having a moveset consisting of many throws and various other moves that one would expect from a grappler, which centralises a lot of the character's gameplay into getting up close to the opponent and dealing out sizeable damage with powerful grabs or fishing for a combo. The character has a multitude of methods in which to approach an opponent, with her forward dash being the fastest method of approach, but also the option that doesn't have any offensive or defensive potential, and her Creeping Thyme Special being a grab that has Super Armor on the (Z)Button-z version that's necessary to cover longer distances; Flytrap is an anti-air option that can stop an opponent trying to get away from Yuuka by jumping over her, though while the heavier versions do move Yuuka forward slightly, the fact that the attack can only hit airborne opponents makes it a very risky move to use against a grounded opponent. Yuuka's standing (Z)Button-z normal is unique in that it can be charged by holding (Z)Button-z, which greatly increases the move's startup frames but deals higher damage, causes a soft knockdown, makes the move safe on block, and provides Yuuka with 1 hit of Super Armor during startup, making it another tool for safe approach. Thorny Rose and Flowers in the Wind are the two attacks that Yuuka can use to get around projectiles, with Flowers in the Wind also doubling up as a form of rudimentary counter due to the move's short startup time, large hitbox and invulnerability frames, and Thorny Rose destroying projectiles completely should they come into contact with the tip of the umbrella, as well as inching the character forward slightly and being the only Special that can be both comboed into and out of. Yuuka can use the (X)Button-x as an effective means of scouting for her next option, as the attack connecting allows the character to follow up with a combo, while the attack being blocked allows the character to lead into one of her many grabs; however, due to the grabs not being able to connect with an opponent during blockstun, Yuuka has to time the use of these grabs so that the grab hitbox being active coincides with the moment the opponent leaves blockstun, with poor timing leading to the grab not connecting and Yuuka being left open for punishment.

While Yuuka's combos are extremely limited in scope, the few combos she does have are quite potent and can usually be pulled off with a relative degree of efficiency, usually helped by nearly all combos starting with either an aerial that can be cancelled by landing or the safe on block (X)Button-x; while the (X)Button-x can be rapidly chained into itself, it can only be used two or three times before it pushes the opponent out of comboing range, requiring Yuuka to eventually chain it into either the (Y)Button-y, (Z)Button-z, or their crouching variants, seeing as she doesn't have the option to chain combo. While Yuuka's backward dash is hindered by poor mobility, this can be used to Yuuka's advantage to create a potentially unblockable high-low mix-up, allowing her to attack with her aerial (Y)Button-y and immediately follow it up with her crouching (Y)Button-y, forcing her opponent to react quickly to properly block; depending on whether or not the opponent successfully blocks the mix-up, Yuuka can either follow up with a combo or one of her grabs. Despite Yuuka's sheer damage potential and ability to endure more attacks that a standard character, Yuuka is held back by slower mobility than normal and the constant need to be within close proximity to the opponent in order to land the majority of her attacks, as such, an opponent that is proficient in zoning can keep the character at a safe distance in spite of her tools to get around projectiles; furthermore, a character that can dodge past Yuuka and retreat to a safe distance or teleport away from her will render the character's efforts to approach as wasted.







Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.


Name Command Input Properties
Soil Tilling FCF Button-xyz or
FCB Button-xyz
Name Command Input Properties
Creeping Thyme HCB Button-xyz CommandGrabUnblockableHardknockdown
(Z)Button-z version: Armored
RPYuukaS2 1
RPYuukaS2 2
RPYuukaS2 3
Name Command Input Properties
Thorny Rose DP Button-xyz MidProjInvProjnull
RPYuukaS3 1
RPYuukaS3 2
RPYuukaS3 3
Name Command Input Properties
Flytrap RDP Button-xyz UnblockableCrumple
Does not hit grounded opponents
RPYuukaS4 1
RPYuukaS4 2
RPYuukaS4 3
Name Command Input Properties
Flowers in the Wind Button-xyz3 / (C)Button-c or
Button-D+Button-xyz3 / (C)Button-c
Button-xyz3 / (C)Button-c version: UpperBodyInv
Button-D+Button-xyz3 / (C)Button-c version: LowerBodyInv
RPYuukaS5 1
[ Button-D ]
RPYuukaS5 2


Name Command Input Properties
Flower Sign "Reflowering of Gensokyo" FCF FCF Button-xyz or
FCB FCB Button-xyz
Drags opponent into corner
Uses 1000 Power
Name Command Input Properties
Fantasy "The Beauty of Nature" QCF QCF Button-xyz MidHardknockdown
Final hit can be cancelled into Flytrap
Uses 1000 Power
Name Command Input Properties
"Original Master Spark" FCF FCF Button-xyz3 / (C)Button-c or
FCB FCB Button-xyz3 / (C)Button-c
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
Name Command Input Properties
"Twin Spark" QCF QCF Button-xyz3 / (C)Button-c UnblockableHardknockdown
Only usable if respective spellcard is selected prior to match
Does not hit grounded opponents
Uses 3000 Power

Palette Gallery

1,1 1,2 1,3 (Elly's colours)
1,4 (Yuuka's Phantasmagoria of Flower View colours) 1,5 (Kogasa Tatara's colours) 1,6 (Yukari Yakumo's colours)
1,7 (Yuuka's PC-98 nightgown colours) 1,8 (Shinki's colours) 1,9 (Cirno's colours)
1,10 (Letty Whiterock's colours) 1,11 (Umbrella's colours) 1,12 (Parasoul's colours)
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes


I won't fight anyone seriously with your level of power.
Well then, I guess I'll start being serious. But if you take me lightly, you'll see what happens.
What causes flowers to bloom is the power of the soil. So, don't forget to give back to the soil when you bloom.
Flowers bloom only with the colors held in soil, and as petals they return to the soil.
Something around here smells weak!
Genocide is just another game. It doesn't matter whether it's humans or outside world residents.


What's with you? Treating people like youkai...
vs. Reimu Hakurei
Oh, long time no see. Still being a poor miko, I see.
vs. Reimu Hakurei
You humans are so full of yourselves.
vs. Marisa Kirisame
Ah, you're still alive? You've grown up quite a bit.
vs. Marisa Kirisame
Hmph. What, are you some kind of god?
vs. Kanako Yasaka
Even if you are a god, power is everything!
vs. Kanako Yasaka
If you don't step away from my flowers I'll murder you... again.
vs. Fujiwara no Mokou
Flowers get their power from the soil, and soil smothers flames.
vs. Fujiwara no Mokou



  • The music that plays during "Original Master Spark" is a remix of "Faint Dream ~ Inanimate Dream", which was Yuuka's final boss theme in Lotus Land Story.
    • Prior to version 2016.05.23, the music that played was "Last Word Unleashed" from Hopeless Masquerade, which is also used in Reimu Hakurei's "Fantasy Nature" Hyper. The change to a remix of Yuuka's theme coincides with the preference of using character themes over a generic theme, as seen in Yukari Yakumo's Yukari's Arcanum "Danmaku Bounded Field", Kanako Yasaka's "Virtue of Wind God", Koishi Komeiji's "Brambly Rose Garden", Marisa Kirisame's "Sungrazer", and Utsuho Reiuji's Nuclear Explosion "Tera Flare" Hypers.
  • The decision to base Yuuka on a grappler-type character was most likely inspired by common fan depictions of Yuuka as being absurdly powerful, but slow.
  • Flowers in the Wind is named after a spellcard used by Yuuka in the fan-made Danmakufu script "Phantasm Romance".
  • Yuuka's second victory quote against Mokou is a reference to the type chart in Pokémon, citing the Grass-type's weakness to Fire-type attacks, the Fire-type's weakness to Ground-type attacks, and the Ground-type's weakness to Grass-type attacks.
  • The crumple animation that plays during Flytrap, along with the sound that plays, could be seen as an homage to Johnny Cage's Nut Punch from the Mortal Kombat series.
    • This is further reinforced by the position where Yuuka kicks her opponent prior to the crumple.
  • While not normally possible in a 1 on 1 battle, Yuuka can combo Fantasy "The Beauty of Nature" into "Twin Spark" during a simuls battle, providing her partner has the means to restore the 1000 Power used during Fantasy "The Beauty of Nature".
  • Out of all of RicePigeon's Touhou characters, Yuuka is one of five canonical characters to have a new spellcard that does not appear in any of the Touhou Project games or official media, the others being Flandre (Taboo "Weapon of Mass Destruction"), Eirin (Genius Sign "Lunar Weapon -Brahmastra"), Sakuya ("Jill the Ripper"), and Utsuho (Nuclear Explosion "Tera Flare")
    • While "Original Master Spark" and "Twin Spark" are not officially spellcards, they are unofficial names given to two unnamed attacks Yuuka uses in Lotus Land Story, with the former referencing the fact that Yuuka was the one who originally created the Master Spark later used by Marisa Kirisame.
  • Yuuka uses Juri Han's voice from Super Street Fighter IV.


This character has not been edited.
Touhou RP: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoishi KomeijiKomachi OnozukaLie MeilingMarisa KirisamePatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Boss Characters Shin Lie Meiling
Stages Bamboo Forest of the Lost (Day) • Bamboo Forest of the Lost (Night) • Cemetery of Onbashira • Creek of Genbu • Eientei • Forest of Magic • Forest of Magic - Alice's House • Garden of the Sun • Hakugyokuro • Hakugyokuro - Graveyard • Hakurei Shrine - Border • Hakurei Shrine - Day • Hakurei Shrine Ruins - ??? AD • Mare Tranquillitatis • Misty Lake • Moriya Shrine • Palanquin Ship - Exterior • Palanquin Ship - Interior • Scarlet Devil Mansion - Basement • Scarlet Devil Mansion - Clock Tower • Scarlet Devil Mansion - Front Gate • Scarlet Devil Mansion - Library • Scarlet Devil Mansion - Throne Room • The Palace of Earth Spirits • Underground Geyser Center - Elevator • Untrodden Valley

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