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Yuri Sakazaki
File:Yuri-kofXIII.jpg
Artwork from The King of Fighters XIII

Creator(s)

Various

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Andre Lopes's version (AOF2)
David Demianoff's version (KOF95 & KOF96)
Testp's version (KOF98)
Juke Kisaragi's version (KOFXI)
NIGTH & REJY2505's version (KOFXIII)
POTS's version (CVS) Ironmugen's version (CVS)

Origin

Art of Fighting

Yuri Sakazaki is a character introduced in the Art of Fighting fighting game series, initially as a damsel in distress and eventually as a playable character in the sequel. She would later become a recurring playable character in The King of Fighters series.

Yuri's mother died in a car accident when she was 6 years old, and right after her father leaved the family in order to protect the same. Yuri then lived with her sibling, meeting Robert in the process, until she was kidnapped by one of Geese's underlings when she was 17, as a plot to blackmail her father. After being rescued, her father trained her hidden from both Ryo and Robert, just enough for her to protect herself.

In M.U.G.E.N, Yuri Sakazaki has been made many times by various authors.

Sekirei's version

945YuriIdle

Managing to almost perfectly replicate the systems of the first and second installments of the The King of Fighters series, this version of Yuri also makes use of a stun bar to keep opponents at bay. Unlike other conversions, Yuri also has aesthetics and a proper Power bar from the source game.

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P.O.T.S' version

File:YuriSakazakiPOTS.gif

POTS's version of Yuri is a well balanced and a moderately difficult character in terms of A.I. Her sprites are from the CVS series. Yuri's moveset consist of mainly of punches, kicks, and energy based projectiles. She will frequently execute her combos whenever she has filled her power meter. She is a slow moving character that can be defeated by the average skilled Mugen player.

Stats

Life
950

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.


Specials

Ko\ou Ken
Command Input Properties
Down, Down-Right, Right X, Y, or Z / X+Y, X+Z, or Y+Z Move is attributed as a projectile
X+Y, X+Z, or Y+Z version uses 500 Power

Arata Raiou Ken
Command Input Properties
Down, Down-Right, Right A, B, or C / A+B, A+C, or B+C Move knocks down opponent on hit
A+B, A+C, or B+C version uses 500 Power

Raiou Ken
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can only be used while airborne

Yuri Chou Upper
Command Input Properties
Right, Down, Down-Right X, Y, or Z / X+Y, X+Z, or Y+Z Move knocks down opponent on hit
X+Y, X+Z, or Y+Z version uses 500 Power

Yuri Chou Upper Continued
Command Input Properties
Right, Down, Down-Right Z Only done while landing from a strong or EX Yuri Chou Upper
Can be done again for a Triple Yuri Chou Upper
Only the Second Yuri Chou Upper can use X+Y, X+Z, or Y+Z version which uses 500 Power

Safia
Command Input Properties
Down, Down-Left, Left X, Y, or Z / X+Y, X+Z, or Y+Z X+Y, X+Z, or Y+Z version uses 500 Power and adds Move knocks down opponent on hit

Hyakuretsu Binta
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A, B, or C / A+B, A+C, or B+C Move is attributed as a throw, works against grounded opponents
A+B, A+C, or B+C version uses 500 Power

Hypers

Hien Hou'ou Kyaku
Command Input Properties
Down, Down-Right, Right Down, Down-Left, Left A, B, or C Move knocks down opponent on hit
Uses 1000 Power

Haou Shoukou Ken
Command Input Properties
Right, Down, Down-Right Down, Down-Left, Left X, Y, or Z Move is attributed as a projectile
Move knocks down opponent on hit
Uses 1000 Power

Hien Rekkou
Command Input Properties
Down, Down-Right, Right Down Down-Right X, Y, or Z Move knocks down opponent on hit
Uses 1000 Power

Yuri Chou Enbu
Command Input Properties
X X Right A Z Move is attributed as a throw, works against grounded opponents
Uses 2000 Power

Shin Hien Hou'ou Kyaku
Command Input Properties
Right Left Right, Down-Right, Down, Down-Left, Left A+B, A+C, or B+C Move knocks down opponent on hit
Uses 3000 Power

NIGTH and REJY2505's version

File:Sprite yurixiii.gif

This version of Yuri has a very balanced way of attacking and her combos are pretty much tied to the possible ones in the real game. Her sprites are from The King of Fighters XIII. However some attacks like the EX Ko'ou Ken can make combos that aren't possible in the real game and some that can in the game, cannot be performed.

This version of Yuri comes in the Spanish language only.

Stats

Life
1000

Power
5000

Attack
100

Defence
100

Juke Kisaragi's version

File:Juke Kisaragi.gif

Yuri seems to have two separate fighting styles: One coming from her original fighting game appearance in Art of Fighting 2, that contains down-ward projectiles and barrier moves, while the other style is generally a Sakura clone, harboring similar charging uppers and hurricane kicks to the aformentioned character. Juke Kisaragi's version plays like the former. Aside from her down-ward projectile, barrier, and charging slap, she also has fake-out projectile moves where she does the motion for a projectile without actually casting one. The fake-out can be charged as well. In terms of A.I. this version of Yuri is not that aggressive and is slow in her movements. Due to this she can defeated soundly by the average M.U.G.E.N player.

Fervicante's version

This version of Yuri shares the same sprites as Juke Kisaragi's version. There is some variation in this version of Yuri since the A.I. is more aggressive than its less fierce counterpart. She possesses a similar speed as Juke Kisargi's version. Yuri is quick in terms of her punches and kicks and will often try to knock the player character off balance. The fighting style has not changed that much but there are a few exceptions, Yuri utilizes Super Cancels (can be performed after a combo if power is in level 1 or 2 ) and Dream Cancels (can be performed after a Super Cancel or a combo if power is at level 3) which allows the player to counter the opponents attack and inflict a hefty amount of damage. At the end of a second round, this version has a win screen with a quote of Yuri and has other characters from various SNK series doing various winning poses at the bottom right hand corner. It also displays Fervicante's logo. This character has more recent spark effects. This character can be defeated by an interimediate or experienced player.

There is also a modified version of Fervicante's Yuri. The modifications was that the character was renamed Hyper Yuri and had the its speed and A.I. changed significantly to be more faster, aggressive, and competitive. Other changes included different portraits and more spark effects, and some slight modifications to the win screen.

Palette Gallery


Videos

Art of Fighting
Characters Geese HowardJack TurnerMickey RogersMr. KarateRobert GarciaRyo SakazakiRyuhaku TodoYuri Sakazaki
Bonus Games Strength Training
Stages Airport
Full Games Art of Fury
The King of Fighters
Orochi Saga Characters Geese HowardHeavy D!Iori YagamiKim KaphwanKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiRobert GarciaRugal BernsteinRyo SakazakiShermieShingo YabukiTerry BogardYuri Sakazaki
NESTS Saga Characters K'King LionKyo-1Vanessa
Ash Saga Characters Ash CrimsonHuman SaikiMr. Karate
Other Characters Gustab MunchausenMakoto MizoguchiNakoruru
Stages Black NoahDestroyed Rose StadiumKOF XII Stadium NightMisted Rose StadiumSky NoahThe Cloister of JudgementThe Different SpaceThe Final Hall
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