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Sekirei's version

< Yuri Sakazaki

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Managing to almost perfectly replicate the systems of the first and second installments of the The King of Fighters series, this version of Yuri also makes use of a stun bar to keep opponents at bay. Unlike other conversions, Yuri also has aesthetics and a proper Power bar from the source game.

Yuri945 (Yuri945)
945YuriPort
Character portrait

Creator

Sekirei

Download

OneDrive

Resolution

Low

Gameplay

945YuriIdle

Yuri is a five button character, with all buttons being Basic Attacks. However, certain abilities can be activated by pressing two buttons at once. Yuri seems to be very accurate to The King of Fighters '94 and The King of Fighters '95, being a hybrid of both games (despite both games being quite similar) and having many features from said game.

One of Yuri's main features is a stun gauge. After attacking an opponent, the gauge will decrease. It will slowly fill up, but if Yuri manages to empty the gauge, the opponent will be knocked down and sent into a dizzy state. Aside from that, Yuri does have a normal Power gauge, but it only really uses the POW gauge. Yuri cannot fill it up by attacking, so it must take damage or use pow to fill it up. When it gets filled up, it stays full for many seconds before emptying out, or can be emptied by using one of Yuri's Hypers.

Yuri has an advanced A.I that uses many of its abilities to its full extent, but at the same time, keeps the opponent at a disadvantage. This makes it more of a higher level opponent.

Stats

Life
1000

Power
5000

Attack
100

Defence
97

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
641236 Button-F HCF (X)Button-x / (Y)Button-y Proj
Softknockdown
945YuriSuperDeathBlow1945YuriSuperDeathBlow2
Name Command Input Properties
63214 HCB (A)Button-a / (B)Button-b Softknockdown
945YuriSlap
Name Command Input Properties
623 DP (X)Button-x / (Y)Button-y Softknockdown
945YuriUpper
Name Command Input Properties
214 QCB (X)Button-x / (Y)Button-y Softknockdown
945YuriSaifa1945YuriSaifa2
Name Command Input Properties
214b QCB (B)Button-b Softknockdown
945YuriDance
Name Command Input Properties
236 QCF (X)Button-x / (Y)Button-y Proj
945YuriKen1945YuriKen2
Name Command Input Properties
236 QCF (A)Button-a / (B)Button-b Proj
High
945YuriRai1945YuriRai2

Hypers

Name Command Input Properties
6463214ay Button-F Button-B HCB (A)Button-a + (Y)Button-y Softknockdown
Requires Full POW Gauge
945YuriCombo
Name Command Input Properties
2363214ab QCF HCB (A)Button-a + (B)Button-b Softknockdown
Requires Full POW Gauge
945YuriCombo

Others

Name Command Input Properties
pow (A)Button-a + (X)Button-x + (Y)Button-y
945YuriCharge
Name Command Input Properties
dodge (A)Button-a + (X)Button-x
945YuriDodge

Palette Gallery

945Yuri1
Button-a
945Yuri2
Button-b
945Yuri3
Button-c
yuri945-01 yuri945-02 yuri945-11
945Yuri4
Button-x
945Yuri5
Button-y
945Yuri6
Button-z
yuri945-09 yuri945-10 yuri945-12
945Yuri7
Button-s+Button-a
945Yuri8
Button-s+Button-b
945Yuri9
Button-s+Button-c
yuri945-07 yuri945-08 yuri945-04
945Yuri10
Button-s+Button-x
945Yuri11
Button-s+Button-y
945Yuri12
Button-s+Button-z
yuri945-05 yuri945-03 yuri945-06

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
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Edits

This character has not been edited.

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