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Yoshi is a character from Nintendo's Mario Universe. He has the ability to eat enemies with his long tongue and either spit them out or turn them into eggs. His home is Yoshi's Island named after himself, he has known Mario ever since Mario was a baby (as seen in Yoshi's Island for the SNES). He first appeared in Super Mario World for the SNES.
In M.U.G.E.N, Yoshi has been made by many creators.
Despite boasting being one of the earlier versions of Yoshi in M.U.G.E.N, this green dinosaur happens to be an odd spriteswap of Super Mario. While it attempts to deviate from the base, its beta state leaves it in the dust with two, messily implemented Specials and not much else.
Mike's first version
One of the first Yoshi characters to exist in M.U.G.E.N, it is fairly easy to pick up and play for newcomers due to its abundance of projectiles.
Aside from the prominent visual upgrades, Mike's second Yoshi does away with some of the fire-based attacks present in the first Yoshi and gives the character two charge attacks; a significant number of the character's move activations have been remapped to coincide with the transition from six-button to four-button gameplay.
Mike's Metal Yoshi (new)
Bundled with his second version of Yoshi, Metal Yoshi is a metal version of his second version of Yoshi; despite Mike stating that it gains properties similar to the metal characters in the Super Smash Bros. series on his website, it is actually quite different.
While this form has slower movement velocities, he has super armor rather than a low recovery time, certain unblockable moves, and the ability to completely evade damage at random intervals. An oddity with this character is that it has both super armor and the ability to block attacks - a combination of abilities that, when added with the above, make him both really difficult to take down and really cheap, not to mention he still retains the same, challenging A.I. from the normal version.
It should be noted that occasionally his super armor fails to work, putting him into a standard hitstate - this tends to happen when hit multiple times in quick succession, or when hit with a powerful attack.