Wreck-It Ralph is the main protagonist of the movie of the same name. He is the villain in the game Fix-It Felix, Jr., but wants to escape to become a hero somewhere else.
Not wanting to be the bad guy anymore, as he wasn't liked for the job he did, Ralph left his game in pursuit of a way to become respected. In order to do something good for a change, he went "game jumping", earning a medal in Hero's Duty and befriending Vanellope von Schweetz in the process.
In M.U.G.E.N, Wreck-It Ralph has been made by RoySquadRocks. It uses edited sprites from the Fix-It Felix Jr. online game.
For a character who is big and strong, one would assume Ralph would be a slow, grappler-type character like Zangief, but he's incredibly combo-heavy and agile, essentially meaning that Ralph is cheap and overpowered, not to mention he can fill his power meter up in a matter of seconds. His hypers are all activated just by pressing a single button, not helped by one of his hypers being able to deal enough damage to take down the opponent in one hit. Though A.I. programming is present within this character's commands file, it is nowhere near as deadly as it could be, being easily beaten by just mashing buttons, which in turn is the best way to play this character.
While his blue (collision) hitboxes are accurate, there's more than there needs to be, especially on his guarding animations, which have about seventeen. His attacks also have infinite priority, meaning there's no blue hitboxes in the same place as the red ones, which would be excusable for a character who uses a sword or a non-direct form of attack, but he uses his fists and his feet.
Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.
D = Down
F = Right
B = Left
U = Up
DF = Down-right
DB = Down-left
UF = Up-right
UB = Up-left
a/b/c = Kick
x/y/z = Punch
s = Taunt
Icons encased in square brackets [ ] require the respective button(s) to be held down.