Wigglytuff features various elements found in Joey Faust's other Team Faust Games Arena Fighters entries, including being a spriteswap of Fido's Guile. If that isn't enough, it can also inhale opponents, burp out projectiles, but can also wiggle the tuffs of others with an infinite involving one of its Normals. How do you explain that to your Mom and Dad?
Wigglytuff may be an edit of Fido's Super Street Fighter 2 Turbo Guile, it plays differently like said character, let alone the aforementioned game. It retains the ordinary six button layout, but has no charge commands at all.
Wigglytuff has simple gameplay, reminiscent of many early 90s 2D fighting games, in that it relys on its various Specials and Hypers, rather than long combo strings. This is also evidenced by it rather high damage output, which could overwhelm weaker and less defensive characters, as well as the very heavy corner push that its medium and heavy Normals have.
The character does have some flaws, though. One of its Normals, (A), has infinite priority, and can chain into itself infinite times, locking down an opponent. The hitboxes also seem to be spotty, like the creator's other characters. For example, the red CLSN box that covers Wigglytuff during its walking animation extends in front of it, covering more than it should.
Wigglytuff has custom A.I, but it isn't too difficult, being random at best. It uses various Moves in random order, which while possibly catching a player off guard, can be predictable. It also seldom tends to block, leaving room for Attacks.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.