This subpage contains any edits of Kong's version of War Machine. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.
This edit makes some small adjustments to War Machine's gameplay. Its Hypers can all now be activated with all three or buttons, and the Flight mode has a different command. War Machine also has much better comboing, but still retains some bugs from the base. It also has some buffed stats.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.