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< Vivi Ornitier

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Playing with attacks from any Black Mage in the source game, Vivi is only armed with magic for its Specials and Hypers. Its Specials are all projectiles, and most of them doesn't use up Power correctly. It's Hypers, while correctly using Power, are all very strong, though the player will have a hard time gathering Power for them.

Vivi (Vivi (FFI))
SpazViviPort
Character portrait

Creator

SpazAtack145

Download

MediaFire

Resolution

Low

Gameplay

SpazViviIdle

Vivi is a 6-button character, using Button-xyz for its Normals and Button-abc, alongside additional inputs, for part of its Specials. Vivi's standing Normals are all double hitting attacks, while its aerial normals only hit once; Vivi has no crouching normals, though the character's size makes them not as necessary as with the majority of the chars.

Vivi's Specials are meant to use up Power, as stated in the readme, but only Earthwall works correctly, because Fire3 and Ice2 works without Power, and DarkMagic and Watera doesn't uses up Power; as a result of working without power, Fire3 can be easily used as an Infinite. Vivi's Specials are all projectiles, and thus can all be reflected or countered by attacks with the Projectilereflect or Projcounter attribute, respectively.

Vivi has 3 Hypers, using 3000, 6000, and 9000 Power for each of them. Quake, the Hyper that costs 3000 Power, is Unblockable and hits Fullscreen, as well as taking more than half an average character's health. Drain, the 6000 Power Hyper, deals damage to the nearest opponent (as well as less damage to the other opponent in Simul), and recovers 330 Life to Vivi. Holyga, the 9000 Power Hyper, is an Unblockable Fullscreen Hyper that has enough damage to defeat average opponents without chance of reacting.

Vivi uses the engine's default A.I., and rarely if ever uses its Specials or Hypers.

Stats

Life
1000

Power
9999

Attack
80

Defence
90

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
DarkMagic QCF (A)Button-a Requires 50 Power
SpazViviS1
Name Command Input Properties
Watera QCF (B)Button-b Requires 50 Power
SpazViviS2
Name Command Input Properties
Earthwall QCF (C)Button-c Makes a wall that blocks one Projectile
Requires 500 Power
Uses 300 Power
SpazViviS3
Name Command Input Properties
Fire3 QCF (Y)Button-y Requires 0 Power
Uses 500 Power
SpazViviS4
Name Command Input Properties
Ice2 QCF (Z)Button-z Requires 0 Power
Uses 500 Power
SpazViviS5

Hypers

Name Command Input Properties
Quake QCBQCF (A)Button-a FullscreenUnblockable
Uses 3000 Power
SpazViviH1
Name Command Input Properties
Drain Button-DButton-D (B)Button-b FullscreenUnblockable
Uses 6000 Power
Gives 330 Life
SpazViviH2
Name Command Input Properties
Holyga QCBQCF (C)Button-c FullscreenUnblockableOHKO
Uses 9000 Power
SpazViviH3

Others

Name Command Input Properties
Short Teleport QCB (A)Button-a Teleports the player forwards
SpazViviO1

Palette Gallery

This character does not have any palettes, instead using the palette of sprite 9000,0.

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

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Edits

This character has not been edited.

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