another stickman then uses Guns as the Standing animations. some are balanced and he don't uses an Template and a base. he's an Original and a Stickman character with a bit of Choppy animations :( using Pivot Stickfigure Animator.
Incomming at this character who loves to use Guns such as an Bayonet Shotgun and A RPG Launcher as basic Attacks but some are fisting animations.
he was Winquotes aganist some characters.
Today i started with this character and uses some Sprites of himself and some ripped sprites from other characters with some own coding not stealing and beging only an balanced Stickman but with an Not Working OHKO Move....
Coding some Not Safing to work to fix: [Statedef 3005] type = S movetype= A physics = S Juggle = 10 Poweradd = -3000 ctrl = 0 anim = 3005 sprpriority = 2 [State 3005, 1] type = Projectile trigger1 = animelem = 5 command = "A-Bomb Launcher" sound = S1, 0 ProjID = 3005 Projanim = 3100 Projscale = 0.5, 0.5 ProjRemove = 1 ProjRemoveTime = 40 projedgebound = 40 projstagebound = 40 projheightbound = -240 projpriority = 1 projsprpriority = 3 pos = 0,-32 postype = p1 ;p2,front,back,left,right attr = S,SP hitflag = MAF guardflag = MA animtype = hard priority = 99999999999999,Hit ;Hit,Miss,Dodge ProjHits = 1 Velocity = 8 Damage = 999999999999999 Hitsound = S1, 0 [state 3005, 2] type = playsnd trigger1 = animelem = 5 value = S0, 7 [State 3005, 5] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1