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another stickman then uses Guns as the Standing animations. some are balanced and he don't uses an Template and a base. he's an Original and a Stickman character with a bit of Choppy animations :( using Pivot Stickfigure Animator.

GunnerStand

Incomming at this character who loves to use Guns such as an Bayonet Shotgun and A RPG Launcher as basic Attacks but some are fisting animations.


he was Winquotes aganist some characters.

Today i started with this character and uses some Sprites of himself and some ripped sprites from other characters with some own coding not stealing and beging only an balanced Stickman but with an Not Working OHKO Move....

Coding some Not Safing to work to fix:
[Statedef 3005]
type = S
movetype= A
physics = S
Juggle = 10
Poweradd = -3000
ctrl = 0
anim = 3005
sprpriority = 2

[State 3005, 1]
type = Projectile
trigger1 = animelem = 5
command = "A-Bomb Launcher"
sound = S1, 0
ProjID = 3005
Projanim = 3100
Projscale = 0.5, 0.5
ProjRemove = 1
ProjRemoveTime = 40
projedgebound = 40
projstagebound = 40
projheightbound = -240
projpriority = 1
projsprpriority = 3
pos = 0,-32
postype = p1         ;p2,front,back,left,right
attr = S,SP
hitflag = MAF
guardflag = MA
animtype = hard
priority = 99999999999999,Hit   ;Hit,Miss,Dodge
ProjHits = 1
Velocity = 8
Damage = 999999999999999
Hitsound = S1, 0

[state 3005, 2]
type = playsnd
trigger1 = animelem = 5
value = S0, 7

[State 3005, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1








Pallete Gallery of Gunner!

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