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Dchan250

aka Darin Chan

Bureaucrat
  • I live in California
  • I was born on June 9
  • My occupation is I'm a student
  • I am someone.
  • Dchan250

    Sodom W.I.P

    February 4, 2015 by Dchan250



    Yes everyone, in addition to making Cody from Final Fight, I've also been working on another character from that same series, Sodom (unless you grew up with the SNES port in which you probably know him as Katana). I'm going to be using Kung Fu Man as a base.

    Sodom is going to have a mix of gameplay. On the one hand, he'll have a 4 button layout, with special and super moves, but on the other, his attacks will be similar to the source game. 


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  • Dchan250


    I've finally released another stage, this time from Final Fight. It is based on the first minigame in which you absurdly beat the heck out of some poor man's car. I'm probably going to make the page for this later on. I hope everyone enjoys the release! :)

    Link to the stage is here.

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  • Dchan250


    Hello friends and people I probably might not know, I am here to announce that I am officially coming out of hiatus for the time being. I have finally returned, and I'm actually in the process of editing some of my older edits, as well as a new retro arcade beat 'em up character coming out sometime later. Also I might consider making a new website seeing as how I haven't been using my old one at all in a long time


    Ryo (Art of Fighting): I have been working on this edit for a little while now, and given how much more experienced I am with ripping sprites, I have been working hard on Ryo to give him more sprites from the original game, a throw move missing from Fred's original version, and some other minor fixes to make him more accurate to the …



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  • Dchan250

    It's Been So Long...

    October 28, 2014 by Dchan250

    I guess this is kinda like my comeback to this site, almost four months now since I last came here, and funny how thinks have changed and not changed. Also I can't edit my own profile so, there's that.

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  • Dchan250

    Jumping

    April 20, 2014 by Dchan250

    Is there a way disable the default jump landing effect for a character?















    I'd really like to remove that puff of smoke on the bottom of Flappy Bird after he falls to the ground.

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