Back in the day, I used to love DDR's stuff. as time went on I started to notice how poorly balanced his stuff is, so here's my attempt at rebalancing one of his characters.
Back in the day, I used to love DDR's stuff. as time went on I started to notice how poorly balanced his stuff is, so here's my attempt at rebalancing one of his characters.
Removed Easy/Button-Masher mode
Added Damage Dampener
Refined Frame Data and Damage.
I'm looking for Frame Data and Damage feedback.
Version 1.1 of Marvin released
Changelog:
Adjusted Frame Data for aerial attacks
Fixed infinite with Crouching Light Kick
Buffed Air Bracer Beam a bit
Download:
Marvin has been updated after a while thanks to feedback from BrawlTheMan over on the chat.
Changelog:
Revamped Cornerpush system
Fixed graphical glitch on K9 summon
Swapped commands of Diagonal Bracer Beam and Straight Bracer Beam on the ground.
Made Disentigrator hyper knockdown
Widened hitbox of Standing Hard Punch so it doesn't miss in a bizarre position.
Buffed Fate Sealer
Modified Priority of Standing Light Punch
Download is up on the main post.
Marvin has been updated to 1.7 (the AI update)
Changelog:
Made Marvin's AI not spam his summons so much
Fixed bug where he flickers while running with AI on
Made Blitzooka less spammy
Made "INVADE!" not knock the opponent as far back in mid-air
Change timing of Arcade Mode opening dialouge boxes.
Edit: Has been reupdated to 1.8 to refine the despamibility code for Blitzooka.