MUGEN Database


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Superman as he appears in Man of Steel


Hannibal/Kal-Elvis, SeanAltly, The Monk, and Caddie.


Hannibal's Version
SeanAltly's version


DC Comics

Superman is a famous superhero owned by DC Comics. It is widely known throughout the world and is considered a cultural icon for America.

Superman is the last son of the dead planet Krypton, rocketed away as an infant by his father who believed that the planet was about to explode, only to find out he was right when it actually does. Arriving on Earth, the child was taken in by Jonathan and Martha Kent, who raised him as their own child. As he grew up, he discovered that due to this solar system's yellow sun, he had fantastic powers, of flight, speed, strength, endurance and enhanced senses. He decided to use these powers for good, ultimately becoming a hero, given his name by reporter Lois Lane, with whom he would come to work at the Daily Planet in his civilian identity and to whom he would eventually become married. Superman carries the most respect from the Western world that any super-hero has ever known and is proud to represent both America and the world. He serves on the JLA, debatably as the team's leader.

In M.U.G.E.N, it was made by Kal-Elvis, The Monk, Caddie, and SeanAltly. The Monk made the first edition version, Kal-Elvis made the regular version, Caddie made an NES version and Tunglashor made AI patches for Hanibal and Kal-Elvis' Superman characters.

Kal-Elvis's Old VersionEdit

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Kal-Elvis's old Superman uses six buttons and uses Magneto's sprites as a base. He carries a fairly good amount of specials and hypers. He has a flight ability, and also has a striker. In his Bizzaro mode, some of his attacks change up, and his striker changes as well. He has somewhat easy A.I. making him a nice opponent and character for inexperienced players. There is also an A.I. patch for this character, but it might be lost.


  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100


Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.


D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.


Name Command Input Properties
Heat Vision QCF Button-Punch Proj


Name Command Input Properties
Drill Punch QCB Button-Kick


Name Command Input Properties
Slide Punch [ Button-B ] Button-F Button-HP


Name Command Input Properties
Reverse Slide Kick [ Button-B ] Button-F Button-HK


Name Command Input Properties
Fastwind QCB Button-Punch Aironly2


Name Command Input Properties
Ice Breath QCB Button-LP


Name Command Input Properties
Push Back Breath QCB Button-MP


Name Command Input Properties
Twister Breath QCB Button-HP


Name Command Input Properties
Up-Down Kick QCF Button-LK


Name Command Input Properties
Up-Front Kick QCF Button-MK


Name Command Input Properties
Up-Deep Kick QCF Button-HK


Name Command Input Properties
Impact Button-Punch+Button-Kick Aironly2



Name Command Input Properties
Sun Armor QCB QCB Button-LP Airok
Uses 1000 power


Name Command Input Properties
Super Heat Vision QCF QCF Button-LP Aironly2
Uses 1000 power


Name Command Input Properties
Explosive Impact-Deep Slide Aironly2
Uses 1000 power

Name Command Input Properties
Sismo QCF QCF Button-LP Uses 1000 power


Name Command Input Properties
Speed Fury QCF Button-Kick Uses 1000 power


Name Command Input Properties
Tsunami QCB QCB Button-MP Uses 2000 power


Name Command Input Properties
Stone Rose QCF QCF Button-MP Uses 2000 power


Name Command Input Properties
Rock Wave QCF QCF Button-HP Uses 3000 power


Name Command Input Properties
Super Scream QCB QCB Button-HP Uses 3000 power


Palette GalleryEdit

Superman Reeve Edit

This version of Superman seems to be a joke spriteswap of Saiyanman, some sprites still remain as well. His sprites seem to be ripped directly ripped from the Cristopher Reeve Superman movie, which is why he's named Superman Reeve. He can easily K.O. most opponents, due to his heavy damage, and large amount of overpowered projectiles. He also can change modes, from normal, to a damaged mode, to a super powered mode. Strangely, he can also trigger animations as well. He can trigger a animation where he leaves the battle to fight Doomsday, which causes him to go into damaged mode. He also has another, where he dies after fighting Doomsday, which will K.O. himself instantly.

NES Superman Edit

This Superman, made by Caddie, plays very accurately to the NES game of the same name, which means he has a bar indicating on how long Superman can use his famous superpowers. He can be overpowered, as his laser vision can be spammed to a easy K.O.


DC Comics

Abin SurAquamanAzraelBaneBatgirlBatmanBatman BeyondBeast BoyBizarroBlack AdamBlack MaskBrainiacBrimstoneCaptain BoomerangCatwomanClayfaceComissioner GordonCyborgCyborg SupermanDarkseidDesperoElongated ManEtriganFireFirestormFlashGentleman GhostGreen ArrowGreen Lantern (Alan Scott) Green Lantern (Hal Jordan)Green Lantern (John Stewart)Guy GardnerHarley QuinnHawkmanIceJason ToddLex LuthorLoboMartian ManhunterMetalloMetamorphoMongulNightwingObsidianOnomatopoeiaParasitePlastic ManPlasticzarroPoison IvyProfessor ZoomRavenRed XRobinRorschachScarecrowSilver BansheeSinestroStarfireStatic ShockSteelSuperboySupergirlSupermanTenThe AtomThe JokerThe QuestionVixenWildcatWonder Woman


Atlantian WatersCats on the RoofDebstam IVDoomsday Galactic PrisonGolden Gate BridgeGotham CityIron Basement WorkshopJason Blood ApartmentKilowog's TrainingLexcorpLobo BarMetropolis Rooftop

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