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This special edit of Suika, known as Retro Suika, is essentially tons of retro games combined with Suika, and she contains many references to retro games. She has a diverse moveset and several Specials which have different versions, activated by pressing a button after inputting the command, and she is perhaps one of RoySquadRocks' most extensive characters. Not unlike his other characters, Retro Suika has three different A.I. options.

Retro Suika (Retro Suika)
RoySquadRocksRetroSuikaPortrait
Character portrait

Creator

RoySquadRocks

Download

RoySquadRocks' MUGEN Site
stephan1234's Female Scout soundpack
The 14th Doctor's English Amitie soundpack
The 14th Doctor's Seriri soundpack

Resolution

Low

Gameplay

RoySquadRocksRetroSuikaIdle

Retro Suika is a six-button character, using the X, Y and Z buttons for punches and the A, B and C button for kicks, with A and X corresponding to light Normals, B and Y to medium Normals and C and Z to heavy Normals, and her standing heavy Normals are unique in that they give Retro Suika a bit of forward momentum and her aerial Z move is unique in that it makes Retro Suika crash straight into the ground. Her gameplay style is typical of RoySquadRocks' characters, having an above average amount of Specials and Hypers, with many of them being projectile attacks, which adds to her versatility and unpredicatability; in fact, Retro Suika's moveset is among the most extensive of RoySquadRocks' characters, and she even has an unique mechanic in which some of her Specials allow for different moves to be selected by pressing one of the buttons shown onscreen after inputting the command, a mechanic which is only shared with RoySquadRocks' Shovel Knight. She has several system moves, like Parrying, a Dodge, a Recovery Roll, a Super Jump and a Launcher which can be followed up into said Super Jump. She also has a throw, activated by pressing Right Y+Z while near the opponent.

Retro Suika's combo system is similar to Chain Comboing, as she can chain light Normals into medium Normals into heavy Normals as usual, but it is actually more lenient in terms of comboing Normals, as she can make combos by chaining her light punch into her light kick into her medium punch into her medium kick into her heavy punch, though not the other way around (light kick into light punch), but she can chain certain other kicks into certain punches. However, outside of her Normals, her comboing is fairly limited, as she can't cancel her Normals into most of her Specials, with the exceptions being MOVE OVER, SONIC!! and the Space Invader Call moves, or cancel any of her Specials into Hypers, but she can cancel her Normals into most of her Hypers. She has a Launcher (her crouching Z move) which can be followed up into a Super Jump, though her air comboing is limited as it's not possible to perform combos that consist of both punches and kicks while airborne. To compensate for her comboability, her damage output is fairly low, which is noticeable in the majority of her attacks, especially her throw and her Hypers, and she also has a damage dampener which reduces damage based on the amount of hits in a combo, and if a move is chained into a Hyper, the Hyper's damage is reduced by a fair amount to the point where at least a few hits must be chained before a Hyper, because otherwise the chained moves and the Hyper combined will deal even less damage than a standalone Hyper.

For her Specials that allow for a move to be selected after inputting the command, A corresponds to light versions, B corresponds to medium versions, C or X (depending on the move) corresponds to heavy versions and Y (only for two of these Specials) corresponds to EX versions that cost 500 Power but are unique compared to their other variants. Each of the selectable moves is somewhat different, because their amount of projectiles, angle, range or velocity can vary. Because the move won't be activated until after the button is pressed after inputting the command, there's a slight delay which can leave Retro Suika open to attacks, and although the selector may lead to mindgames, the attack will be cancelled if the player waits too long to press a button. The rest of her Specials are mostly melee attacks, with SuWHACKo being a dash attack and Gtg Fast and MOVE OVER, SONIC!! being insprired from Sonic the Hedgehog, with the latter being able to be charged, and when fully charged, it hits once instead of multiple times and deals the most damage out of any of Retro Suika's non-Hyper moves. Space Invader Call 1 and Space Invader Call 2 have the Space Invader which follows Retro Suika around fire projectiles similar to Pew Pew's A move, and Space Invader Call 3 involves the Space Invader attacking in a boomerang-like fashion, which can drag the opponent toward Retro Suika, making it useful for following up with attacks. All of her level 1 Hypers deal below average damage for a level 1 Hyper, and the shorter-ranged Hypers deal more damage, with Tempest Gravitar Lander having a short range, Push Start to Rich having a medium range and Root Beerzerk having a long range. Momijistein 3D behaves differently from Retro Suika's other Hypers as it is a Counter, and when used, there is a brief moment during which a counterattack will be inititated if the opponent attacks Retro Suika, though it can only counter attacks attributed as melee attacks and not projectiles and throws, and if the opponent doesn't attack Retro Suika during this time, nothing will happen. Momijistein 3D deals the lowest amount of damage out of all of Retro Suika's Hypers. Power Blast also deals a mediocre amount of damage for a level 2 Hyper, but its range extends to the entire ground area, making it useful against grounded opponents but not airborne opponents. Sakuya Wannabe deals no damage but freezes the opponent in place for a limited time if it hits, allowing for Retro Suika to attack and set up combos. Nostalgic Ibuki Satsu is Retro Suika's only level 3 Hyper and is obviously based on the Shun Goku Satsu, though it can be blocked in sprite of being a throw. While it deals a high amount of damage (more than 2/3rth of an average opponent's Life), it makes Retro Suika trip if it's blocked or if it whiffs, leaving her open to attacks.

RoySquadRocks' characters are known for having three different .def files, each with a different A.I. difficulty, and Retro Suika is no exception. The .def file with no suffix corresponds to the hardest A.I., and it attacks and tries to get near the opponent often, occasionally performing decent combos, and it also often makes use of her Specials and Hypers and frequenly cancels a Normal into a Hyper, though it may leave Retro Suika open to attacks at times, like when it randomly moves or jumps around, whiffs attacks or performs a Special which allows for a move to be selected but doesn't select the move. The .def file with the Moderate suffix corresponds to an A.I. which is inbetween the hardest and easiest in terms of difficulty, but it behaves very erratically, as it uses Specials and Hypers more often than Normals, doesn't combo a lot and has the unusual habit of performing Dodge Twirls very often. The .def file with the Easy suffix corresponds to, as its name says, the easiest A.I., which tries to get close to the opponent but doesn't attack often and rarely uses Hypers.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

SuWHACKo
Command Input Properties
Right Right A Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
RoySquadRocksRetroSuikaS1
Gtg Fast
Command Input Properties
Down, Down-Right, Right A / X Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
RoySquadRocksRetroSuikaS2 RoySquadRocksRetroSuikaS2 2
Ground Aerial
Pew Pew
Command Input Properties
Down, Down-Right, Right B / Y Move can be used while grounded or airborne
A / B / X / Y to select move
A version: Space Invader, Move is attributed as a projectile
B version: Megaman, Move is attributed as a projectile
X version: Super Mario Bros's Fireball, Move is attributed as a projectile, Move knocks down opponent on hit
Y version: Bubble Bobble, Move is attributed as a throw, works against grounded opponents, Move knocks down opponent on hit, touch bubble after trapping opponent with it to pop it, uses 500 Power
A (Space Invader)
RoySquadRocksRetroSuikaS3 1
B (Megaman)
RoySquadRocksRetroSuikaS3 2
X (Super Mario Bros's Fireball)
RoySquadRocksRetroSuikaS3 3
Y (Bubble Bobble)
RoySquadRocksRetroSuikaS3 4
Lost and Found Junk(o)
Command Input Properties
Down, Down-Right, Right C / Z Move can be used while grounded or airborneMove is attributed as a projectile
A / B / X / Y to select move
A version: Donkey Kong's Spring
B version: Mario Bros's POW block
X version: Root Beer Tapper, Move knocks down opponent on hit
Y version: Donkey Kong's Oil Barrel, Move knocks down opponent on hit, uses 500 Power
A (Donkey Kong's Spring)
RoySquadRocksRetroSuikaS4 1
B (Mario Bros's POW block)
RoySquadRocksRetroSuikaS4 2
X (Root Beer Tapper)
RoySquadRocksRetroSuikaS4 3
Y (Donkey Kong's Oil Barrel)
RoySquadRocksRetroSuikaS4 4
Boom Goes The...
Command Input Properties
Down, Down-Left, Left A / X Move can be used while grounded or airborne
A / B / C to select move
A version: Super Mario Bros 2, Move does not deal damage if attacked
B version: Bomberman
C version: Comix Zone, Move knocks down opponent on hit
Bombs explode after some time or if the opponent touches or attacks them
A (Super Mario Bros 2)
RoySquadRocksRetroSuikaS5 1
B (Bomberman)
RoySquadRocksRetroSuikaS5 2
C (Comix Zone)
RoySquadRocksRetroSuikaS5 3
Hadouken
Command Input Properties
Down, Down-Left, Left B / Y Move can be used while grounded or airborneMove is attributed as a projectile
A / B / C to select move
A version: Street Fighter 1
B version: Street Fighter 2
C version: Street Fighter Alpha, Move knocks down opponent on hit
A (Street Fighter 1)
RoySquadRocksRetroSuikaS6 1
B (Street Fighter 2)
RoySquadRocksRetroSuikaS6 2
C (Street Fighter Alpha)
RoySquadRocksRetroSuikaS6 3
MOVE OVER, SONIC!!
Command Input Properties
Down, Down-Left, Left C / Z Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Right / Left to change directions
Up to jump
[ C / Z ] to charge
Uncharged version: Move can hit opponents that are lying on the ground
RoySquadRocksRetroSuikaS7 1 RoySquadRocksRetroSuikaS7 2
No charge Fully charged
Space Invader Call 1
Command Input Properties
Right Left A / X Move is attributed as a projectile
RoySquadRocksRetroSuikaS8
Space Invader Call 2
Command Input Properties
Right Left B / Y Move is attributed as a projectile
RoySquadRocksRetroSuikaS9
Space Invader Call 3
Command Input Properties
Right Left C / Z Pulls opponent toward Retro Suika
RoySquadRocksRetroSuikaS10

Hypers

Push Start to Rich
Command Input Properties
Down, Down-Right, Right A+B Move can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 1000 Power
RoySquadRocksRetroSuikaH1
Root Beerzerk
Command Input Properties
Down, Down-Right, Right X+Y Move is attributed as a projectileMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 1000 Power
RoySquadRocksRetroSuikaH2
Momijistein 3D
Command Input Properties
Down, Down-Left, Left A+B Move counterattacks if struck by an opposing attackMove knocks down opponent on hit
Uses 1000 Power
RoySquadRocksRetroSuikaH3
Tempest Gravitar Lander
Command Input Properties
Down, Down-Left, Left X+Y Move is attributed as a throw, works against grounded opponentsMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 1000 Power
RoySquadRocksRetroSuikaH4
Power Blast
Command Input Properties
Down, Down-Right, Right C+Z Move can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 2000 Power
RoySquadRocksRetroSuikaH5
Sakuya Wannabe
Command Input Properties
Down, Down-Left, Left C+Z Move is attributed as a projectileMove does not deal damageMove traps the opponent for a set duration
Stops all movement of opponents and teammates for 8.3 seconds on hit
Uses 2000 Power
RoySquadRocksRetroSuikaH6
Nostalgic Ibuki Satsu
Command Input Properties
X X Right A Z Move is attributed as a throw, works against grounded opponentsMove is attributed as a throw, works against airborne opponents
Uses 3000 Power
RoySquadRocksRetroSuikaH7

Others

Dodge Twirl
Command Input Properties
Right A+B or
Left A+B
Move grants full invincibility*
Right A+B version: forwards
Left A+B version: backwards

Parry
Command Input Properties
Right just before opponent's standing or aerial attack makes contact Negates all damage

Crouching Parry
Command Input Properties
Down just before opponent's crouching attack makes contact Negates all damage

Air Parry
Command Input Properties
Right just before opponent's attack makes contact Move can only be used while airborne
Negates all damage

Palette Gallery

RoySquadRocksRetroSuikapal1
Button-a
RoySquadRocksRetroSuikapal2
Button-b
RoySquadRocksRetroSuikapal3
Button-c
1,1 1,2 (Tenshi Hinanawi's colors) 1,3 (Cirno's colors)
RoySquadRocksRetroSuikapal4
Button-x
RoySquadRocksRetroSuikapal5
Button-y
RoySquadRocksRetroSuikapal6
Button-z
1,4 (Frisk's colors) 1,5 (Disgust's colors) 1,6 (Taizo Hori's colors)
RoySquadRocksRetroSuikapal7
Button-s+Button-a
RoySquadRocksRetroSuikapal8
Button-s+Button-b
RoySquadRocksRetroSuikapal9
Button-s+Button-c
1,7 (Valkyrie's colors) 1,8 (Masuyo Tobi's colors) 1,9 (Hiromi Tengenji's colors)
RoySquadRocksRetroSuikapal10
Button-s+Button-x
RoySquadRocksRetroSuikapal11
Button-s+Button-y
RoySquadRocksRetroSuikapal12
Button-s+Button-z
1,10 (Nintendo Entertainment System colors) 1,11 (ZX Spectrum colors) 1,12 (Game Boy colors)
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

ZX Spectrum

RSRRetroSuikapal11Idle

This palette mode's effects are purely aesthetic and do not affect gameplay in any way. When this palette is selected, the ZX Spectrum intro is set to always appear, the background will fade to black and the stage's music will be replaced with ZX Spectrum music; said effects do not occur when selected by the Palette Selector. The Palette Selector also won't be available if this palette is selected through the character select screen.

Gameboy

RSRRetroSuikapal12Idle

Like the ZX Spectrum palette mode, this palette mode's effects are purely aesthetic. When this palette is selected, Retro Suika has a special Game Boy intro, the background of the stage will be changed to be Game Boy-styled and the stage's music will be replaced with a Game Boy remix of "Too Much Sake" by NoMoreHeroes2012[1]; said effects do not occur when selected by the Palette Selector. The Palette Selector also won't be available if this palette is selected through the character select screen.

Victory quotes

General

PUSH SUIKA FOR SUMMERSLAM!!!!
I am drunk. You don't have an excuse.
I'M THE FLIEST!
Go watch Pixels.
Featuring Flandre from the Scarlet Devil May Cry series!
REKT!!!1!111!11!!!111
I'd buy that for a dollar.
Mwaaa!
Where's my 7up?!
Winners don't use drugs, unless you have an energized sake.
You must defeat Kasen Ibaraki to stand a chance.
BEWARE I LIVE! I AM SINI- I mean, SUIKA IBUKI!
ALWAYS BET WATERMELON!
Dood you need 2 play vidya gams moar.
NO ONE CAN DEFEAT M- *BANG*

Character-specific

You're not even drunk enough to be my doppelganger.
vs. Suika Ibuki
That was a fun mirror match! Thank you for comparing yourself to me!
vs. Suika Ibuki
Me?! A faker?! I think you're the fake oni around here!
vs. Suika Ibuki
The sake is a lie!
vs. Suika Ibuki
You look similar to me. There is no point having to fight against a character who is pretty much a carbon copy, right?
vs. Suika Ibuki

Videos

Trivia

  • Retro Suika has special intros against Q*bert, Pac-Man and any version of Suika Ibuki including herself; her intro against Q*bert involves her uttering Q*bert's native language, her intro against Pac-Man involves her holding up a cherry, only for it to get snatched away by Blinky and her intro against Suika involves her being surprised then performing an motion similar to her standing Z move while a voice clip from Shadow the Hedgehog saying "Faker!", taken from Sonic Adventure 2, plays.
  • Aside from the many references to retro games, Retro Suika also references a multitude of Touhou Project characters and internet memes.
    • One of her intros mimics the ZX Spectrum booting, with "Sinclair" being replaced with "Kawashiro", referencing Nitori Kawashiro.
    • In one of her victory animations, Utsuho Reiuji apppears long with the text "All your base are belong to us.", referencing said meme.
    • When Retro Suika parries a standing or aerial attack on the ground, she transforms into Remilia Scarlet, when she parries a crouching attack on the ground, she transforms into Sanae Kochiya and when she parries an attack while airborne, she transforms into Reisen Udongein Inaba.
    • When using SuWHACKo, Retro Suika transforms into Suwako Moriya.
    • Lost and Found Junk(o) is a pun on the phrase "Lost and Found Junk" and Junko.
    • When using Hadouken, Retro Suika transforms into Hong Meiling.
    • When Push Start to Rich successfully hits, either Grand Dad appears with the text "GRAND DAD" in the background, or Fortran appears with the text "Push Start to Rich" in the background, selected randomly.
    • Momijistein 3D references Wolfenstein 3D and Momiji Inubashiri. When executing the move, Retro Suika transforms into Yukari Yakumo.
    • Sakuya Wannabe is inspired from Sakuya Izayoi's ability to stop time.
    • Near the end of Nostalgic Ibuki Satsu, Iku Nagae appears along with the text "GET REKT".
    • In some of her victory quotes, Flandre Scarlet, Kasen Ibaraki and the "Featuring Dante from the Devil may Cry series" meme are referenced.
    • Retro Suika has palettes based on Tenshi Hinanawi, Cirno, Yukari Yakumo, Aunn Komano and Grand Dad.
  • Retro Suika uses Amitie's Japanese voice from the Puyo Puyo series.
    • Similarly, when Yukari Yakumo appears in the Momijistein 3D Hyper, she uses Ms. Accord's voice from Puyo Puyo!! 20th Anniversary.
  • A stage dedicated to Retro Suika has been made by OldGamer.[2]

Edits

This character has not been edited.

References

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