Unfortunately, Claymizer's first attempt at creating a Sonic the Hedgehog character didn't go over so well. He had non-fluid animations, slightly overpowered moves, and many easy infinites. Despite this, he managed to be one of the more popular versions of Sonic at the time and tied most people over until a second version was created.
Claymizer's first Sonic character uses six buttons. Like the same creator's other characters, Sonic opts for gameplay loosely inspired by the Marvel vs. Capcom series. He seems to have fair chain comboing reminiscent of said game, however, due to the lack of a Launcher and a Super Jump, he is unable to preform Aerial Raves.
This version is rather unbalanced, due to his high damaging attacks, especially Super Wind, which only used 1000 Power and it can be very damaging. It even stays on the screen for a long time, allowing Sonic to K.O. opponents very fast. Sonic has an infinite available regarding Sonic Wind, in which its safety allows it to be spammed, resulting in an easy, effortless victory. Notably, this character is very slow, which is unfitting considering speed is Sonic's trademark skill.
Sonic doesn't have any A.I programing, meaning that he uses Kung Fu Man's default A.I. It randomly jumps around rather than attacking. It doesn't seem to abuse any of Sonic's cheap aspects, making it an easy opponent.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.