Originally created for Capcom vs. The World, this version naturally features custom sprites created by SeanAltly himself to match the game's aesthetics and features gameplay mechanics from Capcom vs. SNK 2, The King of Fighters, Street Fighter Alpha 3 and Street Fighter III, as well as the entirely of Skullomania's Street Fighter EX moveset. His A.I. has a tendency to spam Hypers.
Skullomania is a six-button character, with all the light, medium, and heavy versions of punch and kick, with him using mostly the kick buttons. All of his moves come from the source. Punishing with this character requires practise, as it is very hard to combo with him and thus hard to play as at first.
He tends to use Specials often, and he will use Hypers whenever he has the chance. As it said above, comboing is not something this character can do well. He tends to do only two to three-hit combos, even at the hardest level, even with cheap A.I. The character can do medium amounts of damage. This is an advantage of finishing the match quickly. But because of his slowly-moving moves and Specials, he can't do a whole amount of damage. Sometimes, he will spam the same cycle of combinations of combos from different positions.
Skullomania has cheap A.I. Although it will not do high amounts of damage and high-damaging combos, it will tend to use hypers very often. One Hyper it will spam is the Skullo Ball. The Skullo Ball is a ball with high energy, and it will go high into the screen, and disappear. The ball is very tricky, as it can land on you any second, and the time depends on the button pressed. So, if you plan on punishing him after he performs, make sure to perform short combos and experience the ball to avoid or dodge it right.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.