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Don't cry, Kung Fu Man
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A skeleton with an AK-47 riding a chicken? What? Yes, you read it right. For all intents and purposes, this is obviously a joke character, reflected by the fact that it has only a single attack and has very little sprites, though said attack, which involves shooting fireballs from the AK-47, can be spammed to easily obliterate the opponent.

Skeleton with AK-47 on Giant Chicken (skelechicken)









Skeleton with AK-47 on Giant Chicken is a very simple character, having only a single attack for each state type (standing, crouching and aerial), activated with (X)Button-x. Said attack is a projectile, which is very spammable and is an easy infinite when used repeatedly, making this a cheap character.

With a moveset this limited, Skeleton with AK-47 on Giant Chicken's only way of attacking is its projectile attack, though given how cheap said attack is when spammed, it doesn't need a more expansive moveset, and the player can simply mash the (X)Button-x button for quick and easy victories. The standing attack can easily miss smaller opponents because of the position it's fired from, but fortunately, the attack can be aimed downwards by holding Button-D, acting as its crouching attack.

While Skeleton with AK-47 on Giant Chicken may have twice as much Life as the average character, this is offset by its Defence being half that of the average character, effectively negating the Life stat. Skeleton with AK-47 on Giant Chicken also has a very large hitbox, which can be a disadvantage, but said disadvantage is insignificant when considering its spammable attack that can prevent the oppnent from ever reaching Skeleton with AK-47 on Giant Chicken before being K.O.'d.

Skeleton with AK-47 on Giant Chicken has no custom A.I. and uses the engine's default, which means he attacks very infrequently when controlled by the A.I. and moves and jumps around more often, which heaviliy works against it and makes it a very easy opponent, because the spammability of its attack is its only strength.







Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.


Name Command Input Properties
Shoot (X)Button-x AirokProjSoftknockdown*

Palette Gallery


Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.



This character has not been edited.

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