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For Shovelry! Shovel Knight digs in for M.U.G.E.N equipped with his shovel blade, his relics, seven different palette modes, including the Armor of Chaos and Toad Gear, and even the members of the Order of No Quarter to aid for the battle. His gameplay is typical of RoySquadRocks' characters, with very high comboability and three different A.I. settings.

Shovel Knight (Shovel Knight)
RSRShovelKnightPortrait
Character portrait

Creator

RoySquadRocks

Download

RoySquadRocks' MUGEN Site
holn's A.I. patch

Resolution

Low

Gameplay

RSRShovelKnightIdle

Shovel Knight is a six-button character, like most of RoySquadRocks' characters. He has a Dodge, Super Jump and Recovery Roll. Notably, he has an incredible amount of Specials, Hypers and assists. He also has seven different palette modes, with two of them making drastical changes to the character's gameplay.

His comboability is very high and his attacks have a long range, making this character very easy to use. It's possible to perform long combos by simply mashing buttons. His plethora of Specials, Hypers and assists give him great versatility. He has two grabs, a Counter and quite a lot of projectiles. He can be a bit cheap at times because of his comboability and the range of his attacks. While most of his Specials and his assists are activated with quarter-circle motions, some of his Specials have a different command because of the nature of these Specials. For example, his Propeller Dagger is a dash attack.

His Strike the Earth Hyper is arguably better than his other level 1 Hypers because it has the longest range and deals more damage than the other Hypers in most cases. When the Battletoads are summoned from Special Guest Bonanza, the first hit often knocks the opponent down and causes the remaining hits to miss. His level 3 Hyper, Shovel Rage, is quite overpowered because it takes away 3/4rth of the opponent's Life and is unblockable on the ground.

Like all of RoySquadRocks' characters, he comes with three different A.I. settings. The default A.I. setting is the hardest. It's capable of performing decent combos and often uses Specials and Hypers. His Easy setting is not very challenging, but it still occasionally performs combos, Specials or Hypers. The Moderate setting actually uses his Hypers more frequently than the default setting, though it performs combos less often.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Name Command Input Properties
Fishing Rod [ Button-F ] (C)Button-c+(Z)Button-z AirokCommandGrabUnblockable
Uses 600 Power
RSRShovelKnightS1
Name Command Input Properties
EX Jump Slash [ Button-U ] (C)Button-c+(Z)Button-z Aironly
Uses 600 Power
RSRShovelKnightS2
Name Command Input Properties
Drop Spark (X)Button-x Proj
Life must be full
RSRShovelKnightS3
Name Command Input Properties
Propeller Dagger Button-F Button-F (A)Button-a or
Button-F Button-F
Button-F Button-F version: Aironly
RSRShovelKnightS4 1 RSRShovelKnightS4 2
Ground Aerial
Name Command Input Properties
Rising Shovel QCF (A)Button-a
RSRShovelKnightS5
Name Command Input Properties
Slam Jam QCF (A)Button-a AironlySoftknockdown*
RSRShovelKnightS6
Name Command Input Properties
Shovel Counter QCF (B)Button-b CounterSoftknockdown
RSRShovelKnightS7
Name Command Input Properties
Shovel Copter QCF (B)Button-b Aironly
RSRShovelKnightS8
Name Command Input Properties
Shovel Aether QCF (C)Button-c AirokHardknockdown
RSRShovelKnightS9 1 RSRShovelKnightS9 2
Ground Aerial
Name Command Input Properties
Dig In QCF (X)Button-x AirokProj
Also activates Drop Spark when Life is full on ground
RSRShovelKnightS10 1 RSRShovelKnightS10 2
Ground Aerial
Name Command Input Properties
Flare Wand QCF (Y)Button-y AirokProj
RSRShovelKnightS11 1 RSRShovelKnightS11 2
Ground Aerial
Name Command Input Properties
Rockin' Relic QCF (Z)Button-z AirokProj
(A)Button-a / (B)Button-b / (X)Button-x / (Y)Button-y to select move
(A)Button-a / (B)Button-b / (X)Button-x: Proj
(Y)Button-y: NoDmg, Invincible for 3.2 seconds, uses 500 power
(A)Button-a
RSRShovelKnightS12 1
(B)Button-b
RSRShovelKnightS12 2
(X)Button-x
RSRShovelKnightS12 3
(Y)Button-y
Blank
Name Command Input Properties
Assist Plague Knight QCB (A)Button-a Proj
Can't be used if Plague Knight is present in the fight
RSRShovelKnightS13
Name Command Input Properties
Assist King Knight QCB (B)Button-b
RSRShovelKnightS14
Name Command Input Properties
Assist Specter Knight QCB (C)Button-c Hardknockdown
RSRShovelKnightS15
Name Command Input Properties
Assist Propeller Knight QCB (X)Button-x
RSRShovelKnightS16
Name Command Input Properties
Assist Mole Knight QCB (Y)Button-y Softknockdown
RSRShovelKnightS17
Name Command Input Properties
Assist Polar Knight QCB (Z)Button-z Softknockdown
RSRShovelKnightS18
Name Command Input Properties
Charge Flame Button-abc / Button-xyz Proj
Armor of Chaos only
Requires red orb
Name Command Input Properties
Battering Ram Button-F Button-F (A)Button-a Softknockdown
Toad Gear only
RSRShovelKnightS21
Name Command Input Properties
Wrecking Ball QCF (C)Button-c AirokSoftknockdown
Toad Gear only
RSRShovelKnightS22 1 RSRShovelKnightS22 2
Ground Aerial

Hypers

Name Command Input Properties
Dust Knuckles QCF (A)Button-a+(B)Button-b Softknockdown
Uses 1000 Power
RSRShovelKnightH1
Name Command Input Properties
Strike The Earth QCF (X)Button-x+(Y)Button-y ProjHardknockdown
Uses 1000 Power
RSRShovelKnightH2
Name Command Input Properties
Enchantress QCB (A)Button-a+(B)Button-b Hardknockdown
Uses 1000 Power
RSRShovelKnightH3
Name Command Input Properties
Azure Striker Gunvolt QCB (X)Button-x+(Y)Button-y ProjHardknockdown
Uses 1000 Power
RSRShovelKnightH4
Name Command Input Properties
War Horn QCF (C)Button-c+(Z)Button-z Softknockdown
Uses 2000 Power
RSRShovelKnightH5
Name Command Input Properties
Special Guest Bonanza QCB (C)Button-c+(Z)Button-z Randomly selects Kratos or Battletoads
Kratos: Softknockdown
Battletoads: Hardknockdown
Armor of Chaos guarantees Kratos
Toad Gear guarantees Battletoads
Uses 2000 Power
RSRShovelKnightH6 1 RSRShovelKnightH6 2
Kratos Battletoads
Name Command Input Properties
Shovel Rage QCB QCB Button-xyz3 / (C)Button-c Unblockable*Softknockdown
Uses 3000 Power
RSRShovelKnightH7

Others

Name Command Input Properties
Dodge Button-F (A)Button-a+(B)Button-b or
Button-B (A)Button-a+(B)Button-b
Invincible*
Button-F version: forwards
Button-B version: backwards
Name Command Input Properties
Parry Button-F just before opponent's standing or aerial attack makes contact Negates all damage
Name Command Input Properties
Crouching Parry Button-D just before opponent's crouching attack makes contact Negates all damage
Name Command Input Properties
Air Parry Button-F just before opponent's attack makes contact Aironly
Negates all damage

Palette Gallery

RSRShovelKnightpal1
Button-a
RSRShovelKnightpal2
Button-b
RSRShovelKnightpal3
Button-c
ShovelKnight P2 (Co-op Mode Player 2's colors) PlagueKnight (Plague Knight's colors)
RSRShovelKnightpal4
Button-x
RSRShovelKnightpal5
Button-y
RSRShovelKnightpal6
Button-z
KingKnight (King Knight's colors) SpecterKnight (Specter Knight's colors) FinalGuard
RSRShovelKnightpal7
Button-s+Button-a
RSRShovelKnightpal8
Button-s+Button-b
RSRShovelKnightpal9
Button-s+Button-c
Conjurer'sCoat DynamoMail MailofMomentum
RSRShovelKnightpal10
Button-s+Button-x
RSRShovelKnightpal11
Button-s+Button-y
RSRShovelKnightpal12
Button-s+Button-z
OrnatePlate ArmorofChaos ToadGear

Final Guard

RSRShovelKnightFinalGuard

The Final Guard lets the player drop one gold bag when getting knocked out by an opponent, instead of the usual three. Since the gold bags cannot be interacted with in any way in M.U.G.E.N, this palette mode does not affect gameplay in any way.

Conjurer's Coat

RSRShovelKnightConjurersCoat

The Conjurer's Coat allows the player to fill up Power automatically, though he will lose power when getting hit by Normals or Specials.

Dynamo Mail

RSRShovelKnightDynamoMail

The Dynamo Mail allows the player to perform a powerful charge slash by pressing any button after two consecutive Shovel Drops.

Mail of Momentum

RSRShovelKnightMailofMomentum

The Mail of Momentum grants the player permanent Super Armor, meaning the player won't flinch from attacks.

Ornate Plate

RSRShovelKnightOrnatePlate

The Ornate Plate increases his jumping velocity as well as altering his jump animations to perform acrobatics and flips when jumping up, forward, and backwards in the air. It even has sparkles decorated all over him to leave a dazzling trail behind him. This palette mode otherwise doesn't affect gameplay in any way.

Armor of Chaos

RSRShovelKnightArmorofChaos

The Armor of Chaos drastically alters Shovel Knight's moveset, increasing the range of his Normals and increasing their damage. Tha player will gain orbs of three different colors while hitting the opponent. The green orbs recover 100 Life, the blue orbs grant 250 Power and the red orbs allows the Charge Flame to be performed when pressing an attack button, though it comsumes the red orb. It also alters Shovel Drop, Rishing Shovel, Shovel Counter and Shovel Aether and Kratos always appears when using Special Guest Bonanza.

Toad Gear

RSRShovelKnightToadGear

Like the Armor of Chaos, the Toad Gear alters Shovel Knight's moveset. It allows an auto-combo to be performed by repeatedly tapping (A)Button-a or (X)Button-x and alters or replaces some of his Specials. The Battletoads always appear when using Special Guest Bonanza.

Victory quotes

General

For Shovelry!
DEUS VULT!
Justice in Spades!
Why must you let the Saracen occupy your Holy Land? DEUS VULT!!!
Shovel justice shall triumph once again!
Do you have a moment to talk about Chester?
These cameos are killing me.
I'm no more an intruder than you! You aren't even a real ruler!
You're naught but a decadent dandy! You will taste justice! Shovel justice!
I seem to have embarked on such a grand adventure that I've ended up in the wrong game.

Videos

Trivia

  • Shovel Knight's level 3 Hyper, Shovel Rage, is based on the Ground-type Z-Move from Pokémon Sun & Moon, Tectonic Rage.

Edits

This character has not been edited.

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