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Shockwave

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Shockwave
400px-ShockwaveDOTMgamepromo
Artwork of Transformers: Dark of the Moon

Creator(s)

Omega Supreme

Download

Dropbox

Origin

Transformers

Shockwave is an evil decepticon from the Transformers series. His mind runs entirely on logic, seeing emotions as pointless and ultimately as a weakness. He transforms into a flying ray gun that, unlike Megatron, is not the size of a normal gun.

His portrayal has varied greatly in fiction. In the eighties cartoon, he was a bumbling, yet loyal henchman. In the 80's Marvel Comics, he was a cold and powerful monster, being able to take over the decepticons and defeat Megatron. In the games, Transformers: War for Cybertron and Transformers: Fall of Cybertron, he was a sadistic scientist who gave the dinobots their alt forms via cruel experiments, leading to his downfall.

In M.U.G.E.N, Shockwave has been made once by Omega Supreme.

Gameplay

OSShockwaveIdle

This char has several similarities to Omega Supreme's other transformers chars: incredibly high stats, being a Kung Fu Man edit, having custom sprites, using four buttons and having only one EX move. All of his special moves involve projectiles.

Stats

Life
1575

Power
3000

Attack
160

Defence
147

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Laser Ball QCF (X)Button-x or (Y)Button-y
QCF (X)Button-x+(Y)Button-y For EX version
Proj
(X)Button-x for a slow projectile
(Y)Button-y for a fast projectile
EX version uses 500 power
OSShockwaveLaserBallOSShockwaveLaserBallEffect
Name Command Input Properties
To-Air Laser Ball QCB (X)Button-x or (Y)Button-y Proj
(Y)Button-y launches fireball further to the right
OSShockwaveLaserBallUpperOSShockwaveLaserBallEffect
Name Command Input Properties
Wentdown Laser Ball QCF (A)Button-a or (B)Button-b Proj
(A)Button-a for a slow projectile
(B)Button-b for a fast projectile
OSShockwaveLaserBallDuckOSShockwaveLaserBallEffect
Name Command Input Properties
Air Laser Ball QCF (X)Button-x or (Y)Button-y AironlyProj
(X)Button-x for a slow projectile
(Y)Button-y for a fast projectile
OSShockwaveLaserBallAirOSShockwaveLaserBallEffect
Name Command Input Properties
To-Surface Laser Ball QCB (X)Button-x or (Y)Button-y AironlyProj
(Y)Button-y launches fireball further to the right
OSShockwaveLaserBallAirDownOSShockwaveLaserBallEffect

Hypers

Name Command Input Properties
Continuous Laser Balls QCF QCF (X)Button-x or (Y)Button-y Proj
Uses 1000 power
OSShockwaveLaserBallTripleOSShockwaveLaserBallEffectOSShockwaveLaserBallEffectOSShockwaveLaserBallEffect
Name Command Input Properties
Rain-On Laser Balls Unknown AironlyProj
Uses 1000 power
OSShockwaveLaserBallAirDownOSShockwaveLaserBallEffectOSShockwaveLaserBallEffectOSShockwaveLaserBallEffectOSShockwaveLaserBallEffect
Name Command Input Properties
Carpet Bomb HCF (A)Button-a or (B)Button-b Proj
Uses 2000 power
OSShockwaveSummonPlanesOSShockwaveSummonPlanes1OSShockwaveSummonPlanes2OSShockwaveSummonPlanes3
Name Command Input Properties
Wall of Laser Balls HCF RQCF (A)Button-a or (B)Button-b Proj
Uses 2000 power
OSShockwaveLaserBallOSShockwaveLaserBallEffectOSShockwaveLaserBallEffectOSShockwaveLaserBallEffectOSShockwaveLaserBallEffect
Name Command Input Properties
Super Shocklight Ball HCF RQCF (X)Button-x or (Y)Button-y Proj
Uses 3000 power
OSShockwaveTransformOSShockwaveTransformBlast

Palette Gallery

OSShockwavePal1
Button-a
OSShockwavePal2
Button-b
OSShockwavePal3
Button-c
Shockwave1 Shockwave2 Shockwave3
OSShockwavePal4
Button-x
Shockwave4

Videos

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