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Taking bits from different gameplay systems, this fast-paced wood gecko has a primarily melee-oriented moveset designed to pressure the opponent, though pulling off combos requires some degree of precision. Despite also having projectiles in its moveset, opting to play defensively may grant Sceptile a negative penalty that empties its Power bar and makes it hard to fill back up for a short period of time.

Sceptile (SceptileJG)
SceptileJGPort
Character portrait

Creator

Jetgoshi & Dylanius9000

Download

Jetgoshi M.U.G.E.N Project

Resolution

Low

50px-MugenLabicon

Sceptile/Jetgoshi And Dylanius9000's Version

Gameplay

SceptileJG

Sceptile is a five-button character that plays primarily like a four-button character, with (A)Button-a and (X)Button-x assigned to light attacks, and (B)Button-b and (Y)Button-y assigned to heavy attacks; the additional button ((Z)Button-z) is mapped solely to a grab. Sceptile is somewhat combo-heavy, though its ground combos take some degree of precision to pull off; its aerial combos are far quicker and significantly more lax when it comes to timing.

Sceptile borrows most of its mechanics and play style from other fighting games, most notably Street Fighter, Marvel vs. Capcom 2 and Guilty Gear, with the latter being the base of Sceptile's ambiguous 'negative penalty' system, which punishes Sceptile for playing defensively by emptying its Power bar and making it hard to fill back up for a set duration, encouraging a rushdown style of play to compliment its decent array of combos. It is likely that Street Fighter and Marvel vs. Capcom 2 provide the cues for Sceptile's comboing, with the former inspiring the precision-based ground combos and the latter influencing the fast-paced air combos.

Despite its combo-focused nature, Sceptile has rather safe attacks on both hit and block that make it hard for the opponent to counterattack or escape a combo. Sceptile's somewhat inconsistent blue hitboxes provide difficulty when attempting to combo against it, particularly with characters that have short-ranged attacks; even Sceptile itself has trouble, being unable to connect with (A)Button-a if comboed from (X)Button-x unless timed perfectly.

Although Sceptile does appear to have a custom A.I. as seen in its .cmd file, it isn't particularly different from the M.U.G.E.N default, preferring to jump around and block over attacking, which isn't helped by Sceptile's negative penalty mechanic, though it may use Bullet Seed if at a distance.

Stats

Life
980

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Bullet Seed QCB (X)Button-x / (Y)Button-y Proj
Projectile velocity varies with button pressed
(X)Button-x
JGSceptileS1 1
(Y)Button-y
JGSceptileS1 2
Name Command Input Properties
Leaf Blade DP (X)Button-x / (Y)Button-y UpperBodyInvHardknockdown
Vertical distance varies with button pressed
(X)Button-x
JGSceptileS2 1
(Y)Button-y
JGSceptileS2 2
Name Command Input Properties
Iron Tail QCB (A)Button-a / (B)Button-b Projnull
(B)Button-b version: Softknockdown
(A)Button-a
JGSceptileS3 1
(B)Button-b
JGSceptileS3 2
Name Command Input Properties
Iron Tail Air QCB (A)Button-a / (B)Button-b AironlyHighProjnull
(B)Button-b version: Softknockdown
(A)Button-a
JGSceptileS4 1
(B)Button-b
JGSceptileS4 2
Name Command Input Properties
Quick Attack [ Button-B ] Button-F (A)Button-a / (B)Button-b AirokStartupinvSoftknockdown
Distance varies with button pressed
(A)Button-a
JGSceptileS5 1 JGSceptileS5 3
Ground Aerial
(B)Button-b
JGSceptileS5 2 JGSceptileS5 4
Ground Aerial
Name Command Input Properties
Seed Bomb QCB (X)Button-x+(Y)Button-y ProjLowLauncher templateHardknockdown
Uses 500 Power
JGSceptileS6
Name Command Input Properties
Fury Cutter DP (X)Button-x+(Y)Button-y UpperBodyInv*Launcher template*Hardknockdown*
Uses 500 Power
JGSceptileS7
Name Command Input Properties
Dragon Tail QCB (A)Button-a+(B)Button-b ProjInvWallbounce
Uses 500 Power
JGSceptileS8
Name Command Input Properties
Dragon Tail Air QCB (A)Button-a+(B)Button-b AironlyHighProjInvGroundbounce
Uses 500 Power
JGSceptileS9
Name Command Input Properties
Acrobatics [ Button-B ] Button-F (A)Button-a+(B)Button-b HighTrackingStartupinvHardknockdown
Uses 500 Power
JGSceptileS10

Hypers

Name Command Input Properties
X-Scissor QCB QCB (X)Button-x / (Y)Button-y StartupinvHardknockdown
Uses 1000 Power
JGSceptileH1
Name Command Input Properties
Dual Chop HCB Button-F (X)Button-x / (Y)Button-y StartupinvHardknockdown
First hit: HighGroundbounce
Second hit: Wallbounce
[ (X)Button-x / (Y)Button-y ] to delay second hit
Uses 1000 Power
JGSceptileH2
Name Command Input Properties
Dragon Breath QCF QCF (X)Button-x / (Y)Button-y ProjHardknockdown
Uses 2000 Power
JGSceptileH3
Name Command Input Properties
Solar Leaf Storm QCF QCF (X)Button-x+(Y)Button-y ProjHardknockdown
Uses 3000 Power
JGSceptileH4
Name Command Input Properties
Mega Sceptile QCB QCB (A)Button-a+(B)Button-b OHKO
Opponent's Life must be less than or equal to 33%
Sceptile must have won at least one round
Does not K.O. Fujiwara no Mokou, Eirin Yagokoro or Kaguya Houraisan
Uses 3000 Power
JGSceptileH5

Palette Gallery

SceptileJG-1
Button-a
SceptileJG-2
Button-b
SceptileJG-3
Button-c
Sceptile1 Sceptile2 Sceptile3
SceptileJG-4
Button-x
SceptileJG-5
Button-y
SceptileJG-6
Button-z
Sceptile4 Sceptile5 Sceptile6
SceptileJG-7
Button-s+Button-a
SceptileJG-8
Button-s+Button-b
SceptileJG-9
Button-s+Button-c
Shiny (Shiny colors) Yoshi (Yoshi's colors) Charizard (Charizard's colors)
SceptileJG-10
Button-s+Button-x
SceptileJG-11
Button-s+Button-y
SceptileJG-12
Button-s+Button-z
Reverse Dark Gold

Victory quotes

General

Sceptile!

Videos

Edits

This character has not been edited.

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