The Dark Lord Sauron enters M.U.G.E.N as some type of boss character, sporting Super Armor while being unable to jump, crouch or block. He may have a limited moveset, but many of his attacks have an excessively long range, he has no hitboxes during many of his attacks and he can summon several assists that can act separately. His mediocre A.I. prevents battles against him from actually being as challenging as one would expect, however, in spite of his cheap aspects.
The Dark Lord Sauron is a five-button character that plays like a four-button character, using the (A), (B), (X) and (Y) buttons for attacks and the (S) button for a Power Charge. He plays like a boss character, being unable to jump, crouch and block having a very large hitbox and a slow movement speed but having Super Armor, which breaks every fifth hit, having a lot of range for many his attacks, having many assists that can act independently and have a separate amount of Life and having a Defence stat of 150, which means he can take a lot more damage than most characters.
Because he is unable to jump or crouch, he has only four Normals, but he has a wide array of Specials, Hypers and Normals activated with command inputs to compensate for this, but all of these consume varying amounts of Power, leaving him with only his Normals if he has no Power; his Power Charge gives Power at a very fast rate, however, and he even has no hitboxes during the Power Charge, effectively making him invincible while charging; this allows the player to abuse the Power Charge while remaining undamaged, allowing his Power-consuming moves to be spammed very easily. His Normals deal a surprisingly low amount of damage and he is unable to chain any moves, meaning he practically has no comboability, but he makes up for this with his Normals having an unfair range, with some of them also possessing infinite priority, especially the (B) move. The same applies for many of his Specials and Hypers, as they either cover a large portion of the screen or are hard to avoid. Many of his attacks activated with command inputs are projectile-based, though some of these are misattributed and have the appearance of a melee attack while being attributed as a projectile.
He has several assists, of which some of them perform an attack then disappear and some of them being able to move and attack on their own and have a separate amount of Life; he even has two Hypers that summon multiple assists while Sauron disappears from the stage, forcing the opponent to K.O. the assists to have him reappear. During many of his attacks, including his four Normals, he has no hitboxes, making him invincible during these attacks. He has a move that makes him temporarily completely invincible and a Hyper that is a fullscreen attack and takes out approximately half of the opponent's Life if all hits connect.
Sauron has a custom A.I. which is of mediocre difficulty and is very similar to the default A.I. in terms of behavior; out of all of his attacks, he uses his Normals most of the time while rarely using Specials, Hypers or assists; he also occasionally stands still or moves around, leaving him open to attacks; this makes his A.I. surprisingly unchallenging, in spite of the traits of a boss character he has, though his invinciblity during some of his attacks and his buffed Defence stat can prolong matches against his A.I.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
* Requires 100 Power Uses 50 Power
Uses 300 Power
Uses 800 Power
Uses 500 Power
(A) / (B) / (X) / (Y)
Projectile position varies depending on button pressed Uses 100 Power