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The Dark Lord Sauron enters M.U.G.E.N as some type of boss character, sporting Super Armor while being unable to jump, crouch or block. He may have a limited moveset, but many of his attacks have an excessively long range, he has no hitboxes during many of his attacks and he can summon several assists that can act separately. His mediocre A.I. prevents battles against him from actually being as challenging as one would expect, however, in spite of his cheap aspects.

The Dark Lord Sauron (The Dark Lord Sauron)
FlavioSauronPortrait
Character portrait

Creator

Flavio Camarao

Download

MUGEN Flyper

Resolution

Low

Gameplay

FlavioSauronIdle

The Dark Lord Sauron is a five-button character that plays like a four-button character, using the (A)Button-a, (B)Button-b, (X)Button-x and (Y)Button-y buttons for attacks and the (S)Button-s button for a Power Charge. He plays like a boss character, being unable to jump, crouch and block having a very large hitbox and a slow movement speed but having Super Armor, which breaks every fifth hit, having a lot of range for many his attacks, having many assists that can act independently and have a separate amount of Life and having a Defence stat of 150, which means he can take a lot more damage than most characters.

Because he is unable to jump or crouch, he has only four Normals, but he has a wide array of Specials, Hypers and Normals activated with command inputs to compensate for this, but all of these consume varying amounts of Power, leaving him with only his Normals if he has no Power; his Power Charge gives Power at a very fast rate, however, and he even has no hitboxes during the Power Charge, effectively making him invincible while charging; this allows the player to abuse the Power Charge while remaining undamaged, allowing his Power-consuming moves to be spammed very easily. His Normals deal a surprisingly low amount of damage and he is unable to chain any moves, meaning he practically has no comboability, but he makes up for this with his Normals having an unfair range, with some of them also possessing infinite priority, especially the (B)Button-b move. The same applies for many of his Specials and Hypers, as they either cover a large portion of the screen or are hard to avoid. Many of his attacks activated with command inputs are projectile-based, though some of these are misattributed and have the appearance of a melee attack while being attributed as a projectile.

He has several assists, of which some of them perform an attack then disappear and some of them being able to move and attack on their own and have a separate amount of Life; he even has two Hypers that summon multiple assists while Sauron disappears from the stage, forcing the opponent to K.O. the assists to have him reappear. During many of his attacks, including his four Normals, he has no hitboxes, making him invincible during these attacks. He has a move that makes him temporarily completely invincible and a Hyper that is a fullscreen attack and takes out approximately half of the opponent's Life if all hits connect.

Sauron has a custom A.I. which is of mediocre difficulty and is very similar to the default A.I. in terms of behavior; out of all of his attacks, he uses his Normals most of the time while rarely using Specials, Hypers or assists; he also occasionally stands still or moves around, leaving him open to attacks; this makes his A.I. surprisingly unchallenging, in spite of the traits of a boss character he has, though his invinciblity during some of his attacks and his buffed Defence stat can prolong matches against his A.I.

Stats

Life
1000

Power
3000

Attack
100

Defence
150

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Name Command Input Properties
psychic Wave QCF (Y)Button-y ProjSoftknockdown*
Requires 100 Power
Uses 50 Power
Name Command Input Properties
Fire mouths DP (X)Button-x Tracking
Uses 300 Power
Name Command Input Properties
Dark ball QCB QCF (A)Button-a ProjHardknockdown
Uses 800 Power
Name Command Input Properties
Fire Wave QCB QCF (B)Button-b ProjInvincibleSoftknockdown
Uses 500 Power
Name Command Input Properties
Fire Wave Button-U Button-U (A)Button-a / (B)Button-b / (X)Button-x / (Y)Button-y ProjUnblockableInvincibleSoftknockdown
Projectile position varies depending on button pressed
Uses 100 Power

Hypers

Name Command Input Properties
Sauron Eye Power QCF (A)Button-a+(B)Button-b MidFullscreenInvincibleSoftknockdown
Uses 3000 Power
Name Command Input Properties
9 Nozguls [sic] QCB (A)Button-a+(B)Button-b Invincible*
Nazgul attack: ProjHardknockdown*
Nazgul Witch King attacks: ProjHardknockdown*
Summons 8 Nazguls with 100 Life and 1 Nazgul Witch King with 200 Life
Cannot perform any actions while summoned assists are onscreen
Uses 3000 Power
Name Command Input Properties
Sauron Army QCB (X)Button-x+(Y)Button-y Invincible*
Summons 3 goblins, 3 orcs and 1 troll
Ignores maximum of assists onscreen
Cannot perform any actions while summoned assists are onscreen
Uses 3000 Power
Name Command Input Properties
Fireball QCF (X)Button-x ProjSoftknockdown*
Uses 100 Power
Name Command Input Properties
Dark lightning QCF (A)Button-a ProjInvincibleHardknockdown
Requires 300 Power
Uses 50 Power
Name Command Input Properties
Bats QCF (Y)Button-y ProjHoming
Uses 300 Power
Name Command Input Properties
Dark Thunders [sic] DP (A)Button-a ProjTracking
Uses 300 Power
Name Command Input Properties
Shadow Dragon DP (B)Button-b ProjHardknockdown
Uses 300 Power
Name Command Input Properties
Tornado QCB QCF (Y)Button-y ProjHardknockdown
Uses 500 Power
Name Command Input Properties
Skeletor [sic] QCB (X)Button-x Skeleton attack: ProjHardknockdown*
Summons skeleton with 75 Life
Maximum of 3 skeletons can be onscreen at once
Uses 100 Power
Name Command Input Properties
Goblin QCB (A)Button-a Invincible*
Goblin attack: ProjHardknockdown*
Summons goblin with 80 Life
Maximum of 3 goblins can be onscreen at once
Uses 125 Power
Name Command Input Properties
Ork [sic] QCB (Y)Button-y Invincible*
Orc attack: ProjHardknockdown*
Summons orc with 90 Life
Maximum of 3 orcs can be onscreen at once
Uses 150 Power
Name Command Input Properties
Troll QCB (B)Button-b Invincible*
Troll attack: ProjHardknockdown*
Summons troll with 90 Life
Maximum of 2 trolls can be onscreen at once
Uses 400 Power
Name Command Input Properties
Saruman - Fire attack ; Ice Ataack ; Thunder ; Tornado [sic] RDP (X)Button-x ProjInvincible*
Attack randomly selected from Fire Attack, Ice Ataack, Thunder and Tornado
Fire Attack: Hardknockdown*
Ice Ataack: Cptr, Hardknockdown*
Thunder: Hardknockdown
Tornado: Softknockdown
Uses 150 Power
Name Command Input Properties
Nozgul dragon - wing attack [sic] RDP (A)Button-a ProjInvincible*Softknockdown*
Uses 300 Power
Name Command Input Properties
Dragon Smaug the one - flametower [sic] RDP (Y)Button-y ProjInvincible*Hardknockdown*
Uses 600 Power
Name Command Input Properties
Balrog flame - Lash attack RDP (B)Button-b ProjTracking*Invincible*Hardknockdown*
Uses 900 Power

Others

Name Command Input Properties
Invisible QCF (X)Button-x+(Y)Button-y Invincible
Grants invincibilty and increases damage of The Dark Lord Sauron's Normals for 8.5 seconds
Disables use of Specials and Hypers while active
Uses 1000 Power
Name Command Input Properties
Invisible Move Front(Teleport) Button-F Button-F Button-F Invincible
Name Command Input Properties
Invisible Move Back(Teleport) Button-B Button-B Button-B Invincible
Name Command Input Properties
Power Up [ (S)Button-s ] Invincible
Gradually increases Power while held
Power must be less than 3000

Palette Gallery

FlavioSauronpal1
Button-a
The Dark Lord Sauron

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Trivia

  • Sauron Eye Power doesn't affect The Dark Lord Sauron in a mirror match.

Edits

This character has not been edited.

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