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With the power to summon two goddesses to her side, in addition to actually being deified as a goddess, Sanae is far from a pushover. By controlling the wind at will, Sanae can redirect projectiles just when you think they can't hit you, as well as using the wind to cancel its actions, so as to be no slouch in the comboing department either.

Sanae Kochiya (Sanae_R9x7)
Character portrait


RicePigeon & Daniel9999999






Sanae Kochiya/RicePigeon & Daniel9999999's Version


Frule Kohaku Sanae Idle

This version uses a customized gameplay with less reliance on projectiles. Unlike Ricepigeon's other version, this version is a four-button character using (X)Button-x, (A)Button-a, (Y)Button-y, and (B)Button-b. Many of her attacks gain bonuses on counterhit, such as increased damage and hitstun, allowing for combos that are not otherwise possible. Some moves will also gain new properties on counterhit, such as Groundbounce.

Like with most versions of Sanae, she can summon Kanako and Suwako through the use of attacks, both of which will display a cooldown meter that shows when Sanae will be able to summon the goddesses again. Sanae's Button-F+(Y)Button-y, DPButton-xyz, and RDPButton-xyz moves will summon Kanako, while Button-B+(B)Button-b, QCBButton-abc, and RDPButton-abc will summon Suwako instead. Each Kanako & Suwako attack apply different cooldown times to their respective meters. Instead of using Kanako's sprites from Hisoutensoku, this version uses sprites taken from Cabbage's Kanako.

Inspired by Hisoutensoku, Sanae's wind mechanic returns, performed by pressing (X)Button-x+(A)Button-a plus any direction. The wind's direction can be changed once before Sanae lands back on the ground, and once activated will last about 2 seconds, altering both Sanae's movement and the trajectory of some of Sanae's attacks. This includes her Kanako log toss, Wind Call, Kanako Thrust, Packet Toss and Charm of Good Commerce attacks. Unlike Hisoutensoku, however, Sanae can call up wind even while on the ground, and suffers from very few recovery time afterwards. Additionally, Sanae can cancel any non-throw action with the Wind Summon at the expense of 500 meter, allowing for extended combos.







Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.


Name Command Input Properties
Wind Summon (X)Button-x+(A)Button-a+any direction NoDmg
Summons wind in specified direction for 2 seconds
Wind alters Sanae's movement and behavior of certain attacks
Can cancel any non-throw attack for 500 Power
Name Command Input Properties
Wind Call QCF (X)Button-x / (Y)Button-y ProjSoftknockdown
Remains inactive until activated by Wind Summon unless Wind is already present
Projectile's trajectory affected by direction of Wind
Name Command Input Properties
Omikuji Bomb QCF (A)Button-a / (B)Button-b Proj
Projectile's trajectory affected by direction of Wind
Random behavior depending on packet outcome;
Homing on Bad Luck
Softknockdown on Great Luck & Poor Luck
Damages self on Poor Luck
Name Command Input Properties
Kanako: Thrust DP (X)Button-x / (Y)Button-y AirokSoftknockdown
Overall trajectory affected by direction of Wind
Requires full Kanako bar
Name Command Input Properties
Kanako: Pillar RDP (X)Button-x / (Y)Button-y AirokProjOtgiconGroundbounceSoftknockdown
(X)Button-x version: Startupinv
Requires full Kanako bar
Name Command Input Properties
Suwako: Shield QCB (A)Button-a / (B)Button-b NoDmg
Summons bubble with 200 Life for 10 seconds
Bubble can be moved with direction of Wind
Requires full Suwako bar
Name Command Input Properties
Suwako: Snare RDP (A)Button-a / (B)Button-b ProjSoftknockdown
Remains inactive until opponent is directly above or after 6 seconds
Can manually activate by inputting RDP (A)Button-a or RDP (B)Button-b a second time
Requires full Suwako bar


Name Command Input Properties
Prayer "Charm of Good Commerce" QCF QCF (X)Button-x / (Y)Button-y ProjHardknockdown
Vertical trajectory affected by direction of Wind
Uses 1000 Power
Name Command Input Properties
Sea Opening "The Day the Sea Split" QCF QCF (A)Button-a / (B)Button-b ProjOtgiconHardknockdown
Uses 1000 Power
Name Command Input Properties
Esoterica "Forgotten Ritual" QCB QCB (X)Button-x / (Y)Button-y ProjStartupinvHardknockdown
Uses 1000 Power
Name Command Input Properties
Sea Opening "Moses's Miracle" Button-D Button-D Button-D (X)Button-x+(Y)Button-y HighInvincible*Hardknockdown
Uses 3000 Power

Palette Gallery

1,1 1,2 (Kanako Yasaka's colors) 1,3 (Suwako Moriya's colors)
1,4 ("Flanae"'s colors) 1,5 (Luigi's colors) 1,6
1,7 1,8 1,9 (Hsien-Ko's colors)
1,10 1,11 1,12 (Dante's colors)
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.


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Platinum Relic

  • During Sanae's palette selection at the beginning of the match, entering Button-U Button-D Button-U Button-D Button-U Button-D Button-U Button-D Button-U Button-D or setting the character's name in the .def file to "Sanae Relica" will enable a hidden Time Trial mode. Nothing changes gameplay-wise, except that Sanae now displays a time counter in the corner. Defeating an opponent as quickly as possible will award the player with Sapphire, Gold, or Platinum Relics, depending on how fast she wins a round. The relics are awarded from winning the second round and onwards, and the time to get them is determined to how fast Sanae ends (doesn't matter if she wins, loses or ties) the first round. To maintain platinum, it's strictly necessary to keep winning best times in a row, since it's awarded from beating the best time, while Gold Relics are awarded from the best time to 30 seconds after said time and sapphire relics are awarded otherwise.
  • A feature that was leftover from testing involves setting Sanae's name in the .def file to "Full Faith Sanae", which keeps the Kanako and Suwako bars at full.
  • At any time during the match, if Button-U (C)Button-c (C)Button-c Button-xyz is pressed, an audio quote saying "I can circumcise penises" will play once. Setting Sanae's DEF file name to "ICCP" will result in the quote looping forever during the whole match.
  • Depending on the palette index used for Sanae in the match, Kanako will change to her own specific set of palettes, which corresponds to the 2nd palette group.