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She may use sprites from Scarlet Weather Rhapsody, but she plays nothing like said game. In fact, all of her moves and gameplay are custom, and spellcards are nowhere to be found. Sakuya doesn't seem to need them after learning a thing or two from Shiki Nanaya and Dio Brando.

Sakuya Izayoi (Sakuya K)
SakuyaKPort
Character portrait

Creator

Kohaku

Download

Dr. Kohaku's Garage
ちぃたま's A.I Patch

Resolution

Low

50px-MugenLabicon

Sakuya Izayoi/Kohaku's Version

Gameplay

SakuyaKIdle

Sakuya's gameplay isn't based off any existing Touhou Project fighting games, instead going for a custom style (possibly influenced by Melty Blood) found in Kohaku's other Touhou Project characters. All three punch buttons are Sakuya's Basic Attacks, (B)Button-b and (C)Button-c summon Shiki Nanaya and Reisen Udongein Inaba as strikers respectively, and (A)Button-a is to Shield if it was selected at the beginning of the round.

While most Touhou Project characters place heavy emphasis on projectiles, Sakuya is much more melee oriented, possibly to make her more balanced. Before the battle begins, Sakuya is able to choose between Shielding, Just Defend, and a Parry.

In terms of A.I., Sakuya is similar to the creator's other characters in that she uses M.U.G.E.N's default A.I., making her a rather unchallenging opponent. There is an A.I. patch available, though.

Sakuya has a 12th pallete mode. It doesn't make her cheap, but she gets Road Roller Da! as a Hyper and her two strikers are replaced with Dio Brando's stand, The World.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Name Command Input Properties
Quicksilver QCF Button-xyz Proj
(X)Button-x
KohakuSakuya S1 1
(Y)Button-y
KohakuSakuya S1 2
(Z)Button-z
KohakuSakuya S1 3
Name Command Input Properties
Cross-Up Magic DP Button-xyz Airok
(X)Button-x
KohakuSakuya S2 1 KohakuSakuya S2 4
Ground Aerial
(Y)Button-y
KohakuSakuya S2 2 KohakuSakuya S2 5
Ground Aerial
(Z)Button-z
KohakuSakuya S2 3 KohakuSakuya S2 6
Ground Aerial
Name Command Input Properties
Flashing Scabbard QCB Button-xyz (Z)Button-z version: whiffs at long range
(X)Button-x
KohakuSakuya S3 1
(Y)Button-y
KohakuSakuya S3 2
(Z)Button-z
KohakuSakuya S3 3 KohakuSakuya S3 1
Far Near

Hypers

Name Command Input Properties
Valmanway QCF QCF (Z)Button-z Uses 1000 Power
KohakuSakuya H1
Name Command Input Properties
Lunar Gaze QCB QCB (Z)Button-z Uses 1000 Power
KohakuSakuya H2
Name Command Input Properties
Perfect Maid HCF (Z)Button-z Counter*
Uses 1000 Power
KohakuSakuya H3
Name Command Input Properties
Killing Doll QCF HCB (Z)Button-z ProjTracking
Normal Mode only
Uses 2000 Power
KohakuSakuya H4
Name Command Input Properties
???[sic] QCF HCB (Z)Button-z EX-Mode only
Uses 2000 Power
KohakuSakuya H5
Name Command Input Properties
Sakuya's World QCB HCF (Z)Button-z Uses 3000 Power
KohakuSakuya H6
Name Command Input Properties
Fatal Draw HCF (Y)Button-y+(Z)Button-z Life must be less than or equal to 300
Uses 3000 power
KohakuSakuya H7

Palette Gallery

SakuyaK1
Button-a
SakuyaK2
Button-b
SakuyaK3
Button-c
Sakuya kohaku smei
SakuyaK4
Button-x
SakuyaK5
Button-y
SakuyaK6
Button-z
redish yumeko skoa
SakuyaK7
Button-s+Button-a
SakuyaK8
Button-s+Button-b
SakuyaK9
Button-s+Button-c
srefl spat syuki
SakuyaK10
Button-s+Button-x
SakuyaK11
Button-s+Button-y
SakuyaK12
Button-s+Button-z
custom1 zom brando

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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