In terms of gameplay, the Saibaman is small in size and can easily topple taller opponents and cannot get hit easily. It has various projectiles that can be devastating in battle and be annoying at the same time. It also has a fierce A.I. that makes it a challenging adversary in the midst of battle.
Stats[]
Life
2000
Power
5000
Attack
100
Defence
100
Movelist []
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Pellet
Command Input
Properties
Ⓧ / Ⓨ
Garrazo
Command Input
Properties
Ⓧ / Ⓨ
Grab
Command Input
Properties
Ⓐ / Ⓑ
Poison Balls
Command Input
Properties
Ⓒ
Uses 400 Power
Ki Blast
Command Input
Properties
Ⓒ
Uses 400 Power
Hypers[]
Poison Blast
Command Input
Properties
Ⓒ
Uses 1000 Power
Self -Destruct
Command Input
Properties
Ⓒ
Uses 1000 Power
Saibaman's Rush
Command Input
Properties
Ⓐ+Ⓑ
Uses 2000 Power
Balthazar & The None's version[]
Balthazar & The None's Saibamen functions as a bonus game that's effectively controlled by the A.I., though the player is able to manually summon up to three Saibamen if they are controlling it; the character functions similarly to 'strength training' bonus games wherein a set amount of enemies (in this case, Saibamen) are on-screen at any one time and defeating one reduces the Lifebar, requiring for several to be defeated in order to win. The A.I. for each Saibaman isn't particularly advanced, primarily digging underground for mobility purposes, or using their melee attacks and Ki Blasts; they may spew acid at the opponent if they have enough Power, or latch onto the opponent to self-destruct, causing a large amount of damage while killing themselves in the process.