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Ryu (Street Fighter)

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Ryu
Ryu SSB4
Artwork from Super Smash Bros. for Nintendo 3DS and Wii U

Creator(s)

Various

Download

PotS's Version
Mwryly's Edit
Fido's Version
Masa's Versions
DCelso's Version
Parse's Version
N64Mario's First Version
N64Mario's Second Version
LimitedMoon's Version
SNK vs. Capcom 2 Soundpack
NRF's Version
Warusaki3's Version
Ky.Shanxi's Version
Kamekaze's Version
Warusaki3's Version
Ryon's Version
aZCal's Version
PotS-edit-Infinite's Edit
Chuchoryu's Version
G.T.D's Version
DarkCipherLucius's Version
Kong's Version
DG's Version
Scar's Version
Guille N Roll's Version

Origin

Street Fighter

This article is about the character from Street Fighter. For other characters named Ryu, see Ryu (disambiguation).

Ryu (known as Ryu Hoshi in the Street Fighter movie) is the main character from the Street Fighter series. Ryu's first appearance in the original Street Fighter replaced the red headband with a white one and depicted him with bright red hair, gray eyes, and red slippers. In the Street Fighter Alpha series, Ryu’s hair became a lighter shade of brown, and he retained the white headband which hearkens back to his appearance in the first Street Fighter. Ryu would not canonically receive his red headband until after a sparring session with Ken during this timeline. He is a man of Japanese descent, who was trained with Ken under the tutelage of Gouken. 

When their training was complete, Ryu and Ken became friendly rivals and set off on their own path. Ryu entered the World Warrior Tournament and won all the matches until he met Sagat; the two battled until Ryu was "defeated". Sagat gave out his hand to help Ryu up when he gave into the Satsui no Hado. Ryu utilized a Metsu Shoryuken on Sagat scarring his chest and winning him the match. After discovering his dark side, Ryu follows the path of warrior, looking for strong opponents while trying to keep the evil in him at bay.


Due to his popularity and simplicity, there are countless versions of Ryu for M.U.G.E.N.

GM's versionEdit

GM Ryu Standing anim

A nearly direct port of Ryu from Street Fighter III: Third Strike, it uses the classic 6-button layout. Everything from the game's parry feature to the Art selection has been implemented with this character for use in MUGEN.

Read more...

Phantom of the Server's versionEdit

Phantom of the Server's Ryu Stand

Phantom of the Server's Ryu is a 6-button character. He has 3 different versions: Normal, Evil, and Master. The spritework for this version is sourced from Ryu's appearance in the CvS series.

StatsEdit

Life
1000

Power
3000

Attack
100

Defence
100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Hadou Ken QCB Button-Punch Proj
EX Version:Button-2xPunch
Phantom of the Server's Ryu Hadou kenPhantom of the Server's Ryu Hadou ken Anim
Name Command Input Properties
Shouryuu Ken DP Button-Punch EX Version:Button-2xPunch
Ryushoryuken


Name Command Input Properties
Tatsumaki Senpuu Kyaku QCB Button-Kick EX Version:Button-2xKick
Tatsumaki


Name Command Input Properties
Kuuchuu Tatsumaki Senpuu Kyaku QCB Button-Kick Aironly2
EX Version:Button-2xKick


Name Command Input Properties
Joudan Sokutou Geri QCF Button-Kick EX Version:Button-2xKick


HypersEdit

Name Command Input Properties
Shinkuu Hadou Ken QCF QCF Button-Punch Proj
Uses 1000 power
Phantom of the Server's Ryu Shinkuu Hadou kenPhantom of the Server's Ryu Shinkuu Hadou ken Anim
Name Command Input Properties
Shinkuu Tatsumaki Senpuu Kyaku QCB QCB Button-Kick Uses 1000 power


Name Command Input Properties
Denjin Hadou Ken QCB QCB Button-Punch Proj
Uses 1000 power


Name Command Input Properties
Nidan Shouryuu Tsuki QCF QCF Button-Kick Uses 1000 power


Name Command Input Properties
Reppuu Jinrai Shou QCF HCB Button-Punch Uses 2000 power


Name Command Input Properties
Shin Shoryuu Ken QCF QCF Button-2xKick Uses 3000 power


Palette GalleryEdit

Phantom of the Server's Ryu Pal1
Button-LK
Phantom of the Server's Ryu Pal2
Button-MK
Phantom of the Server's Ryu Pal3
Button-HK
SF2LightBlue PFRed SF2Orange
Phantom of the Server's Ryu Pal4
Button-LP
Phantom of the Server's Ryu Pal5
Button-MP
Phantom of the Server's Ryu Pal6
Button-HP
SF2 SF2Turbo SF2Grey
Phantom of the Server's Ryu Pal7
Button-Start+Button-LK
Phantom of the Server's Ryu Pal8
Button-Start+Button-MK
Phantom of the Server's Ryu Pal9
Button-Start+Button-HK
Udon SvCShinGouki SF1
Phantom of the Server's Ryu Pal10
Button-Start+Button-LP
Phantom of the Server's Ryu Pal11
Button-Start+Button-MP
Phantom of the Server's Ryu Pal12
Button-Start+Button-HP
CvS NxC BloodInverse

N64Mario's versionEdit

Ryuadamskie

This version is based on Ryu's Street Fighter Alpha 3 incarnation and was made by N64Mario. Ryu is a 6-buttoned character. His attacks are well balanced and he fights like himself in SFA. He also has a Evil Ryu mode that can be activated by holding start while selecting him.

StatsEdit

Life
1000

Power
3000

Attack
100

Defence
100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Hadoken QCF Button-Punch Proj
RyusfahadoukenRyuhadouken1
Name Command Input Properties
Shakunetsu Hadoken HCF Button-Punch Proj
Evil Ryu Version: More damage


Name Command Input Properties
Shoryuken DP Button-Punch Knockdown
N64Mario sfa ryu shoryuken
Name Command Input Properties
Tatsumaki Senpukyaku QCB Button-Kick Knockdown
Ryusfaspinningkick
Name Command Input Properties
Asura Warp Forward DP Button-2xPunch or Button-2xKick Invincible
Evil Ryu Only


Name Command Input Properties
Asura Warp Backward RDP Button-2xPunch or Button-2xKick Invincible
Evil Ryu Only


HypersEdit

Name Command Input Properties
Shinku Hadoken QCF QCF Button-Punch Proj
Button-LPVersion: Uses 1000 power
Button-MPVersion: Uses 2000 power
Button-HPVersion: Uses 3000 power
ShinkuhadoukenthrowRyusfahadoukenshinkuu
Name Command Input Properties
Shinku Tatsumaki Senpukyaku QCB QCB Button-Kick Button-LKVersion: Uses 1000 power
Button-MKVersion: Uses 2000 power
Button-HKVersion: Uses 3000 power
Ryusfaspinningkick
Name Command Input Properties
Shin Shoryuken QCF QCF Button-Kick Uses 3000 power
If close to opponent: Metsu Shoryuken
If max distance from opponent: Shin Shoryuken
Only for Ryu (Non-Evil)
N64Mario sfa ryu Metsu shoryukenN64Mario sfa ryu Shin shoryuken
Name Command Input Properties
Messatsu Gou Shoryu QCF QCF Button-Kick Button-LKVersion: Uses 1000 power
Button-MKVersion: Uses 2000 power
Button-HKVersion: Uses 3000 power
Only for Evil Ryu


Name Command Input Properties
Shun Goku Satsu Button-LP Button-LP Button-F Button-LK Button-HP Uses 3000 power
Only for Evil Ryu
Ryusfashungokusatsu

Palette GalleryEdit

N64Mario's Koryu EditionEdit

KoryuIdle

This version is a joke character based on the Koryu hack version of the CPS1 arcade Street Fighter II. All of its attacks is some kind of Hadoken and he can beat a basic character in around ten seconds.

StatsEdit

Life
1000

Power
3000

Attack
100

Defence
100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Fireball Button-Punch Proj
KoryuHadokenKoryuHadoken
Name Command Input Properties
High Fireball [ Button-F ] Button-Punch Proj
KoryuHighFireballKoryuFireball
Name Command Input Properties
Low Fireball [ Button-B ] Button-Punch Proj
KoryuLowFireballKoryuFireball
Name Command Input Properties
Rising Uppercut [ Button-U or Button-D ] Button-Punch Proj
KoryuShoryukenKoryuHadoken
Name Command Input Properties
Hurricane Kick Button-Kick Proj
KoryuTatsumakiSenpuuKyakuKoryuHadoken

Falchion22's versionEdit

Ryuoriginal

It seems as if this version of Ryu is a direct port from the first installment of the Street Fighter series. While it may have the same moveset, it opts for more custom gameplay, but possibly takes cues from later installments of the franchise.

Read more...

Fido's RyuEdit

Sf2 ryu anim

This version is based on Ryu's Super Street Fighter 2 Turbo was made by Fido. His sprites are ripped from said game.

StatsEdit

Life
1000

Power
3000

Attack
100

Defence
100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Hadoken QCF Button-Punch Proj
Fido 1Fido 2
Name Command Input Properties
Shoryuken DP Button-Punch Knockdown
Shoryuken2
Name Command Input Properties
Tatsumaki Senpukyaku QCB Button-Kick Knockdown
Fido 3

VideosEdit

Street Fighter
CharactersAdonAkumaBalrogBirdieBlair DameBlankaCammy WhiteCharlie NashChun-LiCodyCyber AkumaDecapreDhalsimDudleyE. HondaEagleEvil RyuFei LongGekiGenGillGuileGuyHokutoHugo AndoreIbukiIngridJoeJuri HanKairiKarin KanzukiKen MastersM. BisonMakotoMikeMike HaggarNecroNoembeluOniPoisonQRainbow MikaRemyRetsuRolento SchugergRoseRyu HoshiSagatSakura KasuganoSean MatsudaSethSheng LongShin AkumaSodomT. HawkUrienVegaViolent KenYunZangief
Street Fighter I StagesBlock Head's PubLakeside CastleMount RushmoreRailroad Station
Street Fighter II StagesSFII ChinaSFII Hong KongSFII Japan CastleSFII USA Harbor
Street Fighter Alpha StagesAdon's Stage (SFA)Akuma's Stage (SFA)Charlie's Stage (SFA)Chun-Li's Stage (SFA)Dan's Stage (SFA)Guy's Stage (SFA)Ken's Stage (SFA)M. Bison's Stage (SFA)Ryu's Stage (SFA)Sagat's stage (SFA)Sodom's Stage (SFA)
Street Fighter Alpha 2 StagesAustralian OutbackBeijing Rush HourGouki's IslandHappy birthday, ElizaHighway InterceptionHong Kong MarketIn the eyes of BuddhaKabuki TruckerLove In VeniceMetro City SkylineOnboard the VTOLRestroom RumpusRundown Back AlleyRussian SteelworksSakura's HouseTemple of GaneshaThai MarshThe final fightVenezuela (SFA2)
Street Fighter Alpha 3 StagesAustralian OutbackBattle Over AthensBrazilian RainforestBuddha on The RiverDesolate PlaygroundFortune Teller's PadHeavy SwellHonda's DohyouHong Kong TournamentHotel MastersIndian PartyJailbreakJamaican ClubKanzuki CruiserKiga CaveLas VegasLost CivilizationMetro City OutskirtsMexican DesertMi Casa Es Su CasaMidnight TrainwreckMilitary TrainPrepare For TakeoffRainbow RingSecret Point 48106Segataya-ku Train StationSuzaku CastleTai Chi Practice At 6:10 A.MTower of ShogunUnderground HeadquartersVictoria Harbor
Street Fighter III StagesHome, Sweet HomeKousyu StreetSuzaku Castle

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