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Ironmugen's version

< Ryo Sakazaki

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While being based heavily off Ryo's The King of Fighters '95 incarnation, it seems to take many liberties from the source, such as a more conventional Power system and a slightly more versatile dodge. Even, then it still has all of its moves from the source. Despite being developed in 2006, it wasn't actually released until 2010, alongside many similarly converted characters from the same game.

CCI Ryo (Ryo Sakazaki)
DDRyoPort
Character portrait

Creator

Ironmugen

Download

Ironmugen private stuffs page

Resolution

Low

Gameplay

DDRyoIdle

Ryo is a six button character, with (Z)Button-z and (C)Button-c being shortcuts to its Strong Attack and dodge respectively. Overall, Ryo's gameplay is rather standard of most The King of Fighters characters, being based off the second game in the series, The King of Fighters '95. Despite this it has various different quirks that make it different from said game.

Ryo's Power gauge is one of the most prominent differences from the source game. Instead of relying on damage and Ryo's Power charge, it behaves like a normal character's gauge would, so it can also be filled when Ryo attacks the opponent. The dodge also works like the later entries in The King of Fighters, as when it is activated, Ryo slides forward (or backwards, if Button-F is held).

In terms of Specials and Hypers, Ryo's moves tend to be able to put opponents into knockdown states. The one move that doesn't (kohoken) makes up for it by being usable in the air. These moves are important, as Ryo isn't combo oriented, and relies on precision.

The character has no custom A.I. Its lack of aggression and somewhat random tendencies makes for an easy battle against it.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
kohoken QCF (X)Button-x / (Y)Button-y Airok
Proj
DDRyoKohken1DDRyoKohken2DDRyoAirKohken1DDRyoAirKohken2
Name Command Input Properties
zanretsuken HCB (X)Button-x / (Y)Button-y Softknockdown
DDRyoATATATATATATATATA
Name Command Input Properties
koho DP (X)Button-x / (Y)Button-y Softknockdown
DDRyoRyouga1DDRyoRyouga2
Name Command Input Properties
shippukyaku [ DB ] Button-F (A)Button-a / (B)Button-b Softknockdown
DDRyoKyaku1DDRyoKyaku2
Name Command Input Properties
renbuken HCF (X)Button-x / (Y)Button-y Softknockdown
DDRyoRenbuken1DDRyoRenbuken2DDRyoRenbuken3

Hypers

Name Command Input Properties
haohken Button-F HCF (X)Button-x / (Y)Button-y Proj
Softknockdown
DDRyoHSKK1DDRyoHSKK2
Name Command Input Properties
renbu QCF DF Button-B (X)Button-x / (Y)Button-y / (X)Button-x + (Y)Button-y Softknockdown
(X)Button-x / (Y)Button-y variant: Uses 1000 Power
(X)Button-x + (Y)Button-y variant: Uses 2000 Power
DDRyoCombo1DDRyoCombo2

Others

Name Command Input Properties
Power Charge (A)Button-a + (Y)Button-y
DDRyoPowerCharge1DDRyoPowerCharge2
Name Command Input Properties
ab ( Button-B ) (X)Button-x + (A)Button-a / (C)Button-c
DDRyoDodgeDDRyoBackDodge

Palette Gallery

DDRyo1
Button-a
DDRyo2
Button-b
DDRyo3
Button-c
ryo95 ryo95b ryo94b
DDRyo4
Button-x
DDRyo5
Button-y
DDRyo6
Button-z
ryo_aof2b ryo_aof2c ryo_aof2d
DDRyo7
Button-s+Button-a
DDRyo8
Button-s+Button-b
ryoNBC_a ryobr

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Trivia

  • Unlike the source game, haohken is labeled a Hyper rather than a Special, despite not needing any Power to activate.

Edits

This character has not been edited.

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