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Using custom sprites based on her classic appearance, the Fighting Queen uses four buttons for attacks and two buttons for system moves, sporting an entirely melee-oriented moveset that lacks projectile attacks, but comboing with her is not very easy in spite of this. She is very agile and has powerful Hypers while also having an optional custom A.I. that can easily decimate opponents.

Rulue (rulue)
RoboRuluePortrait
Character portrait

Creator

Robo

Download

OneDrive

Resolution

High

Gameplay

RoboRulueIdle

Rulue is a six-button character that plays like a four-button character, using the (A)Button-a, (B)Button-b, (X)Button-x and (Y)Button-y buttons for attacks and the (C)Button-c and (Z)Button-z buttons for system moves; the (C)Button-c button is used for a forward Roll Dodge, with Rulue strangely lacking a backward Roll Dodge, and the (Z)Button-z button for a Push Block while guarding. Rulue is very agile in terms of movement speed, as she runs very quickly and covers a great distance with her Air Dash, but her jump velocities are awkward, as she jumps and falls fairly quickly. Interestingly, it's possible to Jump Cancel Normals after hitting an airborne opponent, regardless of if the attack was blocked or not. Rulue's attack animations also usually have an excessive amount of hitboxes.

Rulue's moveset is comprised entirely of melee attacks, with no projectile attacks, requiring her to get close up to be able to hit the opponent unless she uses her Hypers, but comboability is somewhat fickle in spite of this; it's possible to cancel Normals into Specials or Hypers, but it's still not possible to perform long combo strings and combos longer than two or three hits usually require utillizing Rulue's Specials at the right time. Although light Normals can be chained into heavy Normals, the standing (B)Button-b won't hit the opponent when chained from a light Normal, as it has an incredibly short range and is more intended to punish airborne opponents as it hits upwards and knocks down airborne opponents. Her damage output is not incredibly high either; this, combined with her low comboability and lack of projectile attacks make her hard to play as. Her melee Specials generally have a considerable amount of range, and some of them even have infinite priority, though she also has a throw and a counter at her disposal.

As for Rulue's Hypers, they can be slightly unbalanced due to multiple factors. The startup of Rulue's 女王乱舞 is eerily similar to that of a Shun Goku Satsu, and she is invincible during the startup, and since it's a throw, and thus unblockable, and Rulue won't stop moving until she reaches the edge of the screen, the only way for the opponent to avoid it is to jump over it; she also has an anti-air version of said move, named 対空女王乱舞, which can easily hit an aerial opponent with little to no time to counteract and deals even more damage than 女王乱舞. Rulue even has a fullscreen Hyper, and her only level 3 Hyper deals 660 damage, which is about 2/3rth of the average opponent's Life, while also having a very large hurtbox and little startup time.

Rulue comes with two .def files, one with a custom A.I. and one without. Without a custom A.I., Rulue displays the typical behavior of the default A.I., jumping around and blocking often while rarely attacking. The custom A.I. is particularly brutal, mostly trying to quickly head to the opponent and attack, often spamming her Specials; she often tries to reach the opponent and attack it at all costs, making it hard to escape, but she sometimes attacks while the opponent isn't within reach.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

This character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-english text.

Specials

Name Command Input Properties
破岩掌 QCF (X)Button-x AerialProjnullHardknockdown
RoboRulueS1
Name Command Input Properties
鉄拳制裁 QCB (X)Button-x CounterHardknockdown
RoboRulueS2
Name Command Input Properties
パワーストライク Button-F QCF QCB Button-F (X)Button-x CommandGrabUnblockableHardwallbounce
RoboRulueS3
Name Command Input Properties
崩撃連脚 QCB (A)Button-a / (B)Button-b AirokHardknockdown*
Duration varies depending on button pressed
(A)Button-a
RoboRulueS4 1 RoboRulueS4 3
Ground Aerial
(B)Button-b
RoboRulueS4 2 RoboRulueS4 4
Ground Aerial
Name Command Input Properties
レイスカッタ DP (A)Button-a / (B)Button-b AirokHardknockdown
Speed and height vary depending on button pressed
(A)Button-a version: Startupinv
(A)Button-a
RoboRulueS5 1 RoboRulueS5 3
Ground Aerial
(B)Button-b
RoboRulueS5 2 RoboRulueS5 4
Ground Aerial

Hypers

Name Command Input Properties
女王乱舞 QCB QCF (X)Button-x CommandGrabUnblockableStartupinvHardknockdown
Uses 1000 Power
RoboRulueH1
Name Command Input Properties
対空女王乱舞 QCB QCF (Y)Button-y AirthrowUnblockableStartupinvHardknockdown
Can only hit airborne opponents
Uses 1000 Power
RoboRulueH2
Name Command Input Properties
真女王乱舞 QCF QCF (X)Button-x FullscreenInvincibleHardknockdown
Uses 2000 Power
RoboRulueH3
Name Command Input Properties
本気キック QCF QCF (A)Button-a Softknockdown
Uses 3000 Power
RoboRulueH4

Others

Name Command Input Properties
前転 (C)Button-c Invincible*
RoboRulueO1

Palette Gallery

RoboRuluepal1
Button-a
RoboRuluepal2
Button-b
RoboRuluepal3
Button-c
01 02 03
RoboRuluepal4
Button-x
RoboRuluepal5
Button-y
RoboRuluepal6
Button-z
04 05 06
RoboRuluepal7
Button-s+Button-a
RoboRuluepal8
Button-s+Button-b
RoboRuluepal9
Button-s+Button-c
07 08 09
RoboRuluepal10
Button-s+Button-x
RoboRuluepal11
Button-s+Button-y
RoboRuluepal12
Button-s+Button-z
10 11 12

11

RoboRuluepal11Idle

In this palette mode, Rulue's Power bar automatically maxes out at the start of a match and whenever Power is consumed, allowing the player to infinitely use Rulue's Hypers.

12

RoboRuluepal12Idle

In addition to the Power bar always being maxed out, Rulue's damage output is tripled in this palette mode, with Rulue's attacks dealing very high damage, and her level 1 Hypers deal enough damage to almost OHKO the opponent and her level 2 Hypers are untrue OHKOs. In addition, any chip damage is negated, so Rulue takes no damage from attacks while blocking.

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has been edited. For a full list of edits, see Edits.

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