Contrasting Rotom's usual mischievous nature and wide grin, this is certainly not the happiest of characters, pulling a very prominent and never-changing dissatisfied expression. Despite making use of all six buttons, its moveset isn't particularly diverse and leaves little in the way of combos, though its A.I. manages to find a way to be exceedingly cheap, even if it takes a round to do so.
As stated by KEKUWEKKA, this version of Rotom was initially released incomplete to see if he was going about making a character correctly, though he later decided to complete it due to the positive reception it got. It has eight basic attacks (four standing and four crouching), four Specials in the form of projectiles and one Hyper. In a similar manner to Sean Altly's Capcom vs. The World project, Rotom uses only four buttons for its regular attacks, leaving c and z open for other purposes, though instead of grabs and Special Attacks, they activate different projectiles. In comparison to KEKUWEKKA's othercharacters, this Rotom is a major improvement.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
Rotom makes a nod to KEKUWEKKA's first character, Omegarotom, with its 12th palette, as it uses Omegarotom's exact colour scheme aside from the mouth colour; despite being the 12th palette, it is only an aesthetic change and does not replicate the cheapness of the original.