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Ristar reaches for the stars in M.U.G.E.N, with a six-button layout, decent comboability, six Specials and three Hypers. While he does lack features present in some of RoySquadRocks' other characters, like a level 3 Hyper, EX Moves or a Super Jump, he does have three different A.I. settings and flashy effects.
Ristar is a six-button character. He plays similariliy to most of RoySquadRocks' other characters. However, he has less Hypers than most of them and lacks a level 3 Hyper. All of his Specials and Hypers are activated with + one button for Specials and two buttons for Hypers, depending on the Special or Hyper.
He has decent comboability, with his light and medium Normals being able to chain into each other. However, his hard Normals are slower and more suitable as combo-finishers. Most of his Normals have quite a long range. By chaining his Normals or comboing, it's possible to deal huge damage. He can also dash very fast.
He has three different versions of his Shooting Star Special, with each version travelling in a different angle. They can also be used in the air, and it's possible to zip across many places on the screen. Note that its Item Throw's projectile is randomly chosen between a single-hit projectile travelling in an arc and a horizontally-travelling multi-hit projectile. His Hypers can be quite damaging, especially Star Handle.
He has three different A.I. settings, not unlike RoySquadRocks' other characters. The A.I. setting depends on the character's .def file entered in the select.def file. He has a Normal, Easy and Stronger A.I. Easy is not very different from the default A.I., Stronger tends to spam Hypers and attacks more often and Normal is in-between these settings.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.