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Reptile (Mortal Kombat X)
Reptile as he appears in Mortal Kombat X




Scratcher's version (MK)
Kazmer13's version (MKII)
Mike Obrecht's version (UMK3)
Juano16's version (MKII)
Binho's version (Custom)
Cyber Reptile (MK3) (MK 2011)
Gary Fisher's version is currently offline
Cyberlizard72's version (MK:DA)
TWK's edit


Mortal Kombat

Reptile is one of the last survivors of the Saurians, a reptilian race that got decimated after a war between Raiden and the fallen Elder God Shinnok. He became a underling of Shao Kahn, who promised him to free his fellow Saurians from slavery if he followed his orders.

Reptile was originally an unplayable bonus character in the first Mortal Kombat, being a ninja with a green outfit using moves from his fellow ninjas. He made his first playable appearance in Mortal Kombat II, where he gained an original moveset and, with his special moves and fatalities, showed the world why he was called "Reptile."

In M.U.G.E.N, there have been a wide selection of Reptiles created.

Kazmer13's version


This was the first documented Reptile creation for M.U.G.E.N. His movement and controls are very awkward, but he is very overpowered; even his normal attacks deal large amounts of damage, and his supers (accompanied by extremely fast power bar gain) take off at least one-third of a normal character's health bar if landed. Most of his regular attacks also put characters into guardstun, making it very hard to successfully play defensively against him. The AI of this Reptile abuses these overpowered elements by continuously repeating overpowered chains of supers and hypers, and will also toggle invisibility repeatedly.

Kazmer's Reptile changes palette with most actions done; these palettes range from a slightly darker shade of green to full-blown Sub-Zero colors, which suggest that he was merely a spriteswap of Kazmer13's Sub-Zero with the moves implemented at the very end. The winning pose sprite of this character, which forces the Mortal Kombat 2 sprite into a Mortal Kombat 3 pose, is very poorly done.

Mike Obrecht's version

Mike Obrecht's Reptile is a fast character with average range and good strength; he is very useful against other speed characters that have projectiles. He is balanced, but has a somewhat tough AI and he spams energy balls. He can change to Classic MK1 Reptile if he is chosen while the start button is held but the "Toasty" Fatality will not work in M.U.G.E.N 1.0.

Juano16's version

Soul Ninja MK2


This version of Reptile is true to Mortal Kombat II, retaining almost all his normal moves and fatalities. He is often considered the most balanced out of all Reptile characters.

Soul Ninja UMK3

UMK3 Reptile

This version of Reptile is true to Mortal Kombat III, retaining almost all his normal moves and fatalities. He hits quite a bit harder than Soul Ninja MK2 Reptile and is much smoother to control, making him slightly more powerful.

Binho's version


Binho's Reptile is a fast character with average powered moves. Many praised it for its flexibility and smooth controls while others criticized its quality after they waited a seemingly indefinite amount of time for this Reptile to be released, only to find it "relied solely on projectiles to do any real form of damage." It is also interesting to note that this is the only one of Binho's characters to lack a readme with a moveset. This character also seems to be a spriteswap of Kamen Rider Kuuga, if not the opposite. The character also has a very cheap AI which will spam its hypers until the player is down. Reptile is able to beat down both Sub-Zero and Scorpion even when they are playing side-by-side and AI controlled.


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Mortal Kombat
CharactersBarakaChameleonErmacFemale Ninja UMK3GoroJohnny CageKanoKitanaLiu KangRaidenRainReptileScorpionSmokeSoul Ninja MK2 (UMK3) • Sub-Zero
MK1 StagesGoro's LairThe Pit
MK2 StagesThe Dead PoolKahn's Arena
MK3 StagesThe Pit IIIThe StreetThe Subway
Mortal Kombat (2011) StagesShao Kahn's Throne Room
MK ProjectMortal Kombat Project

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