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This subpage contains any edits of RicePigeon's first version of Reimu Hakurei. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

Darkflare's edit (Meimu)[]

You look familiar. Did I see you on TV?
This edit is based on an older revision of RicePigeon's first version of Reimu Hakurei. Be aware that any of the changes mentioned are in reference to that revision and not necessarily the latest release.

Meimu (Meimu_DF)
DFMeimuport
Character portrait

Editor

Darkflare

Download

OneDrive
sonikun's Japanese Cassandra soundpack

Resolution

Low

Mugen Lab article

Meimu/Darkflare's Version

DFMeimuidle

This edit replaces each of Reimu's charge commands with equivalent Down, Down-Right, Right and Right, Down, Down-Right commands, with the animation timings of these moves altered to compensate. Since this character was originally edited from an older version of RicePigeon's Reimu, she retains her Cautionary Border Hyper, which was removed in the more recent updates. Reimu's Omnidirectional Demon Binding Circle Hyper has been replaced with Yukari Yakumo's Quadruple Border, which is functionally identical to the one found in RicePigeon's version. She also gains access to Yukari's Wall Teleport, by pressing Left Left in a corner to teleport to the other side of the screen.

Visually, some attacks have been altered to remove Reimu's effects, replacing them with gaps or lasers. Most of the Normals are functionally identical to the original Reimu's, though Down+Z and Down-Right+Z have been swapped, a divekick was added (Down+Z in the air), and some feature different properties; for example, Meimu's throw can be used to set up combos whereas Reimu's throw cannot, Meimu's Down+Y and aerial Y Normals cause less knockback than Reimu's, and Meimu's Down+Z Normal does not launch the opponent as high as Reimu's Down-Right+Z Normal, despite being visually identical.

The A.I. remains unchanged from the original version.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Specials[]

Dimensional Rift
Command Input Properties
Left, Down, Down-Left X, Y, or Z Move grants full invincibility*
X version: Move must be blocked while standing, Move must be blocked while in the air, Move tracks the opponent's position during startup, but will not follow them once it becomes active, Move can hit opponents that are lying on the ground, Move knocks down opponent on hit
Y version: Move must be blocked while crouching, Move knocks down opponent on hit
Z version: Move is attributed as a projectile, Move knocks down opponent on hit*

Rain Dance
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Distance varies with button pressed

Removed Hypers[]

Divine Spirit "Fantasy Seal"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove follows the opponentMove knocks down opponent on hit
Uses 1000 Power

Divine Arts "Omnidirectional Demon Binding Circle"
Command Input Properties
[ Down-Left ]
Down-Right, Down-Left, Up-Right X, Y, or Z or
[ Down-Left ]
Down, Down-Right, Right Up-Right X, Y, or Z
Move must be blocked while either standing or crouchingMove can hit opponents that are lying on the groundMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power

"Fantasy Heaven"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y+Z / C Move is attributed as a projectileMove's hitboxes cover the entire screen simultaneouslyMove does not deal damage*Move knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Spawns 7 orbs that last 15 seconds
Lights 1 orb for every successful melee attack
Activates once all 7 orbs are lit
Uses 3000 Power

"Fantasy Nature"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z / C Move is attributed as a throw, works against grounded opponents*Move must be blocked while standing*Move must be blocked while in the air*Move knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Becomes a melee attack if throw doesn't connect
Uses 3000 Power

Modified Specials[]

Yakumo Wave
Hakurei Amulet
Command Input Properties
Down, Down-Right, Right X, Y, or Z
[ Left ]
Right X, Y, or Z
Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*
Ground versions: projectile velocity varies with button pressed
Aerial versions: projectile launch angle varies with button pressed
X
DFMeimuS1 1 DFMeimuS1 2
Ground Aerial
Y
DFMeimuS1 3 DFMeimuS1 2
Ground Aerial
Z
DFMeimuS1 4 DFMeimuS1 2
Ground Aerial
Ascension Kick
Command Input Properties
Right, Down, Down-Right X, Y, or Z
[ Down ]
Up X, Y, or Z
Move has invincibility during startup framesMove knocks down opponent on hit
Height and distance vary with button pressed
X
DFMeimuS2 1
Y
DFMeimuS2 2
Z
DFMeimuS2 3

Added Hypers[]

Border "Cautionary Border"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove can nullify or absorb enemy projectilesMove knocks down opponent on hit
Projectile start location varies with button pressed
Uses 1000 Power
X
DFMeimuH1 1
Y
DFMeimuH1 2
Z
DFMeimuH1 3
Boundary "Quadruple Border"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move is attributed as a projectileMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
DFMeimuH2

Added others[]

Dimensional Rift
Command Input Properties
Down Down X, Y, or Z Move grants full invincibility*
Screen location varies with button pressed
X
DFMeimuO1 1
Y
DFMeimuO1 2
Z
DFMeimuO1 3

Palette Gallery[]

DFMeimupal1
Button-a
DFMeimupal2
Button-b
DFMeimupal3
Button-c
Meimu ImBLU SilentYoukai
DFMeimupal4
Button-x
DFMeimupal5
Button-y
DFMeimupal6
Button-z
BackinBlack reddish BlackBattler2
DFMeimupal7
Button-s+Button-a
DFMeimupal8
Button-s+Button-b
DFMeimupal9
Button-s+Button-c
Reitoo (Dark Pit's colours) BlackBattler Yukari (Yukari Yakumo's colours)
DFMeimupal10
Button-s+Button-x
DFMeimupal11
Button-s+Button-y
DFMeimupal12
Button-s+Button-z
YukariPCB (Yukari Yakumo's Perfect Cherry Blossom colours) Oichi (Oichi's colours) Nanaya (Shiki Nanaya's colours)
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

General[]

Sweet dreams...
I look like the shrine maiden? I would rather not talk about it...
At least the outside world proves to not be boring.
Really, you must have known what was going to happen when you picked a fight with a gap youkai.
Well, you did ok. At least you managed to keep me entertained for a while.
Perhaps it would be in your best interest to find another hobby.

Character-specific[]

Just between you and me. How exactly do you afford anything without any donations?
vs. Reimu Hakurei
Perhaps I should take your duties seeing as I'm more capable of doing them.
vs. Reimu Hakurei
Yukari holds you in so high regard. I'll just assume you're having an off day today.
vs. Reimu Hakurei
Perhaps it's not my place to say this, but you should get a hobby that does not involve causing mischief.
vs. Yukari Yakumo
I guess you won't be treating me as lightly anymore. I'll do my best to meet your expectations then.
vs. Yukari Yakumo
So when were you going to let me know about that little experiment you were doing? You know which one.
vs. Yukari Yakumo
For some reason, Yukari seems quite interested in you...
vs. Hong Meiling
So this is the power of the fabled Scarlet Doorguard. Rather disappointing to be honest.
vs. Hong Meiling
Out of curiousity, have you ever sparred with the previous Hakurei Maiden?
vs. Hong Meiling
I will admit your dexterity is quite commendable.
vs. Alice Margatroid
You made all these dolls? You must have a lot of time in your hands...
vs. Alice Margatroid
The outside world has already achieved what you're trying to do. I might consider letting you have a peek.
vs. Alice Margatroid
Is it such a common mistake for witches to ignore streghtening [sic] their bodies?
vs. Patchouli Knowledge
So much power, yet so frail. A perfect example of a glass cannon.
vs. Patchouli Knowledge
Maybe now, you'll learn not to overexert yourself...
vs. Patchouli Knowledge
No matter how much you control time, yours will eventually be up.
vs. Sakuya Izayoi
Even when you freeze time, you yourself still age. I wonder if you've thought of that.
vs. Sakuya Izayoi
All you were missing is the Road Roller. Huh? Oh, don't mind me, I'm just thinking out loud.
vs. Sakuya Izayoi
I'm not trying to mock your heritage. Really!
vs. Miko Hakurei
I knew you had to deal with youkai without spellcards, but geeze I didn't expect you to hit so hard.
vs. Miko Hakurei
You were the shrine maiden who resided many years ago. But then how are you...?
vs. Miko Hakurei
You take control of the god of chaos and go mad with power. This isn't the Yukari I know...
vs. Fhqwhgad7's Yukari Yakumo
Well...that's enough internet for today.
vs. Hong Miling
Ultra combo! Supreme Victory! Ah wait.....wrong game.
vs. Clone Koa
I am not related to Hakurei in any way. Please stop asking.
vs. Sanae Kochiya
You're from the outside world, right? I could sneak you to there and back if you want.
vs. Sanae Kochiya
Your gods came to Gensokyo to gather faith from youkai and you're rather enthusiastic about youkai extermination. How ironic...
vs. Sanae Kochiya
The me from the mirror world? To be honest, I never understood how this was possible...
vs. Darkflare's Meimu
An alternate dimension...or maybe a different timeline. Then again, if you're exactly like me, you don't know either.
vs. Darkflare's Meimu
Yukari, that girl that looks like me is here again. How do I get rid of her again? I'm pretty sure she's not Reimu either.
vs. Darkflare's Meimu
My name by the way is Meimu. But you can call me Meimu the miko killer. Has a nice ring to it, don't you think?
vs. RicePigeon's Reimu Hakurei
Yes, this is Yukari's doing. Are you also going to tell me the sky is blue?
vs. RicePigeon's Reimu Hakurei
I'm bored with you, I guess I'll go bother the scarlet doorguard after all.
vs. RicePigeon's Reimu Hakurei
Aren't you already dead? Why does a ghost need to eat so much?
vs. Yuyuko Saigyouji
I have always been rather curious as to how exactly Yukari and you first became friends.
vs. Yuyuko Saigyouji
I am not bringing you food from the outside world again. Yukari was really angry with me when I did that.
vs. Yuyuko Saigyouji
I thought it was human nature to be more than just ordinary.
vs. Marisa Kirisame
Have you considered learning a different kind of magic? I was thinking something like a hex.
vs. Marisa Kirisame
I suppose your thieving skills are better than your actual combat skills...
vs. Marisa Kirisame


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