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This subpage contains any edits of RicePigeon's version of Reimu Hakurei. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

Darkflare's edit (Meimu)

Meimu (Meimu_DF)

Editor

Darkflare

Download

Normal
Boss styled

Resolution

Low

50px-MugenLabicon

Meimu/Darkflare's Version

Meimu DF

This edit replaces each of Reimu's charge commands with equivalent QCF and DP commands, with the animation timings of these moves altered to compensate. Since this character was originally edited from an older version of RicePigeon's Reimu, she retains her Cautionary Border hyper, which was removed in the more recent updates. Reimu's Omnidirectional Demon Binding Circle hyper has been replaced with Yukari Yakumo's Quadruple Border, which is functionally identical to the one found in RicePigeon's version. She also gains access to Yukari's wall teleport, by pressing Button-B Button-B in a corner to teleport to the other side of the screen.

Visually, some attacks have been altered to remove Reimu's Hakurei amulets, replacing them with gaps or lasers. Most of the normals and command normals are functionally identical to the original Reimu's, but some do have different properties. For example, Meimu's throw can be used to set up combos whereas Reimu's throw cannot, and Meimu's Button-D+(Y)Button-y and Aerial (Y)Button-y attacks still hit three times and cause less knockback than Reimu's, which are slower, only hit twice and deal more knockback. Additionally, Meimu's DF+(Z)Button-z command normal does not launch the opponent as high as Reimu's, despite being visually identical.

The A.I. remains unchanged from the original version.

Stats

Life
1000

Power
1000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Specials

Name Command Input Properties
Hakurei Amulet [ Button-B ] Button-F Button-xyz ProjAirok
Name Command Input Properties
Rain Dance DP Button-xyz HighSoftknockdown

Removed Hypers

Name Command Input Properties
Divine Spirit "Fantasy Seal" QCF QCF Button-xyz ProjAirokHardknockdown
Uses 1000 Power
Name Command Input Properties
Divine Arts "Omnidirectional Demon Binding Circle" [ DB ] DF DB UF Button-xyz or
[ DB ] QCF UF Button-xyz
StartupinvHardknockdown
Uses 1000 Power
Name Command Input Properties
"Fantasy Heaven" QCB QCB Button-xyz3 ProjHardknockdownFullscreen
Requires spellcard selected at start of match.
Adds 1 orb for each melee attack
Activates once all 7 orbs are lit
Uses 3000 Power
Name Command Input Properties
"Fantasy Nature" QCF QCF Button-xyz3 Hardknockdown
CommandGrab at point blank range
Requires spellcard selected at start of match
Becomes High melee attack if CommandGrab whiffs
Uses 3000 Power

Modified Specials

Name Command Input Properties
Ascension Kick DP Button-xyz StartupinvSoftknockdown
Name Command Input Properties
Dimensional Rift Button-D Button-D Button-xyz Invincible on actual teleport only
Button-xyz button determines new screen location.

Added Specials

Name Command Input Properties
Yakumo Wave QCF Button-xyz ProjAirok

Added Hypers

Name Command Input Properties
Border "Cautionary Border" QCF QCF Button-xyz ProjProjnullHardknockdown
Uses 1000 power
Name Command Input Properties
Boundary "Quadruple Border" QCB QCB Button-xyz StartupinvProjHardknockdown
Uses 1000 power

Palette Gallery

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Victory quotes

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