An update of Tanicfan22's first version. While his second version of Red Bird does have more sprites and a Special and Hyper added, he still leaves a lot to be desired, still having an incredibily small moveset. His Special and Hyper are attributed as Normals and his only Hyper doesn't cost any Power due to an oversight.
Tanicfan22's second version of Red Bird uses the (A) and (B) buttons for his Normals and the (X) and (Y) buttons for his Special and Hyper. However, he technically doesn't have any Specials and Hypers because they are attributed as Normals.
Apart from more sprites being added, the sprites being changed and a "Special" and "Hyper" added, the gameplay is otherwise exactly the same as Tanicfan22's first version, as nothing else has changed. However, he's a bit easier to use now, because of the added "Special" and "Hyper", which have a long range.
Due to an oversight, his Hyper doesn't cost any Power. Ironically, his Hyper actually deals very little damage, even less than his Special.
Like Tanicfan22's first version, the second version lacks a custom A.I. and uses the engine's default. While he does have two new moves added, it still rarely attacks or uses his new moves, meaning it's still a pushover.
This character does not have any Special or Hyper Attacks.
This character does not have any victory quotes, meaning it uses the screenpack's default.