Executed by pressing (or a variation of it) with a full super meter, the attack moves Akuma forward in a gliding motion across the ground. If the user comes into contact with the opponent, he or she grabs them and the screen turns pitch-black (or white in some games), where only hitsparks can be seen as the victim takes multiple repeated hits. The screen then fades back to normal as Akuma stands over the victim's lifeless body. In Street Fighter IV, Akuma also possesses an alternate version of this move as his first Ultra Combo, where it is known as Wrath of the Raging Demon, which is instead executed with . The actual attack itself is similar in execution to the normal Raging Demon, but has a slightly slower startup time, so it cannot be used as a zero-frame grab. As a tradeoff, however, it does possess startup invincibility, which the normal Raging Demon lacks. In Super Street Fighter IV: Arcade Edition, Oni is able to perform the Raging Demon in mid-air. While the air version has a much slower startup time compared to the ground version, it is not considered to be a grab and, thus, can be combo'd into, unlike the ground versions.
In M.U.G.E.N, many characters have the Raging Demon as a super move, even those not originally from Street Fighter. This is generally considered by many M.U.G.E.N communities as a cliche move to put in, unless the character being made can already perform the Raging Demon in their source game.