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Bradern666 & Chimoru's version

< Radioactive Man

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A character originally made by Bradern666 that received major updates courtesy of Chimoru; it uses Colossus' sprites as a base and even features Piotr's Power Tackle attack, albeit without the ability to move upwards while doing so. A simple infinite can be achieved by spamming Special2, so there's nothing stopping this nuclear communist, least of all a thunder God.

Radioactive Man (Radioactive Man)
ChimoruRadioactiveManPort
Character portrait

Creator

Bradern666 & Chimoru

Download

Mugen Multiverse

Resolution

Low

Gameplay

ChimoruRadioactiveManIdle

Radioactive Man is a six button character that uses the flawed DC Vs. Marvel template and has a lot of mechanics found in the Marvel vs. Capcom series, such as a Super Jump, Chain Comboing and easy to perform Hypers, though it lacks a damage dampener and a Push Block. All of its crouching Normals hit low, including the launcher mapped to Button-D+(Z)Button-z, not only making it impossible to block while standing, but also making it impossible to airblock. There are a couple of noteworthy issues with Radioactive Man, the first being that the character can perform an infinite by spamming Special2 if it is close enough to the opponent, the second being that it is not physically possible to activate the attack attributed to Hyper4 due to erroneous coding in the character's command file.

Radioactive Man has two throws, one that's activated with Button-F+(Y)Button-y / (Z)Button-z, which grabs the opponent and immediately deals twenty hits and another that's activated with Button-F+(B)Button-b or Button-B+(B)Button-b which can be used to throw the opponent backwards. The character can chain light attacks into medium attacks into heavy attacks, though it has limited ability to chain punches into kicks (it can still chain (X)Button-x > (A)Button-a > (B)Button-b > (C)Button-c); while it cannot chain Normals into Specials, it can do the opposite, specifically with Special2.

Radioactive Man has a variety of moves at its disposal such as Hyper2, a defensive move that produces a shield allowing it to take hits without receiving actual damage, with the shield vanishing after it takes too much punishment (about eight hits) or if the timer gauge runs out. Some of its moves leave it open under certain conditions, such as Hyper5 giving the opponent the opportunity to block or counterattack if the attack hits while they are in midair, as the air.hittime of the attack is less the ground.hittime, meaning the opponent recovers earlier; unlike most auto-combo moves, Hyper5 will keep going even if it's blocked.

Radioactive Man has a custom A.I. that has the potential to be relentless, as its primary strategy is to spam Special1 when the opponent is at a distance and spam Special2 when the opponent is up close. If the character does decide to step outside of its primary strategy for any given moment, it will try to perform a combo string that usually ends with the Heavy Super Dash; contrary to the character's Marvel vs. Capcom inspirations, it will rarely perform Aerial Raves, preferring to chain Special2 three times in a row and following it up with Hyper1 if it has enough Power to do so. The character will only ever use Hyper1, neglecting Hyper2 and all of the other moves with the 'Hyper' prefix that are not classified as Hypers.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Special1 QCF Button-xyz Proj
ChimoruRadioactiveManBeam
Name Command Input Properties
Special2 QCB Button-xyz Proj
ChimoruRadioactiveManPillars

Hypers

Name Command Input Properties
Hyper1 QCF Button-xyz2 Proj
Uses 1000 Power
ChimoruRadioactiveManHyperBeam

Others

Name Command Input Properties
Hyper2 QCB Button-abc2 Invincible
Uses 2000 Power
ChimoruRadioactiveManShield

Palette Gallery

ChimoruRadioactiveManPal1
Button-a
ChimoruRadioactiveManPal1
Button-b
ChimoruRadioactiveManPal1
Button-c
pal1 pal1 pal1
ChimoruRadioactiveManPal1
Button-x
ChimoruRadioactiveManPal1
Button-y
ChimoruRadioactiveManPal1
Button-z
pal1 pal1 pal1
ChimoruRadioactiveManPal1
Button-s+Button-a
pal1

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Trivia

  • Interestingly, fixing the attack attributed to Hyper4 so that it can be activated reveals that it is an aerial version of Hyper3 with additional flashy effects.
  • Chimoru himself insists that the character is an unfinished beta, evidenced by the blank burned, electrocuted, frozen and Midnight Bliss animations present within its files.

Videos

Edits

This character has not been edited.

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