This version does an unintentionally decent job of replicating the experience of Zelda: Wand of Gamelon, due to the sprites and sounds being ripped from said game. Unfortunately, in terms of gameplay, Zelda has little going for it, but has no real problems.
Smeagol14's version of Zelda is a basic three button character. All of the buttons are used, with (Z) activating Zelda's striker and only Special.
Zelda has many elements that work against it. It only has one Special and one Hyper, giving it a small moveset. In addition, it has lowered stats, making it weak and fragile. To round out the trifecta, it also has rather limited combo abiliy, with only two buttons to use to combo, meaning that it has six Basics in total. (X) can chain into (Y), but only not when crouching. The lone Special could improve this, but in the end, this version is quite difficult to use properly.
Zelda has no A.I programing in its files. This means that it uses M.U.G.E.N's default A.I, making it an easy opponent, especially when what works against it is considered.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
(X) / (Y)
Uses 1000 Power
This character does not have any victory quotes, meaning it uses the screenpack's default.