As per most Alerkina4 creations, this version of Zelda is a spriteswap. In this case, it fights like a certain plush bear. Many sprites are left unchanged to back this up. As a result, Zelda feels out of character, especially considering the two obligatory strikers backing it up.
Zelda is a spriteswap of Nev, having the same gameplay as said character. It uses six buttons, with (Z) and (C) being reserved for dodges. The former also activates an EX version of one of its Specials.
Much like the source character, Zelda has rather short and choppy comboing. It has aerial raves, which is possibly its best way to combo, but that's not saying much. Zelda is also quite projectile oriented, with all of its Specials involving projectiles. Of the four Specials, two are strikers. Only one needs to be used, however, as one (barney) has no hitboxes in its Attack.
Zelda uses a custom A.I, but it is of rather low difficulty, making it easily beaten.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.