Creeptasticman's version of Po uses sprites taken from a 3D Po model from Garry's Mod rendered in 2D, though the sprite file is only compatible with M.U.G.E.N 1.1. While playing as this character, one may find the character's gameplay oddly familiar, as she is nothing more than a spriteswap of the M.U.G.E.N 1.0 version of Kung Fu Man, with all of the base character's moves and hitboxes left intact, and many of Po's attack animations do not match their hitboxes.
Po (teletubbie's) is a spriteswap of the third version of Kung Fu Man, bundled with M.U.G.E.N 1.0; as expected, Po plays exactly like the base character, being a four-button character and using the (A), (B), (X) and (Y) buttons to attack, and all of Kung Fu Man's moves and hitboxes are left unchanged, though the stats are altered, with Po's Life and Attack stats being inflated, meaning Po is cheaper than Kung Fu Man.
Like the base character, Po's comboability is lacking and it's hard to perform combos with Po, though her increased Attack stat in comparison with Kung Fu Man compensates for this. Po's moveset is also a bit lacking, with only two Hypers, though she also has EX Moves like the base characters and has the ability to parry attacks; she lacks projectile attacks, however.
Po's sprites are much larger than Kung Fu Man's, but the hitboxes of the animations and attacks aren't changed to accomodate for this, and most of Po 's attack animations do not match their hitboxes, making it hard to tell where Po's attacks hit. Po's tweaked stats allow her to take almost twice as much damage before being K.O.'d than most characters.
Like the base character, Po has no custom A.I. and uses the engine's default, often moving around or jumping without attacking, leaving her open to attacks, and often blocking while rarely performing attacks, though her increased stats make her more troublesome to fight than Kung Fu Man, with her attacks dealing more damage, assuming she is able to land them, and her inflated Life stat possibily leading to timer scams.