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Mulambo's version

< Pingu

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This character uses custom sprites and The King of Fighters-styled gameplay, using four buttons for attacks and one for a Dodge. He doesn't have much comboability, but his Hypers are incredibily overpowered, with two of them being OHKOs. He also has traits of a shoto clone.

Pingu (Pingu)
MulamboPinguPortrait
Character portrait

Creator

Mulambo

Download

MediaFire

Resolution

Low

Gameplay

MulamboPinguIdle

Pingu is a five-button character, using the (A)Button-a, (B)Button-b, (X)Button-x and (Y)Button-y buttons for attacks and the (Z)Button-z button for a Dodge. His gameplay is based on The King of Fighters. While he has a Life stat of 1200, he has a Defense stat of 85, though he can still take slightly more damage than most characters. He's also smaller than most characters.

His comboability is limited as he's unable to perform combos of more than a few hits. However, his attacks deal fair damage. Also, his light punch can be chained into itself multiple times, to the point where it can be an infinite if you keep moving forward while mashing (X)Button-x. His Snowball, Strong PinguBall and both variants of his Pinguken are also infinites, but they must be timed properly. Because he has moves similar to the Hadouken, Shoryuken and Tatsumaki Senpukyaku, he can be considered a shoto clone.

His Hypers are very overpowered, as they deal far more damage than most characters' Hypers. Most of his level 2 Hypers take out more than half of the opponent's Life if they connect. The damage of most of his level 1 Hypers is close to half of the opponent's Life. His two level 3 Hypers are both OHKO's and are unblockable. While his Super Scary Attack!! can only be used when Pingu's Life is 50% or lower, it's also a fullscreen attack, meaning it's un unavoidable OHKO in most cases. If you manage to build up 3000 Power before getting K.O.'d and abuse this, the match is already won. It's possible to take less damage and avoid getting K.O.'d by pressing (Y)Button-y right when the attack is about to land, but it's very difficult to time this.

He has no custom A.I. and uses the engine's default. Curiously, it uses his Specials most of the time while rarely using his Normals, though it still doesn't attack frequently. It often spams his PinguBall. While it rarely uses his Hypers, care must be taken against them because they can deal a lot of damage.

Stats

Life
1200

Power
3000

Attack
100

Defence
85

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Weak Meck-meck Attack QCF (X)Button-x ProjSoftknockdown*
MulamboPinguS1
Name Command Input Properties
Strong Meck-meck Attack QCF (Y)Button-y ProjSoftknockdown*
MulamboPinguS2
Name Command Input Properties
SnowBall QCB (X)Button-x ProjSoftknockdown*
MulamboPinguS3
Name Command Input Properties
Double SnowBall QCB (Y)Button-y ProjSoftknockdown
MulamboPinguS4
Name Command Input Properties
Weak Pinguken DP (X)Button-x Softknockdown
MulamboPinguS5
Name Command Input Properties
Strong Pinguken DP (Y)Button-y Softknockdown
MulamboPinguS6
Name Command Input Properties
Weak PinguBall [ Button-B ] Button-F (A)Button-a Softknockdown
MulamboPinguS7
Name Command Input Properties
Strong PinguBall [ Button-B ] Button-F (B)Button-b Softknockdown
MulamboPinguS8
Name Command Input Properties
Weak PinguBall (in air) QCF (A)Button-a AironlySoftknockdown
MulamboPinguS9
Name Command Input Properties
Strong PinguBall (in air) QCF (B)Button-b AironlySoftknockdown
MulamboPinguS10
Name Command Input Properties
Weak Tatsumaki-pingu-kyaku QCB (A)Button-a Softknockdown
MulamboPinguS11
Name Command Input Properties
Strong Tatsumaki-pingu-kyaku QCB (B)Button-b Softknockdown
MulamboPinguS12

Hypers

Name Command Input Properties
Weak Hyper Meck-meck Attack QCF QCF (X)Button-x ProjSoftknockdown
Uses 1000 Power
MulamboPinguH1
Name Command Input Properties
Strong Hyper Meck-meck Attack QCF QCF (Y)Button-y ProjSoftknockdown
Uses 2000 Power
MulamboPinguH2
Name Command Input Properties
Snow-Mitra QCB QCB (X)Button-x ProjSoftknockdown
Uses 1000 Power
MulamboPinguH3
Name Command Input Properties
Snow-Cannon QCB QCB (Y)Button-y ProjSoftknockdown
Uses 2000 Power
MulamboPinguH4
Name Command Input Properties
Triple PinguBall [ Button-B ] Button-F Button-B Button-F (A)Button-a Softknockdown
Uses 1000 Power
MulamboPinguH5
Name Command Input Properties
Robby-Ball Combined Attack [ Button-B ] Button-F Button-B Button-F (B)Button-b Softknockdown
Uses 2000 Power
MulamboPinguH6
Name Command Input Properties
Hyper Tatsumaki-pingu-kyaku QCB QCB (A)Button-a Softknockdown
Uses 1000 Power
MulamboPinguH7
Name Command Input Properties
Robby Combined Spinning Attack QCB QCB (B)Button-b ProjSoftknockdown
Uses 2000 Power
MulamboPinguH8
Name Command Input Properties
Pin-Goku-Satsu QCF QCF (A)Button-a+(B)Button-b CommandGrabUnblockableOHKO
Uses 3000 Power
MulamboPinguH9
Name Command Input Properties
Super Scary Attack! QCB QCF (X)Button-x+(Y)Button-y UnblockableFullscreenOHKOInvincible
Life must be 600 or lower
Uses 3000 Power

Others

Name Command Input Properties
Dodge (A)Button-a+(X)Button-x / (Z)Button-z Invincible
[ Button-B ] during input to dodge backwards
Name Command Input Properties
Power Charge [ (X)Button-x+(Y)Button-y ] Gradually charges Power while held
Power must be less than 3000

Palette Gallery

MulamboPingupal1
Button-a
MulamboPingupal2
Button-b
MulamboPingupal3
Button-c
pingu6 pingu4 pingu2
MulamboPingupal4
Button-x
MulamboPingupal5
Button-y
MulamboPingupal6
Button-z
pingu5 pingu3 pingu

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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