MUGEN Database
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This character uses custom sprites and The King of Fighters-styled gameplay, using four buttons for attacks and one for a Dodge. He doesn't have much comboability, but his Hypers are incredibly overpowered, with two of them being OHKOs. He also has traits of a shoto clone.

Pingu (Pingu)
MulamboPinguPortrait
Character portrait

Creator

Mulambo

Download

Emanuele Pepi

Resolution

Low

Gameplay[]

MulamboPinguIdle

Pingu is a five-button character, using the A, B, X and Y buttons for attacks and the Z button for a Dodge. His gameplay is based on The King of Fighters. While he has a Life stat of 1200, he has a Defense stat of 85, though he can still take slightly more damage than most characters. He's also smaller than most characters.

His comboability is limited as he's unable to perform combos of more than a few hits. However, his attacks deal fair damage. Also, his light punch can be chained into itself multiple times, to the point where it can be an infinite if you keep moving forward while mashing X. His Snowball, Strong PinguBall and both variants of his Pinguken are also infinites, but they must be timed properly. Because he has moves similar to the Hadouken, Shoryuken and Tatsumaki Senpukyaku, he can be considered a shoto clone.

His Hypers are very overpowered, as they deal far more damage than most characters' Hypers. Most of his level 2 Hypers take out more than half of the opponent's Life if they connect. The damage of most of his level 1 Hypers is close to half of the opponent's Life. His two level 3 Hypers are both OHKO's and are unblockable. While his Super Scary Attack!! can only be used when Pingu's Life is 50% or lower, it's also a fullscreen attack, meaning it's an unavoidable OHKO in most cases. If you manage to build up 3000 Power before getting K.O.'d and abuse this, the match is already won. It's possible to take less damage and avoid getting K.O.'d by pressing Y right when the attack is about to land, but it's very difficult to time this.

He has no custom A.I. and uses the engine's default. Curiously, it uses his Specials most of the time while rarely using his Normals, though it still doesn't attack frequently. It often spams his PinguBall. While it rarely uses his Hypers, care must be taken against them because they can deal a lot of damage.

Stats[]

Life
1200

Power
3000

Attack
100

Defence
85

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Weak Meck-meck Attack
Command Input Properties
Down, Down-Right, Right X Move is attributed as a projectileMove knocks down opponent on hit*
MulamboPinguS1
Strong Meck-meck Attack
Command Input Properties
Down, Down-Right, Right Y Move is attributed as a projectileMove knocks down opponent on hit*
MulamboPinguS2
SnowBall
Command Input Properties
Down, Down-Left, Left X Move is attributed as a projectileMove knocks down opponent on hit*
MulamboPinguS3
Double SnowBall
Command Input Properties
Down, Down-Left, Left Y Move is attributed as a projectileMove knocks down opponent on hit
MulamboPinguS4
Weak Pinguken
Command Input Properties
Right, Down, Down-Right X Move knocks down opponent on hit
MulamboPinguS5
Strong Pinguken
Command Input Properties
Right, Down, Down-Right Y Move knocks down opponent on hit
MulamboPinguS6
Weak PinguBall
Command Input Properties
[ Left ]
Right A
Move knocks down opponent on hit
MulamboPinguS7
Strong PinguBall
Command Input Properties
[ Left ]
Right B
Move knocks down opponent on hit
MulamboPinguS8
Weak PinguBall (in air)
Command Input Properties
Down, Down-Right, Right A Move can only be used while airborneMove knocks down opponent on hit
MulamboPinguS9
Strong PinguBall (in air)
Command Input Properties
Down, Down-Right, Right B Move can only be used while airborneMove knocks down opponent on hit
MulamboPinguS10
Weak Tatsumaki-pingu-kyaku
Command Input Properties
Down, Down-Left, Left A Move knocks down opponent on hit
MulamboPinguS11
Strong Tatsumaki-pingu-kyaku
Command Input Properties
Down, Down-Left, Left B Move knocks down opponent on hit
MulamboPinguS12

Hypers[]

Weak Hyper Meck-meck Attack
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
MulamboPinguH1
Strong Hyper Meck-meck Attack
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Y Move is attributed as a projectileMove knocks down opponent on hit
Uses 2000 Power
MulamboPinguH2
Snow-Mitra
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
MulamboPinguH3
Snow-Cannon
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left Y Move is attributed as a projectileMove knocks down opponent on hit
Uses 2000 Power
MulamboPinguH4
Triple PinguBall
Command Input Properties
[ Left ]
Right Left Right A
Move knocks down opponent on hit
Uses 1000 Power
MulamboPinguH5
Robby-Ball Combined Attack
Command Input Properties
[ Left ]
Right Left Right B
Move knocks down opponent on hit
Uses 2000 Power
MulamboPinguH6
Hyper Tatsumaki-pingu-kyaku
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A Move knocks down opponent on hit
Uses 1000 Power
MulamboPinguH7
Robby Combined Spinning Attack
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left B Move is attributed as a projectileMove knocks down opponent on hit
Uses 2000 Power
MulamboPinguH8
Pin-Goku-Satsu
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A+B Move is attributed as a throw, works against grounded opponentsMove cannot be blockedMove is guaranteed to K.O
Uses 3000 Power
MulamboPinguH9
Super Scary Attack!
Command Input Properties
Down, Down-Left, Left Down, Down-Right, Right X+Y Move cannot be blockedMove's hitboxes cover the entire screen simultaneouslyMove is guaranteed to K.OMove grants full invincibility
Life must be 600 or lower
Uses 3000 Power

Others[]

Dodge
Command Input Properties
A+X / Z Move grants full invincibility
[ Left ] during input to dodge backwards
Forward version: press Left to cancel
Backward version: press Right or release Left to cancel
MulamboPinguO1 1
[ Left ]
MulamboPinguO1 2
Power Charge
Command Input Properties
[ X+Y ] Gradually charges Power while held
Power must be less than 3000
MulamboPinguO2

Palette Gallery[]

MulamboPingupal1
Button-a
MulamboPingupal2
Button-b
MulamboPingupal3
Button-c
pingu6 pingu4 pingu2
MulamboPingupal4
Button-x
MulamboPingupal5
Button-y
MulamboPingupal6
Button-z
pingu5 pingu3 pingu

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • An updated .cns file can be found on Mulambo's site and included with the character. The updated .cns file nerfs Pingu's Hypers.

Edits[]

This character has not been edited.
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