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This subpage contains any edits of Ria-Corsta's version of Pikaman. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

Ryun's edit (pikaman_R)

pikaman_R (pikaman_R)
RyunPikamanport
Character portrait

Editor

ryun

Download

MEGA

Resolution

Low

RyunPikamanidle

Ryun's edit makes pikaman a six-button character while still retaining the fundamental playstyle of a three-button character like the original, though the button layout has been changed to make it more traditional and easier to use, with the regular Normals now assigned to (A)Button-a, (B)Button-b and (C)Button-c. The additional button ((Z)Button-z) activates a teleport-esque move when used during a combo, causing pikaman_R to go through the opponent and slightly launch them into the air at the cost of 1000 Power; when used outside of a combo in conjunction with [ Button-F ], it makes pikaman_R jump forward a specific distance relative to the opponent's position, allowing for pikaman_R to close the gap between it and its opponent quickly while also increasing the effectiveness of its aerial attacks when used against grounded opponents. While pikaman_R features a total of seven palettes, the seventh palette functions identically to the first six as a result of the unused palette-based coding present in the original for palettes 7-12 being removed.

One of the biggest changes made to pikaman is the expanded moveset that assigns variants of each Special to the main attack buttons, complete with EX Specials, and a brand new attack similar to Zangief's Spinning Piledriver. Pikaman_R is also faster in its attacks than the original pikaman, and even though it deals much less damage with its individual attacks, the damage dampener is far less prominent than it was originally, allowing pikaman_R to take out large chunks of the opponent's Life through comboing. In addition to the expanded moveset, the Specials that used Power in the original version are now attributed as Hypers.

Stats

Unchanged from original version.

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

This character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-english text.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Specials

Name Command Input Properties
ロケット頭突き (C)Button-c AirokOtgiconHardknockdown
Uses 1000 Power
Name Command Input Properties
Button-D+(C)Button-c AirokOtgiconHardknockdown
Uses 2000 Power
Name Command Input Properties
魔人拳 Button-F+(C)Button-c OHKOOtgicon
During 地上オーバードライブ
Overdrive gauge must be at less than or equal to half
Uses 2000 Power

Modified Specials

Name Command Input Properties
突進 QCB Button-abc or
QCB (A)Button-a+(B)Button-b
QCB (X)Button-x / (B)Button-b
CommandGrabHardknockdown
(A)Button-a, (B)Button-b and (A)Button-a+(B)Button-b versions: Low
(A)Button-a version: UpperBodyInv
(A)Button-a+(B)Button-b version: uses 500 Power
(X)Button-x version: Otgicon
(A)Button-a
RCPikamanS1 1
(B)Button-b
RCPikamanS1 2
(C)Button-c
RyunPikamanS1 3
(A)Button-a+(B)Button-b
RyunPikamanS1 4
Name Command Input Properties
突進キック QCF Button-abc or
QCF (A)Button-a+(B)Button-b
QCF (A)Button-a
Hardknockdown
(C)Button-c version: Airok
(A)Button-a+(B)Button-b version: uses 500 Power
Airok
(A)Button-a
RyunPikamanS2 1
(B)Button-b
RCPikamanS2 1
(C)Button-c
RyunPikamanS2 3 RCPikamanS2 2
Ground Aerial
(A)Button-a+(B)Button-b
RyunPikamanS2 5

Modified others

Name Command Input Properties
地上オーバードライブ (A)Button-a+(X)Button-x
(X)Button-x+(Y)Button-y
Airok
Decreases opponent's hit state velocities
Overdrive gauge must be full
Ends when overdrive gauge runs out
Name Command Input Properties
攻性防御 (B)Button-b+(C)Button-c just before opponent's attack makes contact
(A)Button-a+(B)Button-b just before opponent's attack makes contact
Airok
Negates all damage
(A)Button-a to activate 攻性防御 if hit by melee attack
(Y)Button-y to counterattack
Name Command Input Properties
高速移動 Button-F during 後退ダッシュ Airok
Teleports behind opponent
RyunPikamanO3 1 RyunPikamanO3 2
Ground Aerial

Added Specials

Name Command Input Properties
対空投げ Button-D Button-D Button-abc or
Button-D Button-D (A)Button-a+(B)Button-b
CommandGrabHardknockdown
(A)Button-a and (B)Button-b versions: can only hit airborne opponents
(A)Button-a+(B)Button-b version: uses 500 Power
(A)Button-a
RyunPikamanS3 1
(B)Button-b
RyunPikamanS3 2
(C)Button-c
RyunPikamanS3 3
(A)Button-a+(B)Button-b
RyunPikamanS3 4
Name Command Input Properties
電光石火 (Z)Button-z when previous attack makes contact NoDmgHardknockdown
Uses 1000 Power
RyunPikamanS5
Name Command Input Properties
攻性防御 (A)Button-a when hit by melee attack during 攻性防御 AirokStartupinv
Standing and crouching versions: Hardknockdown
Aerial version: Softknockdown
RyunPikamanS6 1 RyunPikamanS6 2 RyunPikamanS6 3
Standing Crouching Aerial

Added Hypers

Name Command Input Properties
ロケット頭突き (Y)Button-y AirokProjInvHardknockdown
Uses 1000 Power
RCPikamanS3 1 RCPikamanS3 2
Ground Aerial
Name Command Input Properties
Button-D+(Y)Button-y AirokTrackingHardknockdown
Uses 2000 Power
RyunPikamanH2 1 RyunPikamanH2 2
Ground Aerial
Name Command Input Properties
魔人拳 Button-F+(Y)Button-y Hardknockdown
Overdrive gauge must be full
Uses 2000 Power
RyunPikamanH3
Name Command Input Properties
ガードシフト Button-F+(C)Button-c while stand guarding NoDmgMidStartupinvHardknockdown
RyunPikamanH4
Name Command Input Properties
バースト (A)Button-a+(X)Button-x during hit state AirokNoDmgHardknockdown
Overdrive gauge must be full
Cancels remaining frames of current hit state
RyunPikamanH5 1 RyunPikamanH5 2
Ground Aerial

Added Others

Name Command Input Properties
高速移動 Button-D during 後退ダッシュ Airok
Negates momentum from 後退ダッシュ
RyunPikamanO4 1 RyunPikamanO4 2
Ground Aerial

Palette Gallery

RyunPikamanpal1
Button-a
RyunPikamanpal2
Button-b
RyunPikamanpal3
Button-c
01 02 03
RyunPikamanpal4
Button-x
RyunPikamanpal5
Button-y
RyunPikamanpal6
Button-z
04 05 06
RyunPikamanpal7
Button-s+Button-a
07

Victory quotes

Unchanged from original version.


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