This subpage contains any edits of Xedarts' version of Pikachu. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.
Zobbes edited Xedarts' version, giving it a larger six-button layout to allow regular activation of close-range activation moves, plus additional sounds, moves, victory quotes and portraits, as well as a sped-up Super Electroshock Attack (which also deals more damage). Pikachu has also been scaled up, allowing it to be hit by taller characters, but at the same time, the sprite quality has been compromised.
Many of these aesthetic differences are lifted from Marvel vs. Capcom 2, despite the character not playing much like said game.
An edit of Zobbes' edit of Xed's version, this Pikachu is quite cheap, having larger attack hitboxes in most of its moves as well as being much larger in general, a lack of collision hitboxes in its standing animation and heavily buffed stats. Its moveset is unchanged, however, and it loses fairly easily to cheap characters that utilize custom K.O. states and/or ReversalDefs such as Rare Akuma and F1, as well as other, stronger cheap characters.
Due to a PalFX state controller found in its command file, its default palette shows up an odd red colour. It also causes WinMUGEN to crash due to its versiondate being non-numerical.