This subpage contains any edits of Pizzasause's version of Pikachu. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.
YochiThMaster333's edit is a self-proclaimed attempt at converting the character over to a Marvel vs. Capcom style of gameplay, bumping the button count up to six from the original version's five by adding heavy variants of the character's Normals to Ⓒ and Ⓩ, though Skull Bash is still assigned to +Ⓩ; in actuality, the only semblances of Marvel vs. Capcom presented by this edit are the launcher assigned to [ +Ⓩ ] and the Super Jump, though the launcher sends the opponent too low in comparison to how high Pikachu goes when performing the Super Jump, which when coupled with Pikachu's aerials nullifying the opponent's upward momentum, causes the opponent to fall out of Pikachu's air combo. In addition to the Marvel vs. Capcom elements added, move attributions have been modified to reflect what Pizzasause had originally written in the character's ReadMe, changing WazaA_a and WazaA_b from Normals to Specials, all four attacks named Superwaza A from Normals to Hypers and Skull Bash to a Special from a Hyper; Skull Bash has also been modified so that charging the move increases the velocity instead of velocity being decided at random regardless of how long the attack was charged for, though it is not possible to fully charge Skull Bash in the air due to Pikachu landing before a full charge can be reached.
Stats
Unchanged from original version.
Movelist
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.
Removed Hypers
Skull Bash
Command Input
Properties
[ +Ⓩ ]
[ +Ⓩ ] to delay attack Velocity varies at random
Added Specials
Thunder Jolt
Command Input
Properties
Thunder
Command Input
Properties
Skull Bash
Command Input
Properties
[ +Ⓩ ]
[ +Ⓩ ] to delay attack and increase velocity
Ground no charge
Ground fully charged
Aerial no charge
Added Hypers
Volt Tackle
Command Input
Properties
Ⓧ+Ⓨ
* Direction can be controlled using Uses 3000 Power