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Another DOS M.U.G.E.N Pikachu character, Milano's PIKACHU will not function in WinMUGEN and newer due to multiple errors; this is to be expected, as it is a spriteswap of the original Kung Fu Man, a character that also fails to function outside of DOS M.U.G.E.N. The majority of the character is exactly the same as Kung Fu Man, though it disappears during its Normal Attacks.

PIKACHU (PIKACHU)
MilanoPikachuport
Character portrait

Creator

Milano

Download

MUGEN

Resolution

Low

Gameplay

Main article: Kung Fu Man's gameplay

MilanoPikaidle

PIKACHU is a practically unaltered spriteswap of the very first Kung Fu Man, using the same two-button layout, combo system and hitboxes. Like Kung Fu Man, it fails function outside of DOS M.U.G.E.N, simply causing errors in newer versions of the engine due to unquoted command names.

There are differences between PIKACHU and Kung Fu Man outside of visuals (or lack of, during its Normal Attacks), with the most notable examples being the removal of the Air Jump, the run and the Backwards Hop, as well as the alterations to QCF (A)Button-a that make it a projectile-based move instead of the weaker variant of Kung Fu Palm; named 10万ボルト, the Special fires a small projectile in front of PIKACHU that can become an infinite if timed correctly, though the attack does nothing at all if it is simply spammed.

Because PIKACHU was released during the DOS M.U.G.E.N era, the known methods of creating custom A.I. programming did not yet exist, meaning characters had to rely on the engine's default A.I. Although PIKACHU is incompatible with versions of M.U.G.E.N outside of DOS M.U.G.E.N, the default A.I. behaviour typically blocks and jumps around, only occasionally activating its attacks.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
10万ボルト QCF (A)Button-a Proj
MilanoPikaSP1
Name Command Input Properties
WazaA_b QCF (B)Button-b Softknockdown
MilanoPikaSP2

Hypers

Name Command Input Properties
Superwaza A QCF (A)Button-a+(B)Button-b Hardknockdown
Uses 1000 Power
MilanoPikaHY1

Palette Gallery

MilanoPikapal1
Button-a
pikachu

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Trivia

  • The majority of PIKACHU's errors involve unquoted commands and redundant values like third velocities and second sparkno values. It is likely that DOS M.U.G.E.N's parser either didn't count them as erroneous, or ignored them altogether.

Edits

This character has been edited. For a full list of edits, see Edits.

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