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Gladiacloud & Dylanius9000's version

< Pikachu

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A lot of Pikachu characters boast movesets inspired by the electric mouse's appearance in the Super Smash Bros. series, and while this version is no exception, it also throws some of Pikachu's techniques from Pokkén into the mix. Pikachu is very agile in both its movement and attacks, and can hit surprisingly hard for something so little, but its shocking 700 Life stat can potentially dampen the voltage of this live wire.

Pikachu (Pikachu)
GladiaPikaport
Character portrait

Creator

Gladiacloud & Dylanius9000

Download

OneDrive
Galeo's A.I. patch

Resolution

Low

Gameplay

GladiaPikaidle

Pikachu is a four-button character that uses (X)Button-x, (Y)Button-y and (Z)Button-z as regular Normals of varying strength (with (B)Button-b functioning as a shortcut for Button-xyz2 to alleviate issues with keyboard ghosting) and (C)Button-c as a multi-purpose button that functions as a launcher while standing, an OTG while crouching and a meteor attack in midair that either knocks the opponent down or sends them flying downwards depending on whether they are grounded or airborne; (C)Button-c is also used to activate a variant of Thunder that deals self-damage, as well as Shield and Charge, the latter of which is used to fill up the character's integral Charge Meter. Pressing (Y)Button-y+(Z)Button-z (or (B)Button-b) activates a grab that hits multiple times before launching the opponent in the direction Pikachu is facing, though Button-B can be held while activating the grab in order to throw the opponent behind Pikachu. Pikachu adopts the glass cannon archetype, featuring agile movement, quick attacks and damaging combos while being very frail to counterbalance such positives, sporting only 700 Life as opposed to the average 1000.

Pikachu's most notable mechanic is its Charge Meter that is used to modify certain aspects of some of Pikachu's Specials and Hypers depending on the Charge Level, of which there are four, and can be filled up at a fairly rapid rate either by using Charge or by attacking the opponent; at Level 0, attacks affected by Charge Level present their default properties and are usually underpowered or of limited effectiveness, though increasing the Charge Level naturally improves these attacks substantially, but using them reduces the Charge Meter by one Level (or in the case of Discharge, empties the Charge Meter completely). As with Charizard and Heracross, Pikachu features Chain Comboing that allows it to combo its Normals into stronger variants and (C)Button-c, allowing it to transition from a ground combo into an air combo, as well as being able to combo its Normals into certain Specials and Hypers to deal significant damage to the opponent, though its built-in damage dampener prevents its combos from dealing too much damage, even if its overall damage output is higher than average to begin with to compensate for its reduced Life stat.

Pikachu is far smaller than the average character and can typically avoid an opponent's standing attacks without even needing to crouch, often requiring the opponent to resort to crouching attacks and thus limit their moveset while Pikachu is free to use the entirety of its own; Pikachu's hurtboxes are further reduced in height while running, allowing it to hastily approach the opponent while still remaining difficult to hit, though its hurtboxes are wider and it cannot cancel its running animation into an attack, requiring it to wait until the skidding animation ends or jump. Pikachu's gameplay is heavily centralised around the Charge Meter, with the attacks that are affected by Charge Level being heavily reliant on it in order for them to be of any real use, particularly those that see damage and range increases; the meter resets to 0 at the start of each round, though the rate at which it fills up either by using Charge or attacking the opponent with Normals prevents this from being a problem. Pikachu's low Life stat forces it to be careful and evasive of the opponent's attacks, though this is troubled by the character's aggressive and combo-heavy nature that requires it to get in close to deal any real damage to the opponent, putting it at risk of taking heavy damage itself; Pikachu's attacks feature high priority and are very safe to use to offset this, which often allows it to counter an opponent's attacks without getting hit while remaining at a frame advantage even if the opponent should happen to block.

Pikachu does not feature custom A.I., instead using the M.U.G.E.N default. The A.I. will typically jump, walk, crouch or runs when away from the opponent and guard when attacked, generally only ever attacking when up-close, though it may randomly pull off a small combo when it does attack. When blocking, Pikachu will often use Shield instead of its regular guard, even if the shield itself is close to shattering, putting it at a sizeable disadvantage against more aggressive opponents and leaving it wide open for potentially massive damage.

Stats

Life
700

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Guard Cancel RQCB Button-xyz while guarding HighAerialProjTrackingStartupinvHardknockdown
Uses 500 Power
GladiaPikaS1
Name Command Input Properties
Discharge Button-xyz during Charge Invincible
Range and damage vary with Charge Level
Reduces Charge Meter to 0
GladiaPikaS2 1 GladiaPikaS2 2 GladiaPikaS2 3
Charge Level 0 Charge Level 1 Charge Level 2
GladiaPikaS2 4
Charge Level 3
Name Command Input Properties
Thunder Jolt QCB Button-xyz Proj
Projectile velocity varies with button pressed
Hitstun varies with Charge Level
Reduces Charge Meter by one Level if Charge Level is at least 1
(X)Button-x
GladiaPikaS3 1
(Y)Button-y
GladiaPikaS3 2
(Z)Button-z
GladiaPikaS3 3
Name Command Input Properties
Electro Ball QCB Button-xyz AironlyProj
Projectile trajectory varies with button pressed
Number of hits varies with Charge Level
Reduces Charge Meter by one Level if Charge Level is at least 1
(X)Button-x
GladiaPikaS4 1
(Y)Button-y
GladiaPikaS4 2
(Z)Button-z
GladiaPikaS4 3
Name Command Input Properties
Thunder RDP Button-xyz / (C)Button-c ProjOtgicon
Projectile position varies with button pressed
Hitstun and damage vary with Charge Level
Reduces Charge Meter by one Level if Charge Level is at least 1
(C)Button-c version: Invincible*, deals self-damage based on Charge Level
(X)Button-x
GladiaPikaS5 1 GladiaPikaS5 2 GladiaPikaS5 3
Charge Level 0 Charge Level 1 Charge Level 2
GladiaPikaS5 4
Charge Level 3
(Y)Button-y
GladiaPikaS5 5 GladiaPikaS5 6 GladiaPikaS5 7
Charge Level 0 Charge Level 1 Charge Level 2
GladiaPikaS5 8
Charge Level 3
(Z)Button-z
GladiaPikaS5 9 GladiaPikaS5 10 GladiaPikaS5 11
Charge Level 0 Charge Level 1 Charge Level 2
GladiaPikaS5 12
Charge Level 3
(C)Button-c
GladiaPikaS5 13 GladiaPikaS5 14 GladiaPikaS5 15
Charge Level 0 Charge Level 1 Charge Level 2
GladiaPikaS5 16
Charge Level 3
Name Command Input Properties
Iron Tail HCF Button-xyz AirokHighAerialOtgiconHardgroundbounce
Distance varies with button pressed
(X)Button-x
GladiaPikaS6 1 GladiaPikaS6 2
Ground Aerial
(Y)Button-y
GladiaPikaS6 3 GladiaPikaS6 4
Ground Aerial
(Z)Button-z
GladiaPikaS6 5 GladiaPikaS6 6
Ground Aerial
Name Command Input Properties
Quick Attack QCF Button-xyz AirokHardknockdown
Direction varies with button pressed
Button-D / DF / Button-F / UF / Button-U to travel again in that direction
Velocity varies with Charge Level
Reduces Charge Meter by one Level if Charge Level is at least 1
(X)Button-x
GladiaPikaS7 1 GladiaPikaS7 2 GladiaPikaS7 3
Ground Charge Level 0 Ground Charge Level 1 Ground Charge Level 2
GladiaPikaS7 4 GladiaPikaS7 13 GladiaPikaS7 14
Ground Charge Level 3 Aerial Charge Level 0 Aerial Charge Level 1
GladiaPikaS7 15 GladiaPikaS7 16
Aerial Charge Level 2 Aerial Charge Level 3
(Y)Button-y
GladiaPikaS7 5 GladiaPikaS7 6 GladiaPikaS7 7
Charge Level 0 Charge Level 1 Charge Level 2
GladiaPikaS7 8 GladiaPikaS7 17 GladiaPikaS7 18
Charge Level 3 Aerial Charge Level 0 Aerial Charge Level 1
GladiaPikaS7 19 GladiaPikaS7 20
Aerial Charge Level 2 Aerial Charge Level 3
(Z)Button-z
GladiaPikaS7 9 GladiaPikaS7 10 GladiaPikaS7 11
Charge Level 0 Charge Level 1 Charge Level 2
GladiaPikaS7 12 GladiaPikaS7 21 GladiaPikaS7 22
Charge Level 3 Aerial Charge Level 0 Aerial Charge Level 1
GladiaPikaS7 23 GladiaPikaS7 24
Aerial Charge Level 2 Aerial Charge Level 3
Name Command Input Properties
Thunder Punch DP Button-xyz Hardknockdown*
Distance varies with button pressed
Damage and knockback vary with Charge Level
Reduces Charge Meter by one Level if Charge Level is at least 1
(X)Button-x
GladiaPikaS8 1
(Y)Button-y
GladiaPikaS8 2
(Z)Button-z
GladiaPikaS8 3

Hypers

Name Command Input Properties
Thundershock QCF Button-xyz2 / (B)Button-b AirokProjStartupinvHardknockdown
Damage and range vary with Charge Level
Reduces Charge Meter to 0
Uses 1000 Power
GladiaPikaH1 1 GladiaPikaH1 3 GladiaPikaH1 5
Ground Charge Level 0 Ground Charge Level 1 Ground Charge Level 2
GladiaPikaH1 7 GladiaPikaH1 2 GladiaPikaH1 4
Ground Charge Level 3 Aerial Charge Level 0 Aerial Charge Level 1
GladiaPikaH1 6 GladiaPikaH1 8
Aerial Charge Level 2 Aerial Charge Level 3
Name Command Input Properties
Skull Bash QCB Button-xyz2 / (B)Button-b AirokMidStartupinvHardknockdown
Ground version: [ DF / UB ] during startup to change trajectory
Aerial version: [ UF / DB ] during startup to change trajectory
Uses 1000 Power
GladiaPikaH2 1 GladiaPikaH2 2
Ground Aerial
[ DF ]
GladiaPikaH2 3
[ UB ]
GladiaPikaH2 4
[ UF ]
GladiaPikaH2 5
[ DB ]
GladiaPikaH2 6
Name Command Input Properties
Wild Charge HCF Button-xyz2 / (B)Button-b MidStartupinvProjInvHardknockdown
Damage varies with Charge Level
Reduces Charge Meter to 0
Uses 1000 Power
GladiaPikaH3 1 GladiaPikaH3 2 GladiaPikaH3 3
Charge Level 0 Charge Level 1 Charge Level 2
GladiaPikaH3 4
Charge Level 3
Name Command Input Properties
Volt Tackle DP Button-xyz2 / (B)Button-b InvincibleOtgiconHardknockdown
Duration varies with Charge Level
Reduces Charge Meter to 0
Uses 3000 Power
GladiaPikaH4 1 GladiaPikaH4 2 GladiaPikaH4 3
Charge Level 0 Charge Level 1 Charge Level 2
GladiaPikaH4 4
Charge Level 3
Name Command Input Properties
Volt Shock Fist HCF Button-xyz2 / (B)Button-b during Wild Charge with Charge Level at 3 InvincibleHardknockdown
Uses 2000 Power
GladiaPikaH5

Others

Name Command Input Properties
Shield [ Button-B ]+Button-xyz+(C)Button-c Airok
Negates all damage
Shield gradually reduces in size while held
Puts Pikachu into vulnerable state upon shield shattering
GladiaPikaO1 1 GladiaPikaO1 2 GladiaPikaO1 3
Standing Crouching Aerial
Name Command Input Properties
Charge QCB [ (C)Button-c ] Gradually increases Charge Meter while held
GladiaPikaO2

Palette Gallery

GladiaPikapal4
Button-a
GladiaPikapal5
Button-b
GladiaPikapal6
Button-c
1,4 1,5 (Pikachu's Pokémon X and Y colours) 1,6
GladiaPikapal1
Button-x
GladiaPikapal2
Button-y
GladiaPikapal3
Button-z
1,1 1,2 (Shiny colours) 1,3
GladiaPikapal10
Button-s+Button-a
GladiaPikapal11
Button-s+Button-b
GladiaPikapal12
Button-s+Button-c
1,10 1,11 1,12 (Raichu's colours)
GladiaPikapal7
Button-s+Button-x
GladiaPikapal8
Button-s+Button-y
GladiaPikapal9
Button-s+Button-z
1,7 1,8 1,9

Victory quotes

General

What a shocker! Did you think my moves were electrifying? Or do you need me to amp it up?
Yeah, I'm cute, admit it!
Try some ketchup. Why? Because you're too slow!
Watch out! This mouse's got some high voltage!

Character-specific

Hey, why don't we team up? I think that'd be radical!
vs. Pikachu
Hey! Stop trying to impersonate me, ya poser!
vs. Gladiacloud & Dylanius9000's Pikachu
Yo, sis. I think you should take a rest every once in a while.
vs. Jigglypuff
Yo, sis. I think- Wait a second...
vs. Dylanius9000's Jigglypuff
Don't feel bad. You'll improve with time!
vs. Pichu, Plusle, Minun, Pachirisu, Emolga, Dedenne, Togedemaru and Mimikyuu
You don't need a big brain to kick butt.
vs. Mewtwo
Wait, you're...different from that other Mewtwo, aren't you?
vs. Mega Mewtwo Y
Something about you is giving me bad vibes...just what are you?
vs. Shadow Mewtwo
Oooo, you're a big and scary dragon! There's no way I can beat you!
Oh wait, I already did. Whoops!
vs. Charizard
Why is it that your fighting style reminds me of someone else's...?
vs. Lucario
Did you get tongue-tied trying to catch me? Then what's that around your neck?
vs. Greninja

Videos

Trivia

  • Pikachu has victory quotes against characters that do not exist, though the commentary in the constants file would imply this is merely futureproofing rather than hints at potential characters that either Gladiacloud or Dylanius9000 plan to make.

Edits

This character has not been edited.

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