Artwork from Pokkén Tournament
PokeMan's version (2000)
AxKing's version (2014)
Pikachu is an Electric-type Pokémon from the Pokémon series who serves as the series' official mascot. It has appeared as a playable character in every game of the Super Smash Bros. series, and is due to make an appearance in the upcoming Pokkén Tournament. It evolves from Pichu and evolves into Raichu, and appears at #025 in both the Kanto and National Pokédexes.
Pikachu is a small, chubby, rodent-like Pokémon and the first recorded species with the distinctive electric cheek pouches present on other small, rodent-like Electric types like Plusle, Minun and Pachirisu. From these pouches, Pikachu can discharge concentrated bolts of electricity at any chosen target with high precision. Pikachu are normally very docile and easily approachable, but will still travel in packs for the protection and welfare of each other.
In M.U.G.E.N, Pikachu has been made by many authors, although most versions aren't that good. The most popular version of Pikachu has been created by Xedarts.
The very first known Pikachu character, which is better known by the edit that was made eight years later, is very basic. Using only two buttons, it lacks any real form of comboing, but to make up for it, it is quite powerful. It shares similarities with the Bulbasaur, Charmander and Squirtle characters made by an unknown creator.
Possibly a relic from the DOS M.U.G.E.N era, this Pikachu may just be one of the oldest characters to date. It fails to function properly in WinMUGEN due to several errors in its coding, so it's not going to be fighting again any time soon.
Another DOS M.U.G.E.N Pikachu character, Milano's PIKACHU will not function in WinMUGEN and newer due to multiple errors; interestingly enough, these errors are identical to those present in XGargoyle's version.
Chaos Team's versionEdit
Despite being referred to as "Super Smash Bros Melee Pikachu" by both its creator and its internal name, it plays very little like Super Smash Bros. Melee's incarnation of Pikachu, baring resemblance only in its attack animations; not even its sound effects are from Melee, or any Super Smash Bros. game for that matter.
The only known hi-res Pikachu character, this version uses custom sprites and originates from a M.U.G.E.N-based full game known as Pokemon GT. The character doesn't translate well from the source game, however, so while it is a direct port, it can only attack other characters from Pokemon GT, and is unable to deal damage to regular characters.
MUGENX's Pika plays very closely to the Super Smash Bros. incarnation, to the point where it becomes very overpowered; all Pika has to do to defeat the opponent is knock them far enough to the left, right, or top parts of the screen, where they will get "K.O.'d"; doing this three times causes their Life to drop to 0, delivering an actual K.O.
It's hard to ignore how undeniably spammy this Pikachu is, catering more to button-mashers with certain moves that can only be activated though repeated presses of certain buttons. Perhaps it should've been called "Spamchu".
Bruno_SS' first versionEdit
Very weak and with a limited moveset, this Pikachu isn't going to be winning many fights. Though it is able to chain its weak attacks together from light to heavy, the average damage output from doing so is about 22. Its stronger attacks require Power, but are significantly more powerful than its weak attacks.
A mess of a character, this Pikachu is a literal spriteswap of Kung Fu Man, with most of the hitboxes and code left intact. Due to erroneous code, some of Pikachu's attacks fail to make contact, while other attacks fail to activate at all.
Bruno_SS' second versionEdit
This supposed update to the original version is just as weak and just as limited in its moveset. Unlike the original, however, it is practically impossible to chain its weak attacks together, though its strongest weak attack can be an infinite if timed well enough. Ironically, it feels less complete than the original.
They say OPchu is OP, but so are all the characters from AxKing's Pokémon full game. Pikachu's infinites are a little bit tricky to pull off, but with enough button-mashing, defeating any opponent becomes a breeze. That's not a good thing, by the way.