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Pikachu

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Pikachu
Pikachu SSB4
Artwork from Super Smash Bros. 4

Creator(s)

Various

Download

XGargoyle's Version
Shadowtak's Edit
Milano's Version
DNZRX's version
Xedart's Version
Zobbes' Edit
Ghosteo's Version
MUGENX's Version
Chaos Team's Version
Bruno_SS' Version (Old)
Bruno_SS' Version (New)
XGargoyle, XRedDragonClawsX & DNZRX's Version
DNZRX's Version
Tanicfan22's Version
LuigiTheYoshi11's Version

Origin

Pokémon


Pikachu is an Electric-type Pokémon from the Pokémon series, who serves as the official series mascot, and appears as a playable character in the Super Smash Bros. series. It evolves from Pichu and evolves into Raichu. It appears at #025 in both the Kanto and National Pokédexes.

Pikachu is a small, chubby rodent-like Pokémon and the first recorded species with the famous 'electric cheek pouches' present on other small, rodent-like Electric types like Plusle, Minun and Pachirisu. From these pouches, Pikachu can discharge concentrated bolts of electricity at any chosen target with high precision. Pikachu are normally very docile and easily approachable, but will still travel in packs for the protection and welfare of each other.

In M.U.G.E.N, Pikachu has been made by many authors. Although most of the versions aren't that good, the most popular version of Pikachu has been created by Xedarts.

XGargoyle's PikachuEdit

XGarPikaidle

The first known version of Pikachu, though like many first versions of characters, isn't all that great; nearly all of its sprites have colour issues (as seen in the above idle animation) and several of its hitboxes are the same as Kung Fu Man's, suggesting that it's a spriteswap of said character. It also doesn't actually load up in M.U.G.E.N due to the actual command coding being implemented incorrectly, causing an error in the process. If one were to fix this, they'd find that there's also plenty of errors elsewhere in the constants file. Due to the time of release, it could be possible that it worked on versions of M.U.G.E.N that pre-date even WinMUGEN.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Shadowtak's Pikachu EditEdit

XGarPikaidle

This edit of XGargoyle's Pikachu changes various minor, insignificant things such as the default palette order, a few pieces of text in the .cns and .cmd, and adds another animation that doesn't seem to do anything, with nothing in Pikachu's constants pointing towards it, but also allows it to function by fixing the various errors present in the original. The character seems to lock up when performing the backwards hop (B, B), preventing any movement until hit; this may also happen in the original, but as it doesn't function properly, it is not known.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Thundershock QCF Button-LK or Button-MK

STPikachuThundershockSTPikachuThunderBall


HypersEdit

Name Command Input Properties
Triple headbutt QCF QCF Button-LK or Button-MK uses 1000 power

STPikachuTripleHeadbutt


Name Command Input Properties
Thunderbolt QCB QCB Button-LK or Button-MK Uses 3000 power

STPikachuThunderBoltSTPikachuThunderBall


Palette GalleryEdit


Milano's PIKACHUEdit

MilanoPikaidle

Similar to XGargoyle's Pikachu, this character won't function due to multiple errors that occur. Oddly enough, all these errors are essentially the exact same as those in XGargoyle's version, raising the possibility that this character is a Spriteswap of said version.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
WazaA_b QCF Button-MK

MilanoPikaSP2


Name Command Input Properties
10–œƒ{ƒ‹ƒg QCF Button-LK

MilanoPikaSP1MilanoPikaproj


HypersEdit

Name Command Input Properties
Superwaza A QCF Button-LK+Button-MK Uses 1000 power

MilanoPikaHY1


Palette GalleryEdit

DNZRX's PikachuEdit

DNZRXPikachuIdle

This Pikachu is a six button character that uses edited official art as its sprites. The quality of the official sprites have been downgraded greatly. Its punches and kicks are the same ( Button-LP and Button-LK makes it shoot close ranged electricity, Button-MP and Button-MK make it attack with its tail, and Button-HP and Button-HK make it attack with a grey tail, presumably iron tail). This character was first created in 2008 and was last updated in 2012.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Electric Slam Button-F Button-B Button-F+Button-Punch

DNZRXPikachuSlam


Name Command Input Properties
Electric Dash Button-F Button-B Button-F+Button-Kick

DNZRXPikachuDash


Name Command Input Properties
Thunderbolt QCF Button-LP or Button-LK Proj

DNZRXPikachuShootDNZRXPikachuThunderbolt


Name Command Input Properties
Electric ball barrage QCF Button-MP or Button-MK Proj



Name Command Input Properties
Energy drain bolt QCF Button-HP or Button-HK Proj
drains 1000 power from foe

DNZRXPikachuShootDNZRXPikachuThunderbolt



HypersEdit

Name Command Input Properties
Zap Cannon QCB Button-LK Proj
uses 1000 power



Name Command Input Properties
Pikachus' air mail QCB Button-MK uses 1000 power

DNZRXPikachuPostal1DNZRXPikachuPostal2DNZRXPikachuPostal3DNZRXPikachuPostal4DNZRXPikachuPostal5DNZRXPikachuPostal6DNZRXPikachuPostal7DNZRXPikachuPostal8


Name Command Input Properties
Energy Drain Cannon QCB Button-HK Proj
Uses 1000 power



Name Command Input Properties
Pikachu Ball! QCF Button-LK+Button-MK uses 2000 power

DNZRXPikachuBall


Name Command Input Properties
Bigger Zap Cannon QCB Button-LP uses 2000 power



Name Command Input Properties
Pikachus' Postal Strike! QCB Button-MP Proj
uses 2000 power

DNZRXPikachuPostal1DNZRXPikachuPostal2DNZRXPikachuPostal3DNZRXPikachuPostal4DNZRXPikachuPostal5DNZRXPikachuPostal6DNZRXPikachuPostal7DNZRXPikachuPostal8DNZRXPikachuBall


Name Command Input Properties
Bigger Energy Drain Cannon QCB Button-HP Uses 2000 power



Name Command Input Properties
Thunder QCB Button-Start uses 3000 power



Name Command Input Properties
Spread Zap Cannon QCB Button-LP+Button-LK uses 3000 power



Name Command Input Properties
Pikachus' Angry Mob! QCF Button-MP+Button-MK uses 3000 power

DNZRXPikachuPostal1DNZRXPikachuPostal2DNZRXPikachuPostal3DNZRXPikachuPostal4DNZRXPikachuPostal5DNZRXPikachuPostal6DNZRXPikachuPostal7DNZRXPikachuPostal8DNZRXPikachuBall


Name Command Input Properties
Spread Energy Drain Cannon QCB Button-HK+Button-HP uses 3000 power



Victory quotesEdit

  • "This is why you should hug pikachus!"
  • "You got beaten by Pikachu!"
  • "Pikachu has beaten you!"
  • "Next time, offer Pikachu apples instead of knuckle sandwiches!"
  • "From this battle, Pikachu has gained a level!"

Palette GalleryEdit

Xedarts' PikachuEdit

XedPikaidle

Xedarts' Pikachu uses a simple four-button layout and attacks in a rather quick and spammy manner. Pikachu's A.I. is relentless, constantly attacking the opponent and using its hyper as soon as it gains enough power; doubled up with its small size and invincibility during its hyper attack, makes this Pikachu a difficult opponent to take down. It should be noted that certain attacks can only be activated when Pikachu is in close range of its opponent. It uses Xed's own Rock character as a template. It has an attack that requires 1000 power and is done by pressing QCF Button-2xPunch, but the coding doesn't label it as a hyper or a special move.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

This character does not have any special or hyper attacks.

Palette GalleryEdit

Zobbes' Pikachu EditEdit

XedPikaidle

Zobbes edited Xedarts' version, giving him a larger six-button layout to allow regular activation of close-range activation moves, plus additional sounds, moves, winquotes and portraits, as well as a sped-up "Super Electroshock" attack. Pikachu has also been scaled up, allowing it to be hit by taller characters, but at the same time, the sprite quality has been compromised. MisdreavusLord159 is making an edit of it, fixing issues and making it balanced.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

This character does not have any special or hyper attacks.

Palette GalleryEdit

LuigiTheYoshi11's PIKKKKKACHUUUUUUUUUEdit

Luigi11Pikachuidle

An edit of Zobbes' edit of Xed's version, this Pikachu is very cheap, having larger attack hitboxes, a lack of collision hitboxes and heavily buffed stats. Its moveset is unchanged, however.

For some reason, its default palette shows up an odd red colour, though upon inspection, the palette itself contains no such colours. It also causes WinMUGEN to crash.

StatsEdit

  • Life: 9005
  • Power: 10000
  • Attack: 1000
  • Defence: 600

MovelistEdit

This character does not have any special or hyper attacks.

Palette GalleryEdit

MUGENX's PikachuEdit

MUGENXPikaidle

MUGENX's Pikachu is a cheap character that cannot be defeated all that easily, for not even characters with AI like Super Mario's can beat this Pikachu in a quick battle. Its sprites are custom and its attacks are based mostly on Super Smash Bros. Brawl; for example, his Volt Tackle is executable as a level 3 hyper move. It has two buttons, one button for basic attacks ( Button-LK ) and another is used for special attacks ( Button-MK ), just like in smash bros.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 110
  • Defence: 80

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Thunder Jolt Button-MK Proj

MXPikachuJolt


Name Command Input Properties
Skull Bash Button-F Button-MK

MXPikachuSkullBash


Name Command Input Properties
Thunder Button-D Button-MK

MXPikachuThunderMXPikachuBolt


Name Command Input Properties
Quick Attack Button-U Button-MK

MXPikachuQuickAttack


HypersEdit

Name Command Input Properties
Volt tackle QCF Button-LK+Button-MK uses 3000 power

MXPikachuVoltTackle


Tanicfan22's PikachuEdit

TanicPikaidle

Tanicfan22 made a version of Pikachu, which is notorious for the poor quality and condition. The key reason most people consider this character a bad one is that it is a spriteswap of Kung Fu Man, much like XGargoyle's version.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Ghosteo's PikachuEdit

GhosteoPikaidle

This particular Pikachu is a six-button character, but it doesn't have the standard three punches, three-kicks layout, instead having a rather erratic button layout that changes depending on whether Pikachu is standing still, crouching, jumping or walking.

Though it is notable for being the only known hi-res Pikachu, it, like the other characters from Pokemon GT, cannot attack characters from outside said game. The hyper attack, "Hyper A" (presumably Volt Tackle due to the recoil damage Pikachu takes), does actually make contact with the opponent, putting them into a hitstun, but it doesn't deal any damage. According to its portrait, Pikachu is a "speed type" character, obviously under the balance of Pokemon GT.

StatsEdit

  • Life: 680
  • Power: 6000
  • Attack: 110
  • Defence: 110

MovelistEdit

This character does not have any special or hyper attacks.

Palette GalleryEdit

Ryon & Alexei's PikachuEdit

Main article: Project Catch 'Em All/Pikachu

PCEA Pikachu

Videos Edit

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