Parry is a defensive technique first introduced in Street Fighter III.
Executed by performing or just as an attack is about to hit, the player will swiftly parry the incoming high or low attack, respectively. A high parry ( ) can only parry high and mid attacks, while a low parry ( ) can only parry low and mid attacks. A successful parry will not only prevent the player from receiving damage from the attack, but will also leave the attacker vulnerable to a counterattack. Against attacks that perform multiple hits, each individual hit must be parried independently in order to parry the entire attack. Parries work against all normal, special, and super moves, but not against grabs or throws.
A variation known as Red Parry was introduced in Street Fighter III: Third Strike. This version of the parry is similar to a regular parry, except that it can only be done while blocking an attack, and the timing is much more strict than a regular parry.
The Parry has also been used in Capcom Vs SNK 2, where, besides having the name Blocking it looks and functions the exact same as in Street Fighter III. When successful, a blue effect appears.
Characters that can do Parry/Blocking
- Most Street Fighter III and Capcom Vs SNK 2 Characters
- Hatsune Miku (Yu-Toharu's Golden Miku and Dissidia's edit)
- Felicia (Jesuszilla's version only)
- Jedah Dohma (Izumo's Version only)
- Petra Johanna Lagerkvist (bey's Version only)
- Weiss (bey's Version only)
- Zenia Valov (bey's Version only)
- Yoko Littner (Warusaki3's version only)
- Kohaku's characters
- Mario (Moldredd version only)
- Some KFM edits
- Most Street Fighter character edits
- Daniel (CvS2 version only)
- Pocket Fighter characters
- Ronald McDonald (sennouroom's edit)
- Joe Move by Lord Sinistro