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Pac-Man
Pacman SSB4
Artwork from Super Smash Bros. for Nintendo 3DS and Wii U

Creator(s)

Various

Download

Kiba X's version
Chuchoryu's version
axel1825's New version
axel1825's Old version
Chuchoryu's New version
AxKing's version
Mario123311's version
RedLunbox version
RoySquadRocks' version
brucewayne74's version

Origin

Pac-Man

Pac-Man is a video game character from the popular video game series of the same name. Created in 1980 by Toru Iwatani of Namco when he was inspired by the shape of a pizza he had ordered with one of the quarters removed, Pac-Man has since become a popular icon in the video game world alongside the likes of Mario and Sonic.

Pac-Man's latest video game appearance was in Pac-Man and the Ghostly Adventures, a game which is based on the Disney XD series of the same name, though he also appeared in Super Smash Bros. for Nintendo 3DS and Wii U as a third party character.

In M.U.G.E.N, Pac-Man has been created by various creators.

Kiba X's version

Pacman

Kiba X's version is the Pac-Man shown in the original game, he can only advance and chomp his opponents. He is pretty cheap because he has a special where he consumes a power pellet and becomes invincible. Sometimes, it glitches and stays for a long time, hence you may either be K.O.'d from a delayed fall or lose via time over.

axel1825's versions

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1825PacmanIdle

axel1825 (Also known as Mr.IBZS) made several Pac-Men, with help from other creators, and they all play very differently, with the newest, Pac Man Zeta, playing similar to CVS Daniel. Unfortunately, they all can be very glitchy and unbalanced, and most strangely use Mario and Luigi soundclips. Daniel999999999 made a edit that makes him unable to attack out of hitstun, added some more attacks, as well as making him more playable all around.

Stats

Life
1000

Power
4000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Charge (S)Button-s
1825PacmanCharge
Name Command Input Properties
Dodge (X)Button-x+(Z)Button-z
1825PacmanDodge
Name Command Input Properties
Pac-Ball QCF (X)Button-x AirokProj
1825PacmanPacBallThrow1825PacmanPacBall
Name Command Input Properties
Freeze Ball QCF (A)Button-a AirokProj
1825PacmanIceBallThrow1825PacmanIceBall
Name Command Input Properties
Cannon Ball QCB (B)Button-b Knockdown
1825PacmanCannonBall
Name Command Input Properties
Shoryuken QCF (Y)Button-y AirokKnockdown
1825PacmanShoryuken
Name Command Input Properties
Swim Button-F (X)Button-x+(Y)Button-y AironlySoftknockdown
1825PacmanSwim

Hypers

Name Command Input Properties
Rush Attack x QCF QCB (X)Button-x Knockdown
Uses 1000 Power
1825PacmanRushAttack1
Name Command Input Properties
Ball Splitz HCF (X)Button-x Softknockdown
Uses 1000 Power
1825PacmanBallSplitz1825PacmanPacBall1825PacmanPacBall1825PacmanPacBall
Name Command Input Properties
Rush Attack y QCF QCB (Y)Button-y Knockdown
Uses 2000 Power
1825PacmanRushAttack1
Name Command Input Properties
Seismic Toss HCF (C)Button-c CommandGrab
Uses 2000 power
Name Command Input Properties
Smash HCF (A)Button-a Uses 2000 power
1825PacmanSmash
Name Command Input Properties
Rush Attack z QCF QCB (Z)Button-z Knockdown
Uses 3000 Power
Name Command Input Properties
Crazy Attack HCF (B)Button-b InvincibleHardknockdown
Uses 3000 Power
1825PacmanKrazyPac1825PacmanKrazyPacAttack
Name Command Input Properties
Fire Pac-Man HCF (Y)Button-y InvincibleKnockdown
Uses 3000 Power
1825PacmanFire
Name Command Input Properties
Ghost Drop QCF QCF (A)Button-a Hardknockdown
Uses 3000 Power
1825PacmanGhostDrop1825PacmanGhost
Name Command Input Properties
Poltergeist QCF QCF (X)Button-x Dzzy
Uses 4000 Power
1825PacmanPoltergeistHide1825PacmanPoltergeistBlinky1825PacmanPoltergeistClyde1825PacmanPoltergeistInky1825PacmanPoltergeistPinky
Name Command Input Properties
Kite Fly HCF (Z)Button-z Aironly
Uses 4000 Power
1825PacmanHangGlider
Name Command Input Properties
Rage Mode HCB (S)Button-s Costs life
Uses 4000 Power
1825PacmanRage1825PacmanRageIdle
Name Command Input Properties
Pac Roller Da Button-F Button-B Button-F Button-B (Z)Button-z Knockdown
Uses 4000 Power
1825PacmanGhost
Name Command Input Properties
Shun Pac Satsu (X)Button-x (X)Button-x Button-F (A)Button-a (Z)Button-z CommandGrabUnblockable
(Rage mode only)
Uses 4000 Power
1825PacmanSGS

Palette Gallery

1825PacmanNormal
Button-a
1825PacmanInverse
Button-b
1825PacmanLuigi
Button-c
Normal Inverse Luigi
1825PacmanYoshi
Button-x
1825PacmanStone
Button-y
1825PacmanEvil
Button-z
Yoshi Stone Evil

Chuchoryu's version

Mokupacmannew2013 MAPAC

Chuchoryu's version of Pac-Man is based on his first official fighting game appearance, in Street Fighter X Tekken, including the Mokujin robot he uses in the game. He is still not complete, but he is downloadable. The new version has the super art and the moves from SFxTK, like the Pac-Dot Blaster and the Back Flip Kick. He now has tag mode implemented as well.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Pac-Dot Attack QCF Button-xyz or
QCF Button-xyz2
Proj
Button-xyz2 version: uosts 500 power
ChuchPacManPacDotAttackChuchPacManPacDot
Name Command Input Properties
Pac-Dash HCF Button-abc or
HCF Button-abc2
Button-abc2 version: uses 500 Power
ChuchPacManPacDash
Name Command Input Properties
Hip Attack QCB Button-abc or
QCB Button-abc2
Aironly
Button-abc2 version: uses 500 Power
ChuchPacManHipAttack
Name Command Input Properties
Flip Attack QCB Button-abc or
QCB Button-abc2
Button-abc2 version: uses 500 Power
ChuchPacManFlipAttack

Hypers

Name Command Input Properties
SFxTKSA QCF Button-xyz3 Uses 1000 Power
ChuchPacManPacLaserChuchPacManPacLasershoot
Name Command Input Properties
SFxTKCA QCF (B)Button-b+(Y)Button-y Uses 3000 Power
ChuchPacManCrossArtChuchPacManCrossArtFinish

Palette Gallery

ChuchPacManColor01
Button-a
ChuchPacManColor02
Button-b
ChuchPacManColor03
Button-c
Color01 Color02 Color03
ChuchPacManColor04
Button-x
ChuchPacManColor05
Button-y
ChuchPacManColor06
Button-z
Color04 Color05 Color06
ChuchPacManColor07
Button-s+Button-a
ChuchPacManColor08
Button-s+Button-b
ChuchPacManColor09
Button-s+Button-c
Color07 Color08 Color09
ChuchPacManColor10
Button-s+Button-x
ChuchPacManColor11
Button-s+Button-y
ChuchPacManColor12SFXTK
Button-s+Button-z
Color10 Color11 Color12SFXTK

RoySquadRocks' version

RoysPacManForSomeReasonIDontKnowWhy

RoySquadRocks made his own version of Pac-Man with sprites ripped and edited from Pac-Man World 2 for Game Boy Advance with his classic arcade sound effects. Also, he has a moveset based on Super Smash Bros. for Nintendo 3DS and Wii U and a few other games, such as Galaga, Mappy and Dig Dug.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Pac-Dash Button-F Button-F (A)Button-a
Name Command Input Properties
Blinky QCF (A)Button-a
Name Command Input Properties
Inky QCF (B)Button-b
Name Command Input Properties
Pinky and Clyde QCF (C)Button-c
Name Command Input Properties
Bonus Fruit QCF Button-xyz
Name Command Input Properties
Pac-Dot Trail QCB Button-xyz
Name Command Input Properties
Pac-Jump QCB (A)Button-a

Hypers

Name Command Input Properties
Super Pac-Man QCF (A)Button-a+(B)Button-b Uses 1000 Power
Name Command Input Properties
Galaxian & Friends QCF (X)Button-x+(Y)Button-y Uses 1000 Power
Name Command Input Properties
Dig-Dug QCF (Z)Button-z+(C)Button-c Uses 2000 Power
Name Command Input Properties
The Legend of Valkyrie QCB (X)Button-x+(Y)Button-y Uses 1000 Power
Name Command Input Properties
Mappy QCB (A)Button-a+(B)Button-b Uses 1000 Power
Name Command Input Properties
Special Flag QCB (C)Button-c+(Y)Button-y Life must be lower than 250
Uses 2000 Power
Name Command Input Properties
Death Pellet QCF QCF (S)Button-s Life must be lower than 250
Uses 3000 Power

Palette Gallery

Pac-Man1-Default
Button-a
Pac-Man2-Kirby
Button-b
Pac-Man3-DonPatch
Button-c
Default Kirby Don Patch
Pac-Man4-Rasta
Button-x
Pac-Man5-Game&Watch
Button-y
Pac-Man6-CoolSpot
Button-z
Rasta Game & Watch Cool Spot
Pac-Man7-Holiday
Button-s+Button-a
Pac-Man8-Pac-Devil
Button-s+Button-b
Pac-Man9-TURN-TO-BLUE
Button-s+Button-c
Holiday Pac-Devil TURN-TO-BLUE
Pac-Man10-Galaxian
Button-s+Button-x
Pac-Man11-TaizoHori
Button-s+Button-y
Pac-Man12-BossGalaga
Button-s+Button-z
Galaxian Taizo Hori Boss Galaga

Victory quotes

General

Pac-Man Hungers for Battle!
I ain't afraid of no ghosts!
Who ya gonna call?
Well done pupil one!
I'm your friend!

Inferno's version

InfernoPac

The Pac is Back, with this iteration coming straight out of Super Smash Bros. for Nintendo 3DS & Wii U to eat up the competition, from fruits, trampolines, pellets, to even hydrants! His A.I is a little difficult, but it can be surpassed by precision.

Read more...

Videos

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