This version of Nitori uses custom sprites. Her gameplay is unusual in that she uses only two buttons for melee attacks and the other buttons for either projectiles or Hypers, like Minoo's other Touhou characters.
This version of Nitori has a very unusual button layout, using only the (A) and (B) buttons for melee attacks. She uses the (C), (X) and (Y) buttons for ranged attacks and the (Z) buttons for activating its Hypers.
Her gameplay is not based off the Touhou fighting games, though it takes cues from said games. She also has no gameplay elements from Hopeless Masquerade and Urban Legend in Limbo, due to the fact that the release of the character predates the release of said games. Her gameplay is custom and very unusual. She has poor comboability, with her Normals being slow and clunky and not dealing much damage. Her projectiles are more effective at dealing damage. They have high range and it's possible to spam them, though they use up Power. However, Nitori starts out with 1500 Power at the start of a fight and has a "Spirit Attack", activated with (C), that deals no damage but knocks the opponent down and gives 1000 Power, making Power gain a non-issue. This also allows her to spam her Hypers.
Three of her Hypers are notable in that they are heaviliy inspired off Nitori's spellcards with the same names seen in the boss fight in Mountain of Faith, though with less projectiles. They're very slow and thus easily blockable or avoidable by the opponent, but they synergize well with Nitori's projectile attacks, allowing the player to deal huge damage if set up correctly. Their main use appears to be stunlocking the opponent, rather than dealing direct damage. Her remaining Hyper, Full Blast, has a lot of range and also deals a lot of damage.
Like all of Minoo's characters, she has no A.I. and uses the engine's default. Because of her low comboability and her reliance on her projectile attacks, which the default A.I. rarely uses, it's very easy to beat. However, an A.I. patch exists, which makes her A.I. significantly more brutal, causing it to attack a lot more often and abusing her Spirit Attack to gain Power and spam her Hypers. It always uses Kappa's Pororoca immediately at the start of a fight.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
This character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.