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Mr. Fantastic

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Mr. Fantastic
Mr. FantasticMAA
Mr. Fantastic in Marvel Avengers Alliance

Creator(s)

Various

Download

Zvitor's Version
bdc & aa250's Version

Origin

Fantastic Four

Mr. Fantastic (Reed Richards) is a Marvel comic book character and the leader of the Fantastic Four. He first appeared in The Fantastic Four #1 in 1961 alongside the other members of the Fantastic Four.

One day, while traveling through space, Reed Richards, along with Ben Grim, Sue Storm, and Johnny Storm, get bombarded with cosmic rays. When their ship crashed, they all realized they had amazing powers, which they decided to help the world with. Mr. Fantastic has the power to stretch his body around like rubber. He also has a genius level intellect, able to create weapons that could defeat world-devouring entities. He is married to the Invisible Woman, but the two sometimes have trouble keeping their relationship together.

In M.U.G.E.N, he was made twice: once by ZVitor and again by the combined efforts of bdc & aa250.

Zvitor's Version

MrFantasticIdle

Mr Fantastic is a six button character made with custom sprites. He uses the MvC EOH character template, like most chars made by IMT. His limbs stretch to hit the foe like Dhalsim.

His AI is moderately weak, but still very noticeable. The A.I. utilizes the character's projectiles when the player is far away to deny approach, and will also attempt to knock the player or opponent away from them frequently. If up close and not forcing the opponent back, the A.I. will usually use Propeller Arms for a moment to chip away at the player/opponent's health before shoving them away.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Propeller Arms QCF Button-Punch Button-B and Button-F to move while doing the attack
Button-U to move arms up
Button-D to end move
MrFantasticArmBlades
Name Command Input Properties
Stretch Strike QCB Button-Punch Distance varies with button pressed
ZvitorMrFantasticStretchStrike1

ZvitorMrFantasticStretchStrike2
ZvitorMrFantasticStretchStrike3

Name Command Input Properties
Fantas-Tech 1 QCF Button-LK Proj
MrFantasticElectricBlastMrFantasticElectric
Name Command Input Properties
Fantas-Tech 2 QCF Button-MK Proj
MrFantasticBombMrFantasticBombItself
Name Command Input Properties
Fantas-Tech 3 QCF Button-HK Proj
MrFantasticLaserGunMrFantasticLaser

Hypers

Name Command Input Properties
Bungee Punches QCF Button-2xPunch uses 1000 power
MrFantasticBungeePunches
Name Command Input Properties
Pinball QCB Button-2xKick uses 1000 power
MrFantasticPinball
Name Command Input Properties
Orbital Strike QCF Button-2xKick uses 1000 power
MrFantasticOrbitalStrikeMrFantasticStrikeMrFantasticOrbital
Name Command Input Properties
Fantastic Blitz QCB Button-2xPunch uses 3000 power
MrFantasticFFBlitzMrFantasticFFThingBlitzMrFantasticFFSueBlitzMrFantasticFFJohnnyBlitz

Palette Gallery

MrFantastic1OriginalColor
Button-LK
MrFantastic2LightBlue
Button-MK
MrFantastic3Purple
Button-HK
MrFantastic01 MrFantastic02 MrFantastic03
MrFantastic4WhiteCollar
Button-LP
MrFantastic5Black
Button-MP
MrFantastic6Red
Button-HP
MrFantastic04 MrFantastic07 MrFantastic08

bdc & aa250's Version

CCMrFantasticIdle

This one was made by Crusador Cast. Like Zvitor's, it uses the EOH template.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Special 1 QCF Button-Punch Otgicon
CCMrFantasticS1RollingAttack
Name Command Input Properties
Special 2 QCF Button-Kick Button-LK grabs upwards
Button-MK is a long ranged grab
Button-HK is a short range grab
CCMrFantasticS2ElaticGrabx
CCMrFantasticS2ElaticGraby
CCMrFantasticS2ElaticGrabz
Name Command Input Properties
Special 3 QCB Button-Kick Kick button pressed determines how high he will bounce
CCMrFantasticS4RollingStrike
Name Command Input Properties
Special 4 QCB Button-Punch Button-LP defends against standing attacks
Button-MP defends ducking attacks
Button-HP defends air attacks and pops up
CCMrFantasticS3BounceShieldx
CCMrFantasticS3BounceShieldy
CCMrFantasticS3BounceShieldz

Hypers

Name Command Input Properties
Hyper 1 QCF Button-2xPunch Uses 1000 power
CCMrFantasticH1WhirlingAttack
Name Command Input Properties
Hyper 2 QCF Button-2xKick Uses 1000 power
CCMrFantasticS4RollingStrike
Name Command Input Properties
sHyper 1 QCF Button-Punch+Button-Kick Uses 1000 power
CCMrFantasticShyper1wreckingballhands

Palette Gallery

CCMrFantasticPal1
Button-LK
CCMrFantasticPal2
Button-MK
CCMrFantasticPal3
Button-HK
CCReed01 CCReed02 CCReed03
CCMrFantasticPal4
Button-LP
CCMrFantasticPal5
Button-MP
CCMrFantasticPal6
Button-HP
CCReed04 CCReed05 CCReed06 (unused)

Videos

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