Tanicfan22's second take on Minion Pig isn't much better than his first one. Unlike the first version, the second version uses the infamous Super Marvel vs. Capcom: Eternity of Heroes template, as well as having an only slightly bigger moveset and an incredibily spammy A.I.
While this character uses all six buttons, they all activate the exact same attack, but the attack's damage varies between buttons. However, its aerial (C) and (Z) and its crouching (Z) are different attacks.
Like the first version, the second version has a very small moveset, with very few Normals, two Specials and two Hypers. This character uses the infamous Super Marvel vs. Capcom: Eternity of Heroes template, having the traits and bugs from said template. It has a Super Jump, a Counter and various mechanics from Marvel vs. Capcom. All of its Normals are very spammy and are infinites if the opponent is in the corner, as well as its Special1. While its Specials have three different commands (like characters with light, medium and heavy versions of their Specials), each command corresponds to the exact same attack. Its crouching (Z) acts like a Launcher.
Unlike the creator's first version, the second version requires the appropiate amount of Power to be able to use its Hypers. They function identically to the first version's Hypers, though one of its Hypers is missing. Also, the hitboxes aren't misplaced, though this time, the hitbox doesn't change when crouching. It has a large hurtbox though, making it prone to comboing, though because of its cheap nature and its infinites, this isn't much of an issue.
This character has a very cheap and spammy A.I., continuously spamming its Normals and stunlocking the opponet while occasionally using Special1 and spamming Hyper2 whenever possible. Because of this, it's only beatable with certain cheap characters.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.